SpellProcess.cpp 99 KB

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  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "SpellProcess.h"
  17. #include "../common/Log.h"
  18. #include "Tradeskills/Tradeskills.h"
  19. #include "ClientPacketFunctions.h"
  20. #include "Rules/Rules.h"
  21. extern MasterSpellList master_spell_list;
  22. extern MasterSkillList master_skill_list;
  23. extern ConfigReader configReader;
  24. extern LuaInterface* lua_interface;
  25. extern Commands commands;
  26. extern World world;
  27. extern RuleManager rule_manager;
  28. SpellProcess::SpellProcess(){
  29. last_checked_time = 0;
  30. MSpellProcess.SetName("SpellProcess::MSpellProcess");
  31. MRemoveTargetList.SetName("SpellProcess::MRemoveTargetList");
  32. MSoloHO.SetName("SpellProcess::m_soloHO");
  33. MGroupHO.SetName("SpellProcess:m_groupHO");
  34. MSpellCancelList.SetName("SpellProcess::SpellCancelList");
  35. }
  36. SpellProcess::~SpellProcess(){
  37. RemoveAllSpells();
  38. }
  39. void SpellProcess::RemoveAllSpells(){
  40. MSpellProcess.lock();
  41. ClearSpellScriptTimerList();
  42. MutexList<LuaSpell*>::iterator active_spells_itr = active_spells.begin();
  43. while(active_spells_itr.Next()){
  44. DeleteCasterSpell(active_spells_itr->value);
  45. }
  46. active_spells_itr = active_spells.begin();
  47. while(active_spells_itr.Next()){
  48. active_spells.Remove(active_spells_itr->value, true);
  49. }
  50. active_spells.clear();
  51. InterruptStruct* interrupt = 0;
  52. MutexList<InterruptStruct*>::iterator interrupt_list_itr = interrupt_list.begin();
  53. while(interrupt_list_itr.Next()){
  54. interrupt = interrupt_list_itr->value;
  55. CheckInterrupt(interrupt);
  56. interrupt_list.Remove(interrupt_list_itr->value, true);
  57. }
  58. interrupt_list.clear();
  59. MutexList<CastTimer*>::iterator cast_timers_itr = cast_timers.begin();
  60. while(cast_timers_itr.Next()){
  61. safe_delete(cast_timers_itr->value->timer);
  62. safe_delete(cast_timers_itr->value->spell);
  63. cast_timers.Remove(cast_timers_itr->value, true);
  64. }
  65. cast_timers.clear();
  66. MutexList<RecastTimer*>::iterator recast_timers_itr = recast_timers.begin();
  67. while(recast_timers_itr.Next()){
  68. recast_timers.Remove(recast_timers_itr->value, true);
  69. }
  70. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  71. remove_target_list.clear();
  72. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  73. map<Client*, HeroicOP*>::iterator solo_ho_itr;
  74. MSoloHO.writelock(__FUNCTION__, __LINE__);
  75. for (solo_ho_itr = m_soloHO.begin(); solo_ho_itr != m_soloHO.end(); solo_ho_itr++)
  76. safe_delete(solo_ho_itr->second);
  77. m_soloHO.clear();
  78. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  79. map<int32, HeroicOP*>::iterator group_ho_itr;
  80. MGroupHO.writelock(__FUNCTION__, __LINE__);
  81. for (group_ho_itr = m_groupHO.begin(); group_ho_itr != m_groupHO.end(); group_ho_itr++)
  82. safe_delete(group_ho_itr->second);
  83. m_groupHO.clear();
  84. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  85. recast_timers.clear();
  86. spell_que.clear();
  87. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  88. SpellCancelList.clear();
  89. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  90. MSpellProcess.unlock();
  91. }
  92. void SpellProcess::Process(){
  93. if(last_checked_time > Timer::GetCurrentTime2())
  94. return;
  95. last_checked_time = Timer::GetCurrentTime2() + 50;
  96. MSpellProcess.lock();
  97. CheckSpellScriptTimers();
  98. if(active_spells.size(true) > 0){
  99. LuaSpell* spell = 0;
  100. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  101. map<LuaSpell*, vector<Spawn*> >::iterator remove_itr;
  102. vector<Spawn*>::iterator target_itr;
  103. vector<Spawn*>::iterator remove_target_itr;
  104. while(itr.Next()){
  105. spell = itr->value;
  106. if (!spell->spell->GetSpellData()->duration_until_cancel && spell->timer.Check()){
  107. spell->num_calls++;
  108. // ProcessSpell(spell, flase) will atempt to call the tick() function in the lua script
  109. // if there is no tick function it will return false, this will cause the server to crash in the event
  110. // of a spell that has a duration but is not a "until canceled" spell or a spell with a tick (tradeskill buffs)
  111. // to counter this check to see if the spell has a call_frequency > 0 before we call ProcessSpell()
  112. if (spell->spell->GetSpellData()->call_frequency > 0 && !ProcessSpell(spell, false))
  113. active_spells.Remove(spell, true, 2000);
  114. else if (((spell->timer.GetDuration() * spell->num_calls) >= spell->spell->GetSpellData()->duration1 * 100) ||
  115. (spell->restored && (spell->timer.GetSetAtTrigger() * spell->num_calls) >= spell->spell->GetSpellData()->duration1 * 100))
  116. DeleteCasterSpell(spell, "expired");
  117. }
  118. else
  119. CheckRemoveTargetFromSpell(spell);
  120. }
  121. }
  122. if (SpellCancelList.size() > 0){
  123. std::vector<LuaSpell*> tmpList;
  124. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  125. vector<LuaSpell*>::iterator itr = SpellCancelList.begin();
  126. while (itr != SpellCancelList.end()){
  127. tmpList.push_back(*itr);
  128. itr++;
  129. }
  130. SpellCancelList.clear();
  131. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  132. itr = tmpList.begin();
  133. while (itr != tmpList.end()) {
  134. DeleteCasterSpell(*itr, "canceled");
  135. itr++;
  136. }
  137. }
  138. if(interrupt_list.size(true) > 0){
  139. InterruptStruct* interrupt = 0;
  140. MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
  141. while(itr.Next()){
  142. interrupt = itr->value;
  143. CheckInterrupt(interrupt);
  144. safe_delete(interrupt);
  145. }
  146. interrupt_list.clear();
  147. }
  148. if(cast_timers.size(true) > 0){
  149. CastTimer* cast_timer = 0;
  150. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  151. while (itr.Next()) {
  152. cast_timer = itr->value;
  153. if (cast_timer) {
  154. if (cast_timer->timer->Check(false)) {
  155. if (cast_timer->spell) {
  156. Client* client = cast_timer->zone->GetClientBySpawn(cast_timer->spell->caster);
  157. if (client) {
  158. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  159. if (packet) {
  160. packet->setMediumStringByName("spell_name", cast_timer->spell->spell->GetSpellData()->name.data.c_str());
  161. client->QueuePacket(packet->serialize());
  162. safe_delete(packet);
  163. }
  164. }
  165. if (cast_timer->spell && cast_timer->spell->caster)
  166. cast_timer->spell->caster->IsCasting(false);
  167. cast_timer->delete_timer = true;
  168. CastProcessedSpell(cast_timer->spell, false, cast_timer->in_heroic_opp);
  169. }
