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TheKoboldAndTheBeautiful.lua 2.9 KB

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  1. --[[
  2. Script Name : Quests/ButcherblockMountains/TheKoboldAndTheBeautiful.lua
  3. Script Purpose : Handles the quest, "The Kobold and the Beautiful"
  4. Script Author : jakejp
  5. Script Date : 6/5/2018
  6. Script Notes :
  7. Zone : Butcherblock Mountains
  8. Quest Giver : Brulten Hiltstill
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay several kobolds in the area.", 12, 100, "I need to kill several kobolds in the Butcherblock Mountains.", 611, 1080092, 1080095, 1080099, 1080107, 1080108, 1080111, 1080247, 1080248, 1080251, 1080258, 1080268, 1080269, 1080311, 1080315, 1080316, 1080317, 1080321, 1080326, 1080327, 1080335, 1080341, 1080372, 1080383, 1080423, 1080424, 1080425, 1080426, 1080428, 1080431, 1080432, 1080612, 1080616, 1080617, 1080663, 1080701, 1080764, 1080787, 1081102, 1081103, 1081104, 1081121, 1081122, 1081124, 1081138, 1081141, 1081142, 1081143, 1081145, 1081146, 1081148, 1081150, 1081151, 1081153, 1081154, 1081155, 1081170)
  14. AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
  15. end
  16. function Step1Complete(Quest, QuestGiver, Player)
  17. UpdateQuestStepDescription(Quest, 1, "I have slain several kobolds in the Butcherblock Mountains.")
  18. UpdateQuestTaskGroupDescription(Quest, 1, "I have successfully killed several kobolds.")
  19. AddQuestStepChat(Quest, 2, "I should let Brulten know I've slain several kobolds.", 1, "I need to return to the Highland Outposts and let Brulten know that I've killed several kobolds.", 11, 1081114)
  20. AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
  21. end
  22. function QuestComplete(Quest, QuestGiver, Player)
  23. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  24. UpdateQuestStepDescription(Quest, 2, "I told Brulten that I've slain several kobolds.")
  25. UpdateQuestTaskGroupDescription(Quest, 2, "I told Brulten of my deeds. He thanked me for my efforts.")
  26. UpdateQuestDescription(Quest, "I have slain several kobolds... Alas more and more seem to take the place of the fallen!")
  27. GiveQuestReward(Quest, Player)
  28. end
  29. function Reload(Quest, QuestGiver, Player, Step)
  30. if Step == 1 then
  31. Step1Complete(Quest, QuestGiver, Player)
  32. elseif Step == 2 then
  33. QuestComplete(Quest, QuestGiver, Player)
  34. end
  35. end
  36. function Accepted(Quest, QuestGiver, Player)
  37. FaceTarget(QuestGiver, Player)
  38. conversation = CreateConversation()
  39. PlayFlavor(QuestGiver, "", "", "", 0, 0, Player)
  40. AddConversationOption(conversation, "I'm off!")
  41. AddConversationOption(conversation, "I don't have a blade, but thanks for the well wishes!")
  42. StartConversation(conversation, QuestGiver, Player, "Good. Now just up ahead are scores of kobold camps. Go and slay at least twenty kobolds. That should thin their ranks enough to stall any assault they have planned. Go swiftly, and may Brell guide your blade!")
  43. end
  44. function Declined(Quest, QuestGiver, Player)
  45. -- Add dialog here for when the quest is declined
  46. end