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- --[[
- Script Name : tomb_guard19.lua
- Script Purpose : Waypoint Path for tomb_guard19.lua
- Script Author : Devn00b
- Script Date : 06/30/2020 09:01:10 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =15
- local level2 = 16
- local difficulty1 = 2
- local hp1 = 290
- local power1 = 100
- local difficulty2 = 2
- local hp2 = 345
- local power2 = 110
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 253.93, -6.86, -134.78, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 250.55, -6.86, -135.15, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 247.65, -6.86, -142, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 235.16, -6.86, -144.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.59, -6.86, -148.39, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.98, -6.86, -157.5, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 249.74, -6.86, -156.85, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 250.2, -6.86, -169.21, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.89, -6.86, -157.35, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.83, -0.09, -173.09, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.95, -0.08, -173.19, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.62, -6.86, -159.19, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.31, -6.86, -152.84, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.43, -6.86, -145.4, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 241.97, -6.86, -144.95, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 242.56, -6.86, -132.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 243.16, -6.66, -123.14, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 243.15, -6.86, -118.77, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 246.9, -6.86, -103.46, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 247.21, -6.86, -82.39, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 251.22, -6.86, -82.31, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 251.13, -6.86, -96.71, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 251.22, -6.86, -82.31, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 247.21, -6.86, -82.39, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 246.9, -6.86, -103.46, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 243.15, -6.86, -118.77, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 243.16, -6.66, -123.14, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 242.56, -6.86, -132.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 241.97, -6.86, -144.95, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.43, -6.86, -145.4, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.31, -6.86, -152.84, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.62, -6.86, -159.19, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.95, -0.08, -173.19, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.83, -0.09, -173.09, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 232.89, -6.86, -157.35, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 250.2, -6.86, -169.21, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 249.74, -6.86, -156.85, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.98, -6.86, -157.5, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 234.59, -6.86, -148.39, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 235.16, -6.86, -144.01, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 247.65, -6.86, -142, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 250.55, -6.86, -135.15, 2, math.random(0,3))
- MovementLoopAddLocation(NPC, 253.93, -6.86, -134.78, 2, math.random(0,3))
- end
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