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- --[[
- Script Name : tomb_vermin11.lua
- Script Purpose : Waypoint Path for tomb_vermin11.lua
- Script Author : Devn00b
- Script Date : 06/15/2020 01:43:08 AM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 93.83, -0.08, -167.93, 2, 0)
- MovementLoopAddLocation(NPC, 98.96, -0.08, -175.08, 2, 0)
- MovementLoopAddLocation(NPC, 108.04, -0.12, -174.07, 2, 0)
- MovementLoopAddLocation(NPC, 117.68, 0.63, -167.1, 2, 0)
- MovementLoopAddLocation(NPC, 128.15, 0.03, -166.47, 2, 0)
- MovementLoopAddLocation(NPC, 131.01, 0.05, -162.43, 2, 0)
- MovementLoopAddLocation(NPC, 131.09, -0.03, -147.33, 2, 0)
- MovementLoopAddLocation(NPC, 132.16, -0.01, -138.1, 2, 0)
- MovementLoopAddLocation(NPC, 131.55, 0.48, -156.5, 2, 0)
- MovementLoopAddLocation(NPC, 131.25, 0.1, -163.23, 2, 0)
- MovementLoopAddLocation(NPC, 128.01, -0.14, -164.69, 2, 0)
- MovementLoopAddLocation(NPC, 118.38, 0.64, -167.82, 2, 0)
- MovementLoopAddLocation(NPC, 106.25, -0.13, -174.4, 2, 0)
- MovementLoopAddLocation(NPC, 99.32, -0.08, -174.53, 2, 0)
- MovementLoopAddLocation(NPC, 85.78, -0.08, -159.63, 2, 0)
- MovementLoopAddLocation(NPC, 83.7, -0.04, -151.86, 2, 0)
- MovementLoopAddLocation(NPC, 75.99, 0.53, -138.92, 2, 0)
- MovementLoopAddLocation(NPC, 84.27, -0.17, -152.7, 2, 0)
- MovementLoopAddLocation(NPC, 84.47, -0.08, -160.25, 2, 0)
- MovementLoopAddLocation(NPC, 81.79, -0.08, -160.62, 2, 0)
- MovementLoopAddLocation(NPC, 79.26, -0.7, -167.9, 2, 0)
- MovementLoopAddLocation(NPC, 58.7, -0.7, -167.61, 2, 0)
- MovementLoopAddLocation(NPC, 53.71, -0.08, -176.23, 2, 0)
- MovementLoopAddLocation(NPC, 37.36, -0.3, -194.63, 2, 0)
- MovementLoopAddLocation(NPC, 12.71, -0.68, -193.39, 2, 0)
- MovementLoopAddLocation(NPC, 12.89, -0.7, -204.22, 2, 0)
- MovementLoopAddLocation(NPC, 12.71, -0.68, -193.39, 2, 0)
- MovementLoopAddLocation(NPC, 37.36, -0.3, -194.63, 2, 0)
- MovementLoopAddLocation(NPC, 53.71, -0.08, -176.23, 2, 0)
- MovementLoopAddLocation(NPC, 58.7, -0.7, -167.61, 2, 0)
- MovementLoopAddLocation(NPC, 79.26, -0.7, -167.9, 2, 0)
- MovementLoopAddLocation(NPC, 81.79, -0.08, -160.62, 2, 0)
- MovementLoopAddLocation(NPC, 84.47, -0.08, -160.25, 2, 0)
- MovementLoopAddLocation(NPC, 84.27, -0.17, -152.7, 2, 0)
- MovementLoopAddLocation(NPC, 75.99, 0.53, -138.92, 2, 0)
- MovementLoopAddLocation(NPC, 83.7, -0.04, -151.86, 2, 0)
- MovementLoopAddLocation(NPC, 85.78, -0.08, -159.63, 2, 0)
- MovementLoopAddLocation(NPC, 99.32, -0.08, -174.53, 2, 0)
- MovementLoopAddLocation(NPC, 106.25, -0.13, -174.4, 2, 0)
- MovementLoopAddLocation(NPC, 118.38, 0.64, -167.82, 2, 0)
- MovementLoopAddLocation(NPC, 128.01, -0.14, -164.69, 2, 0)
- MovementLoopAddLocation(NPC, 131.25, 0.1, -163.23, 2, 0)
- MovementLoopAddLocation(NPC, 131.55, 0.48, -156.5, 2, 0)
- MovementLoopAddLocation(NPC, 132.16, -0.01, -138.1, 2, 0)
- MovementLoopAddLocation(NPC, 131.09, -0.03, -147.33, 2, 0)
- MovementLoopAddLocation(NPC, 131.01, 0.05, -162.43, 2, 0)
- MovementLoopAddLocation(NPC, 128.15, 0.03, -166.47, 2, 0)
- MovementLoopAddLocation(NPC, 117.68, 0.63, -167.1, 2, 0)
- MovementLoopAddLocation(NPC, 108.04, -0.12, -174.07, 2, 0)
- MovementLoopAddLocation(NPC, 98.96, -0.08, -175.08, 2, 0)
- MovementLoopAddLocation(NPC, 93.83, -0.08, -167.93, 2, 0)
- end
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