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- --[[
- Script Name : shriller14.lua
- Script Purpose : Waypoint Path for shriller14.lua
- Script Author : Devn00b
- Script Date : 05/12/2020 02:38:24 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 6
- local level2 = 5
- local difficulty1 = 6
- local hp1 = 150
- local power1 = 150
- local difficulty2 = 6
- local hp2 = 130
- local power2 = 130
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- waypoints(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, -185.52, -0.07, -189.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.32, -0.07, -187.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.98, 0.06, -193.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.24, -0.09, -192.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.53, -0.04, -188.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.73, 0.79, -192.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.12, -0.06, -187.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.71, -0.05, -189.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.18, -0.04, -183.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.87, -0.07, -182.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.1, -0.11, -182.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.15, -0.06, -188.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.78, -0.14, -189.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.64, -0.08, -189.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.16, -0.06, -187.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.6, -0.09, -192.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.78, -0.14, -189.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.55, -0.08, -187.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.85, -0.09, -193.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.86, -0.04, -189.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.19, 0.01, -190.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -172.37, -0.08, -181.11, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.19, 0.01, -190.02, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.86, -0.04, -189.89, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.85, -0.09, -193.12, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.55, -0.08, -187.37, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.78, -0.14, -189.88, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.6, -0.09, -192.57, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.16, -0.06, -187.3, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -184.64, -0.08, -189.73, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -180.78, -0.14, -189.81, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -175.15, -0.06, -188.39, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.1, -0.11, -182.46, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -174.87, -0.07, -182.59, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -170.18, -0.04, -183.94, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -173.71, -0.05, -189.93, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -176.12, -0.06, -187.58, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -178.73, 0.79, -192.75, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -179.53, -0.04, -188.22, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.24, -0.09, -192.17, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -182.98, 0.06, -193.16, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -183.32, -0.07, -187.27, 2, math.random(0,10))
- MovementLoopAddLocation(NPC, -185.52, -0.07, -189.75, 2, math.random(0,10))
- end
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