  170. else if (cast_timer->entity_command) {
  171. if (cast_timer->timer->Check(false)) {
  172. cast_timer->delete_timer = true;
  173. Spawn* target = cast_timer->zone->GetSpawnByID(cast_timer->target_id);
  174. CastProcessedEntityCommand(cast_timer->entity_command, cast_timer->caster, target, cast_timer->in_heroic_opp);
  175. }
  176. }
  177. }
  178. if (cast_timer->delete_timer) {
  179. safe_delete(cast_timer->timer);
  180. cast_timers.Remove(cast_timer, true);
  181. }
  182. }
  183. }
  184. }
  185. if (recast_timers.size(true) > 0) {
  186. RecastTimer* recast_timer = 0;
  187. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  188. vector<Spell*>::iterator remove_recast_itr;
  189. while(itr.Next()){
  190. recast_timer = itr->value;
  191. if(recast_timer->timer->Check(false)){
  192. UnlockSpell(recast_timer->client, recast_timer->spell);
  193. safe_delete(recast_timer->timer);
  194. recast_timers.Remove(recast_timer, true);
  195. }
  196. }
  197. }
  198. if(spell_que.size(true) > 0){
  199. MutexMap<Entity*, Spell*>::iterator itr = spell_que.begin();
  200. while(itr.Next()){
  201. if(itr->first->IsCasting() == false && IsReady(itr->second, itr->first)){
  202. RemoveSpellFromQueue(itr->second, itr->first);
  203. ProcessSpell(itr->first->GetZone(), itr->second, itr->first, itr->first->GetTarget());
  204. }
  205. }
  206. }
  207. // Check solo HO timers
  208. MSoloHO.writelock(__FUNCTION__, __LINE__);
  209. if (m_soloHO.size() > 0) {
  210. map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
  211. while (itr != m_soloHO.end()) {
  212. if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
  213. itr->second->SetComplete(1);
  214. ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
  215. safe_delete(itr->second);
  216. itr = m_soloHO.erase(itr);
  217. continue;
  218. }
  219. else
  220. itr++;
  221. }
  222. }
  223. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  224. // Check group HO timers
  225. MGroupHO.writelock(__FUNCTION__, __LINE__);
  226. if (m_groupHO.size() > 0) {
  227. map<int32, HeroicOP*>::iterator itr = m_groupHO.begin();
  228. while (itr != m_groupHO.end()) {
  229. if (itr->second->GetWheel() && Timer::GetCurrentTime2() >= (itr->second->GetStartTime() + (itr->second->GetTotalTime() * 1000))) {
  230. itr->second->SetComplete(1);
  231. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  232. deque<GroupMemberInfo*>::iterator itr2;
  233. PlayerGroup* group = world.GetGroupManager()->GetGroup(itr->first);
  234. if (group)
  235. {
  236. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  237. deque<GroupMemberInfo*>* members = group->GetMembers();
  238. for (itr2 = members->begin(); itr2 != members->end(); itr2++) {
  239. if ((*itr2)->client)
  240. ClientPacketFunctions::SendHeroicOPUpdate((*itr2)->client, itr->second);
  241. }
  242. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  243. }
  244. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  245. safe_delete(itr->second);
  246. itr = m_groupHO.erase(itr);
  247. continue;
  248. }
  249. else
  250. itr++;
  251. }
  252. }
  253. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  254. MSpellProcess.unlock();
  255. }
  256. bool SpellProcess::IsReady(Spell* spell, Entity* caster){
  257. if(caster->IsCasting())
  258. return false;
  259. bool ret = true;
  260. RecastTimer* recast_timer = 0;
  261. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  262. while(itr.Next()){
  263. recast_timer = itr->value;
  264. if(recast_timer->spell == spell && recast_timer->caster == caster){
  265. ret = false;
  266. break;
  267. }
  268. }
  269. return ret;
  270. }
  271. void SpellProcess::CheckRecast(Spell* spell, Entity* caster, float timer_override, bool check_linked_timers) {
  272. if(spell && caster && spell->GetSpellData()->recast > 0){
  273. RecastTimer* timer = new RecastTimer;
  274. timer->caster = caster;
  275. if(caster->IsPlayer())
  276. timer->client = caster->GetZone()->GetClientBySpawn(caster);
  277. else
  278. timer->client = 0;
  279. timer->spell = spell;
  280. if(timer_override == 0)
  281. timer->timer = new Timer((int32)(spell->GetSpellData()->recast*1000));
  282. else
  283. timer->timer = new Timer((int32)(timer_override*1000));
  284. recast_timers.Add(timer);
  285. if(caster->IsPlayer()){
  286. if(timer_override == 0)
  287. ((Player*)caster)->LockSpell(spell, (int16)(spell->GetSpellData()->recast * 10));
  288. else
  289. ((Player*)caster)->LockSpell(spell, timer_override * 10);
  290. if (check_linked_timers && spell->GetSpellData()->linked_timer > 0) {
  291. vector<Spell*> linkedSpells = ((Player*)caster)->GetSpellBookSpellsByTimer(spell->GetSpellData()->linked_timer);
  292. for (int8 i = 0; i < linkedSpells.size(); i++) {
  293. Spell* spell2 = linkedSpells.at(i);
  294. if (spell2)
  295. CheckRecast(spell2, caster, timer_override, false);
  296. }
  297. }
  298. }
  299. }
  300. }
  301. void SpellProcess::CheckInterrupt(InterruptStruct* interrupt){
  302. if(!interrupt || !interrupt->interrupted || !interrupt->interrupted->IsEntity())
  303. return;
  304. Entity* entity = (Entity*)interrupt->interrupted;
  305. Client* client = entity->GetZone()->GetClientBySpawn(entity);
  306. if(client)
  307. SendFinishedCast(GetLuaSpell(entity), client);
  308. RemoveSpellTimersFromSpawn(entity, false);
  309. entity->IsCasting(false);
  310. entity->GetZone()->SendInterruptPacket(entity, interrupt->spell);
  311. if(interrupt->error_code > 0)
  312. entity->GetZone()->SendSpellFailedPacket(client, interrupt->error_code);
  313. if(entity->IsPlayer())
  314. {
  315. ((Player*)entity)->UnlockSpell(interrupt->spell->spell);
  316. SendSpellBookUpdate(((Player*)entity)->GetClient());
  317. }
  318. }
  319. bool SpellProcess::DeleteCasterSpell(Spawn* caster, Spell* spell, string reason){
  320. bool ret = false;
  321. // need to use size(true) to get pending updates to the list as well
  322. if (caster && spell && active_spells.size() > 0) {
  323. LuaSpell* lua_spell = 0;
  324. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  325. while (itr.Next()){
  326. lua_spell = itr->value;
  327. if (lua_spell->spell == spell && lua_spell->caster == caster) {
  328. ret = DeleteCasterSpell(lua_spell, reason);
  329. break;
  330. }
  331. }
  332. }
  333. return ret;
  334. }
  335. bool SpellProcess::DeleteCasterSpell(LuaSpell* spell, string reason, bool removing_all_spells){
  336. bool ret = false;
  337. Spawn* target = 0;
  338. if(spell) {
  339. if (active_spells.count(spell) > 0)
  340. active_spells.Remove(spell);
  341. if (spell->caster) {
  342. if (spell->spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE){
