9
3

crypt_substance9.lua 5.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. --[[
  2. Script Name : crypt_substance9.lua
  3. Script Purpose : Waypoint Path for crypt_substance9.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 11:18:53 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. waypoints(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, -32.19, 0.14, -108.66, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -33.08, 0.24, -105.29, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -29.04, 0.28, -109.68, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -29.94, -0.18, -102.97, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -26.1, -0.43, -107.36, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -27.42, -0.96, -100.84, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -18.21, -0.44, -98.81, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -21.63, -0.29, -95.29, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -16.4, 0.34, -95.98, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -18.8, 0.12, -92.37, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -18.64, 0.34, -95.28, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -34.91, -0.06, -111.55, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -37.01, -0.09, -114.9, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -31.14, -0.04, -114.63, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -33.4, -0.09, -114.15, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -36.52, 0.27, -123.35, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -31.73, -0.06, -124.61, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -31.56, -0.09, -121.53, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -32.36, -0.05, -118.6, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -33.89, 0.54, -126.77, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -31.97, 0.13, -128.13, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -35.57, 0.16, -128.4, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -35.23, -0.08, -134.33, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -37.85, 0.09, -132.71, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -32.34, -0.02, -129, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -36.21, -0.07, -128.49, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -31.54, 0.26, -118.9, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -36.35, -0.09, -118, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -32.04, 0.05, -124.49, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -36.35, -0.09, -118, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -31.54, 0.26, -118.9, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -36.21, -0.07, -128.49, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -32.34, -0.02, -129, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -37.85, 0.09, -132.71, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -35.23, -0.08, -134.33, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -35.57, 0.16, -128.4, 2, math.random(0,10))
  73. MovementLoopAddLocation(NPC, -31.97, 0.13, -128.13, 2, math.random(0,10))
  74. MovementLoopAddLocation(NPC, -33.89, 0.54, -126.77, 2, math.random(0,10))
  75. MovementLoopAddLocation(NPC, -32.36, -0.05, -118.6, 2, math.random(0,10))
  76. MovementLoopAddLocation(NPC, -31.56, -0.09, -121.53, 2, math.random(0,10))
  77. MovementLoopAddLocation(NPC, -31.73, -0.06, -124.61, 2, math.random(0,10))
  78. MovementLoopAddLocation(NPC, -36.52, 0.27, -123.35, 2, math.random(0,10))
  79. MovementLoopAddLocation(NPC, -33.4, -0.09, -114.15, 2, math.random(0,10))
  80. MovementLoopAddLocation(NPC, -31.14, -0.04, -114.63, 2, math.random(0,10))
  81. MovementLoopAddLocation(NPC, -37.01, -0.09, -114.9, 2, math.random(0,10))
  82. MovementLoopAddLocation(NPC, -34.91, -0.06, -111.55, 2, math.random(0,10))
  83. MovementLoopAddLocation(NPC, -18.64, 0.34, -95.28, 2, math.random(0,10))
  84. MovementLoopAddLocation(NPC, -18.8, 0.12, -92.37, 2, math.random(0,10))
  85. MovementLoopAddLocation(NPC, -16.4, 0.34, -95.98, 2, math.random(0,10))
  86. MovementLoopAddLocation(NPC, -21.63, -0.29, -95.29, 2, math.random(0,10))
  87. MovementLoopAddLocation(NPC, -18.21, -0.44, -98.81, 2, math.random(0,10))
  88. MovementLoopAddLocation(NPC, -27.42, -0.96, -100.84, 2, math.random(0,10))
  89. MovementLoopAddLocation(NPC, -26.1, -0.43, -107.36, 2, math.random(0,10))
  90. MovementLoopAddLocation(NPC, -29.94, -0.18, -102.97, 2, math.random(0,10))
  91. MovementLoopAddLocation(NPC, -29.04, 0.28, -109.68, 2, math.random(0,10))
  92. MovementLoopAddLocation(NPC, -33.08, 0.24, -105.29, 2, math.random(0,10))
  93. MovementLoopAddLocation(NPC, -32.19, 0.14, -108.66, 2, math.random(0,10))
  94. end