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- --[[
- Script Name : SpawnScripts/qeynos_combined02/apacifiedQeynosresident.lua
- Script Author : Rylec
- Script Date : 2021.01.23 01:01:55
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local model = MakeRandomInt(1,2)
- local beard = MakeRandomInt(1164,1191)
- if model == 1 then
- SetModelType(NPC, "135")
- SpawnSet(NPC, "soga_model_type", "135")
- SpawnSet(NPC, "chest_type", "5521")
- SpawnSet(NPC, "legs_type", "5522")
- else
- SetModelType(NPC, "136")
- SpawnSet(NPC, "soga_model_type", "136")
- SpawnSet(NPC, "chest_type", "5525")
- SpawnSet(NPC, "legs_type", "5526")
- end
- local hair = MakeRandomInt(1133,1140)
- SpawnSet(NPC, "hair_type", hair)
- SpawnSet(NPC, "soga_hair_type", hair)
- SetPlayerProximityFunction(NPC, 15, "InRange")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local type = GetModelType(NPC)
- local voice = MakeRandomInt(1,3)
- if type == 135 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1011.mp3", "", "", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_"..voice.."_1012.mp3", "", "", 0, 0, Spawn)
- end
- InRange(NPC)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC)
- local say = MakeRandomInt(1,19)
- if say == 1 then
- PlayFlavor(NPC, "", "Look upon our great city! Threatened time and time again, but Qeynos still stands.", "yeah", 0, 0, Spawn)
- elseif say == 2 then
- PlayFlavor(NPC, "", "Luclin is whole again... I never thought I'd see such a thing.", "shrug", 0, 0, Spawn)
- elseif say == 3 then
- PlayFlavor(NPC, "", "Luclin shines so bright...", "nod", 0, 0, Spawn)
- elseif say == 4 then
- PlayFlavor(NPC, "", "If we can make Luclin whole, then there is nothing that Qeynos can't accomplish!", "sigh", 0, 0, Spawn)
- elseif say == 5 then
- PlayFlavor(NPC, "", "We must not doubt Queen Antonia. We owe much to her leadership!", "yeah", 0, 0, Spawn)
- elseif say == 6 then
- PlayFlavor(NPC, "", "The night sky is so different now, I love it!", "yeah", 0, 0, Spawn)
- elseif say == 7 then
- PlayFlavor(NPC, "", "See! We never needed Freeport's help! Queen Antonia can do it all on her own!", "agree", 0, 0, Spawn)
- elseif say == 8 then
- PlayFlavor(NPC, "", "I heard some have found a way to Luclin. It is a new beginning for us now!", "yeah", 0, 0, Spawn)
- elseif say == 9 then
- PlayFlavor(NPC, "", "Freeportians will learn the errors of their ways, one day.", "crazy", 0, 0, Spawn)
- elseif say == 10 then
- PlayFlavor(NPC, "", "Kerafyrm is still up there... trapped, but for how long?", "scared", 0, 0, Spawn)
- elseif say == 11 then
- PlayFlavor(NPC, "", "I can look up at Luclin and know I will never see Kerafyrm's shadow again.", "agree", 0, 0, Spawn)
- elseif say == 12 then
- PlayFlavor(NPC, "", "Luclin... it kind of looks like an egg now, doesn't it? I hope Kerafyrm cannot get free...", "shakefist", 0, 0, Spawn)
- elseif say == 13 then
- PlayFlavor(NPC, "", "Luclin is so beautiful... but it's terrifying to know what she harbors within.", "cringe", 0, 0, Spawn)
- elseif say == 14 then
- PlayFlavor(NPC, "", "May the gods continue to bless us.", "agree", 0, 0, Spawn)
- elseif say == 15 then
- PlayFlavor(NPC, "", "Even if the shissar found a way off Luclin, Queen Antonia wouldn't let any harm come to us.", "scream", 0, 0, Spawn)
- elseif say == 16 then
- PlayFlavor(NPC, "", "I know there are those who wish harm upon Qeynos, but I just feel sorry for them.", "sad", 0, 0, Spawn)
- elseif say == 17 then
- PlayFlavor(NPC, "", "We can all breathe a sigh of relief. Norrath now has a new friend in the sky, and she keeps us safe from Kerafyrm's wrath.", "yes", 0, 0, Spawn)
- elseif say == 18 then
- PlayFlavor(NPC, "", "Luclin represents an end to the war, an end to the Awakened. We must thank her.", "bow", 0, 0, Spawn)
- else
- PlayFlavor(NPC, "", "I heard some have found a way to Luclin. It is a new beginning for us now!", "yeah", 0, 0, Spawn)
- end
- end
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