  343. int8 actual_concentration = spell->spell->GetSpellData()->req_concentration;
  344. if (actual_concentration > 0)
  345. {
  346. int8 curConcentration = spell->caster->GetInfoStruct()->get_cur_concentration();
  347. if(curConcentration >= actual_concentration)
  348. {
  349. spell->caster->GetInfoStruct()->set_cur_concentration(curConcentration - actual_concentration);
  350. if (spell->caster->IsPlayer())
  351. spell->caster->GetZone()->TriggerCharSheetTimer();
  352. }
  353. }
  354. CheckRecast(spell->spell, spell->caster);
  355. if (spell->caster && spell->caster->IsPlayer())
  356. SendSpellBookUpdate(spell->caster->GetZone()->GetClientBySpawn(spell->caster));
  357. }
  358. if(spell->caster->IsPlayer())
  359. ((Player*)spell->caster)->UnlockSpell(spell->spell);
  360. spell->caster->RemoveProc(0, spell);
  361. spell->caster->RemoveMaintainedSpell(spell);
  362. CheckRemoveTargetFromSpell(spell, removing_all_spells, removing_all_spells);
  363. ZoneServer* zone = spell->caster->GetZone();
  364. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  365. for (int32 i = 0; i < spell->targets.size(); i++) {
  366. target = zone->GetSpawnByID(spell->targets.at(i));
  367. if(target && target->IsEntity()){
  368. ((Entity*)target)->RemoveSpellEffect(spell);
  369. if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
  370. ((Entity*)target)->RemoveDetrimentalSpell(spell);
  371. }
  372. else{
  373. spell->caster->RemoveSpellEffect(spell);
  374. if(spell->spell->GetSpellData()->det_type > 0 && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel))
  375. spell->caster->RemoveDetrimentalSpell(spell);
  376. }
  377. if(target && target->IsPlayer() && spell->spell->GetSpellData()->fade_message.length() > 0){
  378. Client* client = target->GetZone()->GetClientBySpawn(target);
  379. if(client){
  380. bool send_to_sender = true;
  381. string fade_message = spell->spell->GetSpellData()->fade_message;
  382. if(fade_message.find("%t") != string::npos)
  383. fade_message.replace(fade_message.find("%t"), 2, target->GetName());
  384. client->Message(CHANNEL_SPELLS_OTHER, fade_message.c_str());
  385. }
  386. }
  387. if (target && target->IsPlayer() && spell->spell->GetSpellData()->fade_message.length() > 0) {
  388. Client* client = target->GetZone()->GetClientBySpawn(target);
  389. if (client) {
  390. bool send_to_sender = true;
  391. string fade_message_others = spell->spell->GetSpellData()->fade_message_others;
  392. if (fade_message_others.find("%t") != string::npos)
  393. fade_message_others.replace(fade_message_others.find("%t"), 2, target->GetName());
  394. if (fade_message_others.find("%c") != string::npos)
  395. fade_message_others.replace(fade_message_others.find("%c"), 2, spell->caster->GetName());
  396. if (fade_message_others.find("%T") != string::npos) {
  397. fade_message_others.replace(fade_message_others.find("%T"), 2, target->GetName());
  398. send_to_sender = false;
  399. }
  400. if (fade_message_others.find("%C") != string::npos) {
  401. fade_message_others.replace(fade_message_others.find("%C"), 2, spell->caster->GetName());
  402. send_to_sender = false;
  403. }
  404. spell->caster->GetZone()->SimpleMessage(CHANNEL_SPELLS_OTHER, fade_message_others.c_str(), target, 50, send_to_sender);
  405. }
  406. }
  407. }
  408. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  409. ret = true;
  410. }
  411. if(lua_interface)
  412. lua_interface->RemoveSpell(spell, true, SpellScriptTimersHasSpell(spell), reason, removing_all_spells);
  413. }
  414. return ret;
  415. }
  416. bool SpellProcess::ProcessSpell(LuaSpell* spell, bool first_cast, const char* function, SpellScriptTimer* timer) {
  417. bool ret = false;
  418. if(!spell->state)
  419. {
  420. LogWrite(SPELL__ERROR, 0, "Spell", "Error: State is NULL! SpellProcess::ProcessSpell for Spell '%s'", (spell->spell != nullptr) ? spell->spell->GetName() : "Unknown");
  421. }
  422. else if(lua_interface && !spell->interrupted){
  423. std::string functionCall = lua_interface->AddSpawnPointers(spell, first_cast, false, function, timer);
  424. vector<LUAData*>* data = spell->spell->GetLUAData();
  425. for(int32 i=0;i<data->size();i++){
  426. switch(data->at(i)->type){
  427. case 0:{
  428. lua_interface->SetSInt32Value(spell->state, data->at(i)->int_value);
  429. break;
  430. }
  431. case 1:{
  432. lua_interface->SetFloatValue(spell->state, data->at(i)->float_value);
  433. break;
  434. }
  435. case 2:{
  436. lua_interface->SetBooleanValue(spell->state, data->at(i)->bool_value);
  437. break;
  438. }
  439. case 3:{
  440. lua_interface->SetStringValue(spell->state, data->at(i)->string_value.c_str());
  441. break;
  442. }
  443. default:{
  444. LogWrite(SPELL__ERROR, 0, "Spell", "Error: Unknown LUA Type '%i' in SpellProcess::ProcessSpell for Spell '%s'", (int)data->at(i)->type, spell->spell->GetName());
  445. return false;
  446. }
  447. }
  448. }
  449. ret = lua_interface->CallSpellProcess(spell, 2 + data->size(), functionCall);
  450. }
  451. return ret;
  452. }
  453. bool SpellProcess::CastPassives(Spell* spell, Entity* caster, bool remove) {
  454. CastInstant(spell, caster, caster, remove, true);
  455. return true;
  456. }
  457. bool SpellProcess::CastInstant(Spell* spell, Entity* caster, Entity* target, bool remove, bool passive) {
  458. LuaSpell* lua_spell = 0;
  459. if(lua_interface)
  460. lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
  461. if(!lua_spell)
  462. {
  463. string lua_script = spell->GetSpellData()->lua_script;
  464. lua_script.append(".lua");
  465. lua_spell = 0;
  466. if(lua_interface)
  467. lua_spell = lua_interface->GetSpell(lua_script.c_str());
  468. if(!lua_spell) {
  469. LogWrite(SPELL__ERROR, 0, "Spell", "Failed to get a LuaSpell for %s (%u)", spell->GetName(), spell->GetSpellID());
  470. return false;
  471. }
  472. else
  473. spell->GetSpellData()->lua_script = lua_script;
  474. }
  475. lua_spell->caster = caster;
  476. lua_spell->initial_caster_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  477. lua_spell->spell = spell;
  478. lua_spell->initial_target = target->GetID();
  479. lua_spell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  480. GetSpellTargets(lua_spell);
  481. if (!lua_spell->spell->IsCopiedSpell())
  482. {
  483. lua_getglobal(lua_spell->state, "customspell");
  484. if (lua_isfunction(lua_spell->state, lua_gettop(lua_spell->state))) {
  485. lua_pop(lua_spell->state, 1);
  486. Spell* tmpSpell = lua_spell->spell;
  487. lua_spell->spell = new Spell(lua_spell->spell);
  488. lua_interface->AddCustomSpell(lua_spell);
  489. lua_interface->AddSpawnPointers(lua_spell, false, false, "customspell",0,true);
