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- --[[
- Script Name : tomb_vermin7.lua
- Script Purpose : Waypoint Path for tomb_vermin7.lua
- Script Author : Devn00b
- Script Date : 06/12/2020 03:49:42 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 =12
- local level2 = 13
- local difficulty1 = 6
- local hp1 = 550
- local power1 = 185
- local difficulty2 = 6
- local hp2 = 680
- local power2 = 205
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 5.41, -0.08, -197.78, 2, 0)
- MovementLoopAddLocation(NPC, 8.61, -0.08, -180.95, 2, 0)
- MovementLoopAddLocation(NPC, 10.16, -0.08, -195.36, 2, 0)
- MovementLoopAddLocation(NPC, 16.5, -0.08, -201.82, 2, 0)
- MovementLoopAddLocation(NPC, 24.72, -0.08, -205, 2, 0)
- MovementLoopAddLocation(NPC, 27.42, -0.08, -201.27, 2, 0)
- MovementLoopAddLocation(NPC, 25.84, -0.08, -195.46, 2, 0)
- MovementLoopAddLocation(NPC, 35.36, -0.09, -189.44, 2, 0)
- MovementLoopAddLocation(NPC, 41.25, -0.08, -196.01, 2, 0)
- MovementLoopAddLocation(NPC, 46.02, -0.08, -194.37, 2, 0)
- MovementLoopAddLocation(NPC, 51.89, -0.08, -188.7, 2, 0)
- MovementLoopAddLocation(NPC, 46.14, -0.08, -184.46, 2, 0)
- MovementLoopAddLocation(NPC, 46.55, -0.08, -178.82, 2, 0)
- MovementLoopAddLocation(NPC, 48.43, -0.08, -171.77, 2, 0)
- MovementLoopAddLocation(NPC, 53.28, -0.09, -167.33, 2, 0)
- MovementLoopAddLocation(NPC, 55.74, -0.24, -166.78, 2, 0)
- MovementLoopAddLocation(NPC, 64.09, -0.26, -166.39, 2, 0)
- MovementLoopAddLocation(NPC, 77.94, -0.44, -166.68, 2, 0)
- MovementLoopAddLocation(NPC, 93.65, -0.08, -167.63, 2, 0)
- MovementLoopAddLocation(NPC, 100.4, -0.08, -180.03, 2, 0)
- MovementLoopAddLocation(NPC, 80.32, -0.08, -181.03, 2, 0)
- MovementLoopAddLocation(NPC, 80.6, -0.08, -159.32, 2, 0)
- MovementLoopAddLocation(NPC, 92, -0.08, -159.17, 2, 0)
- MovementLoopAddLocation(NPC, 98.18, -0.08, -174.25, 2, 0)
- MovementLoopAddLocation(NPC, 97.84, -0.08, -174.18, 2, 0)
- MovementLoopAddLocation(NPC, 85.24, -0.08, -157.37, 2, 0)
- MovementLoopAddLocation(NPC, 97.84, -0.08, -174.18, 2, 0)
- MovementLoopAddLocation(NPC, 98.18, -0.08, -174.25, 2, 0)
- MovementLoopAddLocation(NPC, 92, -0.08, -159.17, 2, 0)
- MovementLoopAddLocation(NPC, 80.6, -0.08, -159.32, 2, 0)
- MovementLoopAddLocation(NPC, 80.32, -0.08, -181.03, 2, 0)
- MovementLoopAddLocation(NPC, 100.4, -0.08, -180.03, 2, 0)
- MovementLoopAddLocation(NPC, 93.65, -0.08, -167.63, 2, 0)
- MovementLoopAddLocation(NPC, 77.94, -0.44, -166.68, 2, 0)
- MovementLoopAddLocation(NPC, 64.09, -0.26, -166.39, 2, 0)
- MovementLoopAddLocation(NPC, 55.74, -0.24, -166.78, 2, 0)
- MovementLoopAddLocation(NPC, 53.28, -0.09, -167.33, 2, 0)
- MovementLoopAddLocation(NPC, 48.43, -0.08, -171.77, 2, 0)
- MovementLoopAddLocation(NPC, 46.55, -0.08, -178.82, 2, 0)
- MovementLoopAddLocation(NPC, 46.14, -0.08, -184.46, 2, 0)
- MovementLoopAddLocation(NPC, 51.89, -0.08, -188.7, 2, 0)
- MovementLoopAddLocation(NPC, 46.02, -0.08, -194.37, 2, 0)
- MovementLoopAddLocation(NPC, 41.25, -0.08, -196.01, 2, 0)
- MovementLoopAddLocation(NPC, 35.36, -0.09, -189.44, 2, 0)
- MovementLoopAddLocation(NPC, 25.84, -0.08, -195.46, 2, 0)
- MovementLoopAddLocation(NPC, 27.42, -0.08, -201.27, 2, 0)
- MovementLoopAddLocation(NPC, 24.72, -0.08, -205, 2, 0)
- MovementLoopAddLocation(NPC, 16.5, -0.08, -201.82, 2, 0)
- MovementLoopAddLocation(NPC, 10.16, -0.08, -195.36, 2, 0)
- MovementLoopAddLocation(NPC, 8.61, -0.08, -180.95, 2, 0)
- MovementLoopAddLocation(NPC, 5.41, -0.08, -197.78, 2, 0)
- end
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