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- --[[
- Script Name : SpawnScripts/qeynos_combined02/ElendiaStarleaf.lua
- Script Author : Rylec
- Script Date : 2021.08.07 05:08:04
- Script Purpose :
- :
- --]]
- local playerClass = 0
- function spawn(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- playerClass = GetClass(Spawn)
-
- local voice = MakeRandomInt(1,3)
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1051.mp3", "", "", 0, 0, Spawn)
-
- if playerClass == 39 then
- conversation = CreateConversation()
- AddConversationOption(conversation, "What advice do you have for a fellow ranger?", "conv_01")
- AddConversationOption(conversation, "It certainly is. Good bye.")
- StartConversation(conversation, NPC, Spawn, "Good day, fellow ranger! It is always nice to meet others that chose this rewarding profession.")
- else
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- Say(NPC, "Be gone before I call the guards") -- Kelethin character
- else
- Say(NPC, "Hello there, you seek woodlore do you?") -- Qeynos character
- end
- end
- end
- function conv_01(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "I'll keep that in mind.", "conv_02")
- StartConversation(conversation, NPC, Spawn, "First and foremost, be in control of the range of any fights you are involved in. Release a deadly volley of arrows from a distance, and if your foe survives long enough to engage in hand to hand combat, remember that you are also skilled at wielding daggers and swords.")
- end
- function conv_02(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Sounds like good advice.", "conv_03")
- StartConversation(conversation, NPC, Spawn, "Some of our most effective hand to hand attacks are positional, meaning you need to be behind or beside an opponent for that attack to work. So you must be aware of situations in which there are multiple foes, and avoid becoming the center of attention, as positional attacks are of little use when you're surrounded!")
- end
- function conv_03(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- AddConversationOption(conversation, "That's useful to know!")
- StartConversation(conversation, NPC, Spawn, "Last but not least, obtain items that add to your agility or stamina, when you find them! Agility affects both your ability to inflict damage and avoid taking damage from others. Your stamina affects your health. This is crucial.")
- end
- function respawn(NPC)
- spawn(NPC)
- end
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