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- --[[
- Script Name : tomb_vermin10.lua
- Script Purpose : Waypoint Path for tomb_vermin10.lua
- Script Author : Devn00b
- Script Date : 06/15/2020 01:35:19 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0)
- MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0)
- MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0)
- MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0)
- MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0)
- MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0)
- MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0)
- MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0)
- MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0)
- MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0)
- MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0)
- MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0)
- MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0)
- MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0)
- MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0)
- MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0)
- MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0)
- MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0)
- MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0)
- MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0)
- MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0)
- MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0)
- MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0)
- MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0)
- MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0)
- MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0)
- MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0)
- MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0)
- MovementLoopAddLocation(NPC, 43.67, -0.11, -98.14, 2, 0)
- MovementLoopAddLocation(NPC, 58.35, 0.53, -83.47, 2, 0)
- MovementLoopAddLocation(NPC, 79.7, 0.54, -83, 2, 0)
- MovementLoopAddLocation(NPC, 91.83, 0.04, -81.39, 2, 0)
- MovementLoopAddLocation(NPC, 96.09, 0.02, -76.63, 2, 0)
- MovementLoopAddLocation(NPC, 95.58, 0.4, -56.41, 2, 0)
- MovementLoopAddLocation(NPC, 94.98, 0.04, -37.31, 2, 0)
- MovementLoopAddLocation(NPC, 89.72, 0.02, -32.57, 2, 0)
- MovementLoopAddLocation(NPC, 82.53, -0.16, -32.61, 2, 0)
- MovementLoopAddLocation(NPC, 62.88, 0.29, -33.52, 2, 0)
- MovementLoopAddLocation(NPC, 59.84, -0.01, -43.43, 2, 0)
- MovementLoopAddLocation(NPC, 58.59, 0.08, -48.47, 2, 0)
- MovementLoopAddLocation(NPC, 45.59, -0.18, -48, 2, 0)
- MovementLoopAddLocation(NPC, 44.05, 0.45, -61.18, 2, 0)
- MovementLoopAddLocation(NPC, 33.94, -0.1, -76.51, 2, 0)
- MovementLoopAddLocation(NPC, 34.89, -0.02, -88.58, 2, 0)
- MovementLoopAddLocation(NPC, 52.35, -0.12, -106.93, 2, 0)
- MovementLoopAddLocation(NPC, 66.1, -0.25, -108.71, 2, 0)
- MovementLoopAddLocation(NPC, 71.13, 0.52, -114.39, 2, 0)
- MovementLoopAddLocation(NPC, 75.08, -0.01, -121.17, 2, 0)
- MovementLoopAddLocation(NPC, 75.2, -0.12, -130.58, 2, 0)
- MovementLoopAddLocation(NPC, 75.27, 0.52, -139.33, 2, 0)
- MovementLoopAddLocation(NPC, 83.75, 0.02, -150.44, 2, 0)
- MovementLoopAddLocation(NPC, 84.6, -0.08, -158.77, 2, 0)
- MovementLoopAddLocation(NPC, 97.07, -0.46, -156.93, 2, 0)
- MovementLoopAddLocation(NPC, 97.61, -0.83, -160.46, 2, 0)
- MovementLoopAddLocation(NPC, 99.68, -0.47, -160.72, 2, 0)
- MovementLoopAddLocation(NPC, 93.12, -0.08, -168.38, 2, 0)
- MovementLoopAddLocation(NPC, 72.95, -0.7, -167.85, 2, 0)
- end
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