  490. if (lua_pcall(lua_spell->state, 3, 3, 0) != 0) {
  491. lua_interface->RemoveCustomSpell(lua_spell->spell->GetSpellID());
  492. lua_interface->ResetFunctionStack(lua_spell->state);
  493. safe_delete(lua_spell->spell);
  494. lua_spell->spell = tmpSpell;
  495. }
  496. else
  497. lua_interface->ResetFunctionStack(lua_spell->state);
  498. }
  499. else
  500. lua_interface->ResetFunctionStack(lua_spell->state);
  501. }
  502. caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
  503. if (!remove)
  504. return CastProcessedSpell(lua_spell, passive);
  505. lua_interface->RemoveSpell(lua_spell, true, SpellScriptTimersHasSpell(lua_spell));
  506. return true;
  507. }
  508. void SpellProcess::SendStartCast(LuaSpell* spell, Client* client){
  509. if(client){
  510. PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
  511. if(packet){
  512. packet->setDataByName("cast_time", spell->spell->GetSpellData()->cast_time*.01);
  513. packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
  514. EQ2Packet* outapp = packet->serialize();
  515. //DumpPacket(outapp);
  516. client->QueuePacket(outapp);
  517. safe_delete(packet);
  518. }
  519. }
  520. }
  521. void SpellProcess::SendFinishedCast(LuaSpell* spell, Client* client){
  522. if(client && spell && spell->spell){
  523. if (spell->spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE)
  524. UnlockAllSpells(client, spell->spell);
  525. else
  526. UnlockAllSpells(client);
  527. if(spell->resisted && spell->spell->GetSpellData()->recast > 0)
  528. CheckRecast(spell->spell, client->GetPlayer(), 0.5); // half sec recast on resisted spells
  529. else if (!spell->interrupted && spell->spell->GetSpellData()->cast_type != SPELL_CAST_TYPE_TOGGLE)
  530. CheckRecast(spell->spell, client->GetPlayer());
  531. else if(spell->caster && spell->caster->IsPlayer())
  532. {
  533. ((Player*)spell->caster)->LockSpell(spell->spell, (int16)(spell->spell->GetSpellData()->recast * 10));
  534. }
  535. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  536. if(packet){
  537. packet->setMediumStringByName("spell_name", spell->spell->GetSpellData()->name.data.c_str());
  538. client->QueuePacket(packet->serialize());
  539. safe_delete(packet);
  540. }
  541. SendSpellBookUpdate(client);
  542. }
  543. if (spell) {
  544. if (!spell->interrupted) {
  545. TakePower(spell);
  546. TakeHP(spell);
  547. TakeSavagery(spell);
  548. AddDissonance(spell);
  549. AddConcentration(spell);
  550. if (client && spell->spell && !spell->spell->GetSpellData()->friendly_spell)
  551. client->GetPlayer()->InCombat(true);
  552. if(client && spell->caster)
  553. client->CheckPlayerQuestsSpellUpdate(spell->spell);
  554. }
  555. }
  556. }
  557. void SpellProcess::LockAllSpells(Client* client){
  558. if(client){
  559. client->GetPlayer()->LockAllSpells();
  560. SendSpellBookUpdate(client);
  561. }
  562. }
  563. void SpellProcess::UnlockAllSpells(Client* client, Spell* exception){
  564. if(client)
  565. client->GetPlayer()->UnlockAllSpells(false, exception);
  566. }
  567. void SpellProcess::UnlockSpell(Client* client, Spell* spell){
  568. if(client && client->GetPlayer() && spell) {
  569. client->GetPlayer()->UnlockSpell(spell);
  570. SendSpellBookUpdate(client);
  571. }
  572. }
  573. bool SpellProcess::CheckPower(LuaSpell* spell){
  574. int16 req = 0;
  575. if(spell->caster){
  576. req = spell->spell->GetPowerRequired(spell->caster);
  577. if(spell->caster->GetPower() >= req)
  578. return true;
  579. }
  580. return false;
  581. }
  582. bool SpellProcess::TakePower(LuaSpell* spell, int32 custom_power_req){
  583. int16 req = 0;
  584. if(spell->caster){
  585. if(custom_power_req)
  586. req = custom_power_req;
  587. else
  588. req = spell->spell->GetPowerRequired(spell->caster);
  589. if(spell->caster->GetPower() >= req){
  590. spell->caster->SetPower(spell->caster->GetPower() - req);
  591. if(spell->caster->IsPlayer())
  592. spell->caster->GetZone()->TriggerCharSheetTimer();
  593. return true;
  594. }
  595. }
  596. return false;
  597. }
  598. bool SpellProcess::CheckHP(LuaSpell* spell) {
  599. int16 req = 0;
  600. if(spell->caster){
  601. req = spell->spell->GetHPRequired(spell->caster);
  602. if(spell->caster->GetHP() >= req)
  603. return true;
  604. }
  605. return false;
  606. }
  607. bool SpellProcess::TakeHP(LuaSpell* spell, int32 custom_hp_req) {
  608. int16 req = 0;
  609. if(spell->caster){
  610. if(custom_hp_req)
  611. req = custom_hp_req;
  612. else
  613. req = spell->spell->GetHPRequired(spell->caster);
  614. if(spell->caster->GetHP() >= req){
  615. spell->caster->SetHP(spell->caster->GetHP() - req);
  616. if(spell->caster->IsPlayer())
  617. spell->caster->GetZone()->TriggerCharSheetTimer();
  618. return true;
  619. }
  620. }
  621. return false;
  622. }
  623. bool SpellProcess::CheckConcentration(LuaSpell* spell) {
  624. if (spell && spell->caster) {
  625. int8 req = spell->spell->GetSpellData()->req_concentration;
  626. int8 current_avail = 5 - spell->caster->GetConcentrationCurrent();
  627. if (current_avail >= req)
  628. return true;
  629. }
  630. return false;
  631. }
  632. bool SpellProcess::AddConcentration(LuaSpell* spell) {
  633. if (spell && spell->caster) {
  634. int8 req = spell->spell->GetSpellData()->req_concentration;
  635. int8 curConcentration = spell->caster->GetInfoStruct()->get_cur_concentration();
  636. int8 current_avail = 5 - curConcentration;
  637. if (current_avail >= req) {
  638. spell->caster->GetInfoStruct()->set_cur_concentration(curConcentration + req);
  639. if (spell->caster->IsPlayer())
  640. spell->caster->GetZone()->TriggerCharSheetTimer();
  641. LogWrite(SPELL__DEBUG, 0, "Spell", "Concentration is now %u on %s", spell->caster->GetInfoStruct()->get_cur_concentration(), spell->caster->GetName());
  642. return true;
  643. }
  644. }
  645. return false;
  646. }
  647. bool SpellProcess::CheckSavagery(LuaSpell* spell) {
  648. if (spell && spell->caster) {
  649. int16 req = spell->spell->GetSavageryRequired(spell->caster);
  650. if(spell->caster->GetSavagery() >= req)
  651. return true;
  652. }
  653. return false;
  654. }
  655. bool SpellProcess::TakeSavagery(LuaSpell* spell) {
  656. int16 req = 0;
  657. if(spell && spell->caster && spell->caster->IsPlayer()){
  658. req = spell->spell->GetSavageryRequired(spell->caster);
  659. if(spell->caster->GetSavagery() >= req){
  660. spell->caster->SetSavagery(spell->caster->GetSavagery() - req);
  661. if(spell->caster->IsPlayer())
  662. spell->caster->GetZone()->TriggerCharSheetTimer();
  663. return true;
  664. }
  665. }
  666. return false;
  667. }
  668. bool SpellProcess::CheckDissonance(LuaSpell* spell) {
  669. if (spell && spell->caster) {
  670. int16 req = spell->spell->GetDissonanceRequired(spell->caster);
  671. if(spell->caster->GetDissonance() <= req)
  672. return true;
  673. }
  674. return false;
  675. }
  676. bool SpellProcess::AddDissonance(LuaSpell* spell) {
  677. int16 req = 0;
  678. if(spell && spell->caster && spell->caster->IsPlayer()){
  679. req = spell->spell->GetDissonanceRequired(spell->caster);
  680. if(spell->caster->GetDissonance() >= req){
  681. spell->caster->SetDissonance(spell->caster->GetDissonance() - req);
  682. if(spell->caster->IsPlayer())
  683. spell->caster->GetZone()->TriggerCharSheetTimer();
  684. return true;
  685. }
  686. }
  687. return false;
  688. }
  689. void SpellProcess::AddSpellToQueue(Spell* spell, Entity* caster){
  690. if(caster && caster->IsPlayer() && spell){
  691. spell_que.Put(caster, spell);
  692. ((Player*)caster)->QueueSpell(spell);
  693. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  694. if(client)
  695. SendSpellBookUpdate(client);
  696. }
  697. }
  698. void SpellProcess::RemoveSpellFromQueue(Spell* spell, Entity* caster){
  699. if(caster && caster->IsPlayer() && spell){
  700. spell_que.erase(caster);
  701. ((Player*)caster)->UnQueueSpell(spell);
  702. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  703. if(client)
  704. SendSpellBookUpdate(client);
  705. }
  706. }
  707. void SpellProcess::RemoveSpellFromQueue(Entity* caster, bool hostile_only) {
  708. if (caster && spell_que.count(caster) > 0) {
  709. Spell* spell = spell_que.Get(caster);
  710. if (spell) {
  711. bool remove = true;
  712. if (hostile_only && spell->GetSpellData()->target_type != SPELL_TARGET_ENEMY)
  713. remove = false;
  714. if (remove) {
  715. spell_que.erase(caster);
  716. ((Player*)caster)->UnQueueSpell(spell);
  717. Client* client = caster->GetZone()->GetClientBySpawn(caster);
  718. if (client)
  719. SendSpellBookUpdate(client);
  720. }
  721. }
  722. }
  723. }
  724. void SpellProcess::CheckSpellQueue(Entity* caster){
  725. if(caster && caster->IsPlayer()){
  726. if(spell_que.count(caster) > 0)
  727. RemoveSpellFromQueue(spell_que.Get(caster), caster);
  728. }
  729. }
  730. bool SpellProcess::CheckSpellQueue(Spell* spell, Entity* caster){
  731. if(caster->IsPlayer()){
  732. bool add = true;
  733. bool remove = false;
  734. if(spell_que.count(caster) > 0){
  735. remove = true;
  736. if(spell_que.Get(caster) == spell)
  737. add = false;
  738. }
  739. if(remove)
  740. RemoveSpellFromQueue(spell, caster);
  741. if(add)
  742. {
  743. AddSpellToQueue(spell, caster);
  744. return true;
  745. }
  746. }
  747. return false;
  748. }
  749. void SpellProcess::SendSpellBookUpdate(Client* client){
  750. if(client){
  751. EQ2Packet* app = client->GetPlayer()->GetSpellBookUpdatePacket(client->GetVersion());
  752. if(app)
  753. client->QueuePacket(app);
  754. }
  755. }
  756. LuaSpell* SpellProcess::GetLuaSpell(Entity* caster){
  757. LuaSpell* spell = 0;
  758. if(caster && cast_timers.size() > 0){
  759. CastTimer* cast_timer = 0;
  760. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  761. while(itr.Next()){
  762. cast_timer = itr->value;
  763. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
  764. spell = cast_timer->spell;
  765. break;
  766. }
  767. }
  768. }
  769. return spell;
  770. }
  771. Spell* SpellProcess::GetSpell(Entity* caster){
  772. Spell* spell = 0;
  773. if(cast_timers.size() > 0){
  774. CastTimer* cast_timer = 0;
  775. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  776. while(itr.Next()){
  777. cast_timer = itr->value;
  778. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == caster){
  779. spell = cast_timer->spell->spell;
  780. break;
  781. }
  782. }
  783. }
  784. return spell;
  785. }
  786. Spawn* SpellProcess::GetSpellTarget(Entity* caster){
  787. Spawn* target = 0;
  788. if(cast_timers.size() > 0){
  789. CastTimer* cast_timer = 0;
  790. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  791. while(itr.Next()){
  792. cast_timer = itr->value;
  793. if(cast_timer && cast_timer->spell->caster == caster){
  794. target = caster->GetZone()->GetSpawnByID(cast_timer->spell->initial_target);
  795. break;
  796. }
  797. }
  798. }
  799. return target;
  800. }
  801. void SpellProcess::ProcessSpell(ZoneServer* zone, Spell* spell, Entity* caster, Spawn* target, bool lock, bool harvest_spell, LuaSpell* customSpell, int16 custom_cast_time, bool in_heroic_opp)
  802. {
  803. if((customSpell != 0 || spell != 0) && caster)
  804. {
  805. Client* client = 0;
  806. //int16 version = 0;
  807. LuaSpell* lua_spell = 0;
  808. if (customSpell)
  809. {
  810. lua_spell = customSpell;
  811. spell = lua_spell->spell;
  812. }
  813. else if(lua_interface)
  814. lua_spell = lua_interface->GetSpell(spell->GetSpellData()->lua_script.c_str());
  815. // this will only hit if customSpell is null and we go through the lua_interface
  816. if(!lua_spell)
  817. {
  818. string lua_script = spell->GetSpellData()->lua_script;
  819. lua_script.append(".lua");
  820. if(lua_interface)
  821. lua_spell = lua_interface->GetSpell(lua_script.c_str());
  822. if(!lua_spell)
  823. return;
  824. else
  825. spell->GetSpellData()->lua_script = lua_script;
  826. }
  827. if (!target)
  828. target = caster;
  829. int8 target_type = spell->GetSpellData()->target_type;
  830. lua_spell->caster = caster;
  831. lua_spell->initial_caster_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  832. lua_spell->spell = spell;
  833. int32 target_id = target->GetID();
  834. lua_spell->initial_target = target_id;
  835. lua_spell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  836. if (!harvest_spell)
  837. GetSpellTargets(lua_spell);
  838. else{
  839. lua_spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  840. lua_spell->targets.push_back(target_id);
  841. lua_spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  842. }
  843. if (target_id == lua_spell->initial_target)
  844. {
  845. LogWrite(SPELL__DEBUG, 1, "Spell", "%s is casting %s on %s.", caster->GetName(), spell->GetName(), ( target ) ? target->GetName() : "No Target" );
  846. }
  847. else
  848. {
  849. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Casting on %s through %s as target.", spell->GetName(), caster->GetZone()->GetSpawnByID(lua_spell->initial_target)->GetName(), target->GetName());
  850. }
  851. target = lua_spell->caster->GetZone()->GetSpawnByID(lua_spell->initial_target);
  852. if(caster->IsPlayer() && zone)
  853. {
  854. client = zone->GetClientBySpawn(caster);
  855. //version = client->GetVersion();
  856. }
  857. if (!customSpell && !lua_spell->spell->IsCopiedSpell())
  858. {
  859. lua_getglobal(lua_spell->state, "customspell");
  860. if (lua_isfunction(lua_spell->state, lua_gettop(lua_spell->state))) {
  861. lua_pop(lua_spell->state, 1);
  862. Spell* tmpSpell = lua_spell->spell;
  863. lua_spell->spell = new Spell(lua_spell->spell);
  864. lua_interface->AddCustomSpell(lua_spell);
  865. lua_interface->AddSpawnPointers(lua_spell, false, false, "customspell", 0, true);
  866. if (lua_pcall(lua_spell->state, 3, 3, 0) != 0) {
  867. lua_interface->RemoveCustomSpell(lua_spell->spell->GetSpellID());
  868. lua_interface->ResetFunctionStack(lua_spell->state);
  869. safe_delete(lua_spell->spell);
  870. lua_spell->spell = tmpSpell;
  871. }
  872. else
  873. lua_interface->ResetFunctionStack(lua_spell->state);
  874. }
  875. else
  876. lua_interface->ResetFunctionStack(lua_spell->state);
  877. }
  878. //If this spell is the toggle cast type and is being toggled off, do this now
  879. if (spell->GetSpellData()->cast_type == SPELL_CAST_TYPE_TOGGLE)
  880. {
  881. bool ret_val = DeleteCasterSpell(caster, spell, "purged");
  882. if (ret_val)
  883. {
  884. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  885. DeleteSpell(lua_spell);
  886. return;
  887. }
  888. }
  889. // If a player is casting the spell AND spell is a tradeskill spell
  890. if (client && spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
  891. {
  892. // If the player is currently crafting
  893. if (client->IsCrafting())
  894. {
  895. Tradeskill* tradeskill = 0;
  896. zone->GetTradeskillMgr()->ReadLock(__FUNCTION__, __LINE__);
  897. tradeskill = zone->GetTradeskillMgr()->GetTradeskill(client);
  898. // Can not cast a crafting spell that doesn't match the current crafting technique
  899. if (spell->GetSpellData()->mastery_skill != tradeskill->recipe->GetTechnique())
  900. {
  901. // send a message to the client, used chat_relationship to match other tradeskill messages, not sure if it is accurate though
  902. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You are not using %s on this recipe.", master_skill_list.GetSkill(spell->GetSpellData()->mastery_skill)->name.data.c_str());
  903. // Write a spell debug message on why we couldn't cast
  904. LogWrite(SPELL__DEBUG, 1, "Spell", "%s could not cast tradeskill spell (%s), skills did not match. spell mastery skill = %u, tradeskill technique = %u", caster->GetName(), spell->GetName(), spell->GetSpellData()->mastery_skill, tradeskill->recipe->GetTechnique());
  905. // make sure to release the lock before we return out
  906. zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
  907. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  908. DeleteSpell(lua_spell);
  909. return;
  910. }
  911. // need to make sure the lock is released if the if passed
  912. zone->GetTradeskillMgr()->ReleaseReadLock(__FUNCTION__, __LINE__);
  913. }
  914. else // If the player is not currently crafting
  915. {
  916. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast a tradeskill spell (%s) while not crafting.", caster->GetName(), spell->GetName());
  917. zone->SendSpellFailedPacket(client, SPELL_ERROR_ONLY_WHEN_CRAFTING);
  918. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  919. DeleteSpell(lua_spell);
  920. return;
  921. }
  922. }
  923. if (caster != target && target != NULL && !caster->CheckLoS(target))
  924. {
  925. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot see target %s.", caster->GetName(), target->GetName());
  926. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANT_SEE_TARGET);
  927. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  928. DeleteSpell(lua_spell);
  929. return;
  930. }
  931. int8 spell_type = lua_spell->spell->GetSpellData()->spell_type;
  932. LuaSpell* conflictSpell = caster->HasLinkedTimerID(lua_spell, target, (spell_type == SPELL_TYPE_DD || spell_type == SPELL_TYPE_DOT));
  933. if(conflictSpell)
  934. {
  935. if(conflictSpell->spell->GetSpellData()->min_class_skill_req > 0 && lua_spell->spell->GetSpellData()->min_class_skill_req > 0)
  936. {
  937. if(conflictSpell->spell->GetSpellData()->min_class_skill_req <= lua_spell->spell->GetSpellData()->min_class_skill_req)
  938. {
  939. if(spell->GetSpellData()->friendly_spell)
  940. {
  941. ZoneServer* zone = caster->GetZone();
  942. Spawn* tmpTarget = zone->GetSpawnByID(conflictSpell->initial_target);
  943. if(tmpTarget && tmpTarget->IsEntity())
  944. {
  945. zone->RemoveTargetFromSpell(conflictSpell, tmpTarget);
  946. CheckRemoveTargetFromSpell(conflictSpell);
  947. ((Entity*)tmpTarget)->RemoveSpellEffect(conflictSpell);
  948. if(client && IsReady(conflictSpell->spell, client->GetPlayer()))
  949. UnlockSpell(client, conflictSpell->spell);
  950. }
  951. DeleteSpell(lua_spell);
  952. return;
  953. }
  954. else if(lua_spell->spell->GetSpellData()->spell_type == SPELL_TYPE_DEBUFF)
  955. {
  956. SpellCannotStack(zone, client, lua_spell->caster, lua_spell, conflictSpell);
  957. DeleteSpell(lua_spell);
  958. return;
  959. }
  960. }
  961. else
  962. {
  963. SpellCannotStack(zone, client, lua_spell->caster, lua_spell, conflictSpell);
  964. DeleteSpell(lua_spell);
  965. return;
  966. }
  967. }
  968. }
  969. if ((caster->IsMezzed() && !spell->CastWhileMezzed()) || (caster->IsStunned() && !spell->CastWhileStunned()))
  970. {
  971. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (mezzed or stunned).", caster->GetName());
  972. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STUNNED);
  973. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  974. DeleteSpell(lua_spell);
  975. return;
  976. }
  977. if (caster->IsStifled() && !spell->CastWhileStifled())
  978. {
  979. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (stifled).", caster->GetName());
  980. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_STIFFLED);
  981. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  982. DeleteSpell(lua_spell);
  983. return;
  984. }
  985. if (caster->IsFeared() && !spell->CastWhileFeared())
  986. {
  987. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot cast (feared).", caster->GetName());
  988. zone->SendSpellFailedPacket(client, SPELL_ERROR_CANNOT_CAST_FEARED);
  989. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  990. DeleteSpell(lua_spell);
  991. return;
  992. }
  993. if(caster->IsPlayer() && !IsReady(spell, caster))
  994. {
  995. LogWrite(SPELL__DEBUG, 1, "Spell", "Queuing spell for %s.", caster->GetName());
  996. bool queueSpell = CheckSpellQueue(spell, caster);
  997. if(!queueSpell)
  998. {
  999. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1000. DeleteSpell(lua_spell);
  1001. }
  1002. return;
  1003. }
  1004. if (target_type != SPELL_TARGET_SELF && target_type != SPELL_TARGET_GROUP_AE && target_type != SPELL_TARGET_NONE && spell->GetSpellData()->max_aoe_targets == 0)
  1005. {
  1006. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not Self, Not Group AE, Not None, Max Targets = 0", spell->GetName());
  1007. if (!target)
  1008. {
  1009. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  1010. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  1011. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1012. DeleteSpell(lua_spell);
  1013. return;
  1014. }
  1015. float tmpRange = spell->GetSpellData()->range;
  1016. if (client && target != caster && !spell->GetSpellData()->range)
  1017. {
  1018. bool match = false;
  1019. int tmpTier = 0;
  1020. Spell* tmpSpell = 0;
  1021. for (tmpTier = 0; tmpTier < spell->GetSpellTier(); tmpTier++)
  1022. {
  1023. tmpSpell = master_spell_list.GetSpell(spell->GetSpellData()->id, tmpTier);
  1024. if (tmpSpell && tmpSpell->GetSpellData()->range)
  1025. {
  1026. match = true;
  1027. break;
  1028. }
  1029. }
  1030. if (tmpSpell)
  1031. tmpRange = tmpSpell->GetSpellData()->range;
  1032. if (!match)
  1033. tmpTier = -1;
  1034. char msg[512];
  1035. snprintf(msg, 512, "SpellCasted without proper spell range set %s ID %i Tier %i Range obtained from tier %i range %f", spell->GetName(), spell->GetSpellID(), spell->GetSpellTier(), tmpTier, tmpRange);
  1036. if (!world.CheckTempBugCRC(msg))
  1037. commands.Command_ReportBug(client, new Seperator(msg));
  1038. }
  1039. if(caster->GetDistance(target) > tmpRange)
  1040. {
  1041. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too far.", spell->GetName());
  1042. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
  1043. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1044. DeleteSpell(lua_spell);
  1045. return;
  1046. }
  1047. if (caster->GetDistance(target) < spell->GetSpellData()->min_range)
  1048. {
  1049. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Too close.", spell->GetName());
  1050. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_CLOSE);
  1051. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1052. DeleteSpell(lua_spell);
  1053. return;
  1054. }
  1055. }
  1056. if(target_type == SPELL_TARGET_SELF && spell->GetSpellData()->max_aoe_targets == 0)
  1057. {
  1058. if (harvest_spell)
  1059. {
  1060. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Harvest, Target Self, Max Targets = 0", spell->GetName());
  1061. if (!target || !target->IsGroundSpawn())
  1062. {
  1063. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target or not groundspawn.", spell->GetName());
  1064. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  1065. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1066. DeleteSpell(lua_spell);
  1067. return;
  1068. }
  1069. }
  1070. else
  1071. {
  1072. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target '%s' is Caster '%s'.", spell->GetName(), ( target ) ? target->GetName() : "None", caster->GetName());
  1073. target = caster;
  1074. }
  1075. }
  1076. // Is enemy spell AND direct-damage (no AE)
  1077. if (target_type == SPELL_TARGET_ENEMY && spell->GetSpellData()->max_aoe_targets == 0)
  1078. {
  1079. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target Enemy (%s) and Max AE Targets = 0.", spell->GetName(), target->GetName());
  1080. if (spell->GetSpellData()->friendly_spell && target->IsPlayer() )
  1081. {
  1082. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Friendly, Target is Player (%s).", spell->GetName(), target->GetName());
  1083. if (!target->IsEntity())
  1084. {
  1085. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  1086. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  1087. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1088. DeleteSpell(lua_spell);
  1089. return;
  1090. }
  1091. /*if (target->appearance.attackable) {
  1092. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  1093. return;
  1094. }*/
  1095. }
  1096. else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && target->appearance.attackable)
  1097. {
  1098. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (friendly and NPC)", spell->GetName());
  1099. if (target->IsPet())
  1100. {
  1101. if (((NPC*)target)->GetOwner()->IsNPC())
  1102. {
  1103. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  1104. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1105. DeleteSpell(lua_spell);
  1106. return;
  1107. }
  1108. }
  1109. else if (target->IsBot() && (caster->IsPlayer() || caster->IsBot())) {
  1110. // Needed so bots or player can cast friendly spells on bots
  1111. }
  1112. else
  1113. {
  1114. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_A_FRIEND);
  1115. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1116. DeleteSpell(lua_spell);
  1117. return;
  1118. }
  1119. }
  1120. else if (spell->GetSpellData()->friendly_spell && target->IsNPC() && caster->IsNPC()) {
  1121. // TODO: faction checks? some other checks to prevent an npc casting a friendly spell on another npc
  1122. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: NPC Cast", spell->GetName());
  1123. }
  1124. else
  1125. {
  1126. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Is Not Friendly (catch all)", spell->GetName());
  1127. if (!target->IsEntity())
  1128. {
  1129. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: No target.", spell->GetName());
  1130. zone->SendSpellFailedPacket(client, SPELL_ERROR_NO_ELIGIBLE_TARGET);
  1131. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1132. DeleteSpell(lua_spell);
  1133. return;
  1134. }
  1135. if (caster == target || (!target->IsPlayer() && !target->appearance.attackable))
  1136. {
  1137. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Not an Enemy (Target: %s).", spell->GetName(), target->GetName());
  1138. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  1139. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1140. DeleteSpell(lua_spell);
  1141. return;
  1142. }
  1143. if (!target->Alive())
  1144. {
  1145. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is not alive (Target: %s).", spell->GetName(), target->GetName());
  1146. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ALIVE);
  1147. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1148. DeleteSpell(lua_spell);
  1149. return;
  1150. }
  1151. if (target->GetInvulnerable())
  1152. {
  1153. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target is invulnerable (Target: %s).", spell->GetName(), target->GetName());
  1154. zone->SendSpellFailedPacket(client, SPELL_ERROR_TARGET_INVULNERABLE);
  1155. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1156. DeleteSpell(lua_spell);
  1157. return;
  1158. }
  1159. if ((target->IsPlayer() || target->IsBot()) && (caster->IsPlayer() || caster->IsBot()))
  1160. {
  1161. bool attackAllowed = (Entity*)caster->AttackAllowed((Entity*)target, 0);
  1162. if (!attackAllowed)
  1163. {
  1164. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is player and not attackable.", spell->GetName(), target->GetName());
  1165. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  1166. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1167. DeleteSpell(lua_spell);
  1168. return;
  1169. }
  1170. }
  1171. if (target->IsPet() && ((NPC*)target)->GetOwner() && ((NPC*)target)->GetOwner() == caster) {
  1172. LogWrite(SPELL__DEBUG, 1, "Spell", "%s: Target (%s) is casters pet and not attackable by caster.", spell->GetName(), target->GetName());
  1173. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_AN_ENEMY);
  1174. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1175. DeleteSpell(lua_spell);
  1176. return;
  1177. }
  1178. }
  1179. }
  1180. if (lua_spell->targets.size() == 0 && spell->GetSpellData()->max_aoe_targets == 0)
  1181. {
  1182. LogWrite(SPELL__ERROR, 0, "Spell", "SpellProcess::ProcessSpell Unable to find any spell targets for spell '%s'.", spell->GetName());
  1183. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1184. DeleteSpell(lua_spell);
  1185. return;
  1186. }
  1187. if(target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE)
  1188. {
  1189. if(target->Alive())
  1190. {
  1191. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_DEAD);
  1192. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1193. DeleteSpell(lua_spell);
  1194. return;
  1195. }
  1196. if(target->IsPlayer() && zone->GetClientBySpawn(target)->GetCurrentRez()->active){
  1197. zone->SendSpellFailedPacket(client, SPELL_ERROR_ALREADY_CAST);
  1198. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1199. DeleteSpell(lua_spell);
  1200. return;
  1201. }
  1202. }
  1203. if(!CheckPower(lua_spell))
  1204. {
  1205. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_POWER);
  1206. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1207. DeleteSpell(lua_spell);
  1208. return;
  1209. }
  1210. if (!CheckHP(lua_spell))
  1211. {
  1212. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_HEALTH);
  1213. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1214. DeleteSpell(lua_spell);
  1215. return;
  1216. }
  1217. if (!CheckSavagery(lua_spell))
  1218. {
  1219. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_SAVAGERY);
  1220. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1221. DeleteSpell(lua_spell);
  1222. return;
  1223. }
  1224. if (!CheckDissonance(lua_spell))
  1225. {
  1226. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_DISSONANCE);
  1227. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1228. DeleteSpell(lua_spell);
  1229. return;
  1230. }
  1231. if (!CheckConcentration(lua_spell))
  1232. {
  1233. zone->SendSpellFailedPacket(client, SPELL_ERROR_NOT_ENOUGH_CONC);
  1234. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1235. DeleteSpell(lua_spell);
  1236. return;
  1237. }
  1238. // Precast in lua
  1239. if (lua_interface) {
  1240. bool result = false;
  1241. lua_interface->AddSpawnPointers(lua_spell, false, true);
  1242. if (lua_pcall(lua_spell->state, 2, 2, 0) == 0) {
  1243. result = lua_interface->GetBooleanValue(lua_spell->state, 1);
  1244. int8 error = lua_interface->GetInt8Value(lua_spell->state, 2) == 0 ? SPELL_ERROR_CANNOT_PREPARE : lua_interface->GetInt8Value(lua_spell->state, 2);
  1245. lua_interface->ResetFunctionStack(lua_spell->state);
  1246. if (!result) {
  1247. zone->SendSpellFailedPacket(client, error);
  1248. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1249. DeleteSpell(lua_spell);
  1250. return;
  1251. }
  1252. }
  1253. else {
  1254. LogWrite(SPELL__DEBUG, 1, "Spell", "No precast function found for %s", lua_spell->spell->GetName());
  1255. lua_interface->ResetFunctionStack(lua_spell->state);
  1256. }
  1257. }
  1258. else
  1259. LogWrite(SPELL__DEBUG, 1, "Spell", "Unable to do precast check as there was no lua_interface");
  1260. if (custom_cast_time > 0)
  1261. spell->GetSpellData()->cast_time = custom_cast_time;
  1262. //Apply casting speed mod
  1263. spell->ModifyCastTime(caster);
  1264. //cancel stealth effects on cast
  1265. if(caster->IsStealthed() || caster->IsInvis())
  1266. caster->CancelAllStealth();
  1267. if(caster && caster->IsEntity() && caster->CheckFizzleSpell(lua_spell))
  1268. {
  1269. caster->GetZone()->SendCastSpellPacket(0, target ? target : caster, caster);
  1270. caster->GetZone()->SendInterruptPacket(caster, lua_spell, true);
  1271. caster->IsCasting(false);
  1272. if(caster->IsPlayer())
  1273. {
  1274. ((Player*)caster)->UnlockSpell(spell);
  1275. SendSpellBookUpdate(((Player*)caster)->GetClient());
  1276. }
  1277. // fizzle takes half
  1278. int16 power_req = spell->GetPowerRequired(caster) / 2;
  1279. TakePower(lua_spell, power_req);
  1280. int16 hp_req = spell->GetHPRequired(caster) / 2;
  1281. TakeHP(lua_spell, hp_req);
  1282. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1283. DeleteSpell(lua_spell);
  1284. return;
  1285. }
  1286. SendStartCast(lua_spell, client);
  1287. LockAllSpells(client);
  1288. if(spell->GetSpellData()->cast_time > 0)
  1289. {
  1290. CastTimer* cast_timer = new CastTimer;
  1291. cast_timer->entity_command = 0;
  1292. cast_timer->target_id = target ? target->GetID() : 0;
  1293. cast_timer->spell = lua_spell;
  1294. cast_timer->spell->caster = caster;
  1295. cast_timer->delete_timer = false;
  1296. cast_timer->timer = new Timer(spell->GetSpellData()->cast_time * 10);
  1297. cast_timer->zone = zone;
  1298. cast_timer->in_heroic_opp = in_heroic_opp;
  1299. cast_timers.Add(cast_timer);
  1300. if(caster)
  1301. caster->IsCasting(true);
  1302. }
  1303. else
  1304. {
  1305. if(!CastProcessedSpell(lua_spell, false, in_heroic_opp))
  1306. {
  1307. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  1308. DeleteSpell(lua_spell);
  1309. return;
  1310. }
  1311. }
  1312. if(caster)
  1313. caster->GetZone()->SendCastSpellPacket(lua_spell, caster);
  1314. }
  1315. }
  1316. void SpellProcess::ProcessEntityCommand(ZoneServer* zone, EntityCommand* entity_command, Entity* caster, Spawn* target, bool lock, bool in_heroic_opp) {
  1317. if (zone && entity_command && caster && target && !target->IsPlayer()) {
  1318. Client* client = zone->GetClientBySpawn(caster);
  1319. if (caster->GetDistance(target) > entity_command->distance) {
  1320. zone->SendSpellFailedPacket(client, SPELL_ERROR_TOO_FAR_AWAY);
  1321. return;
  1322. }
  1323. if (entity_command->cast_time > 0) {
  1324. PacketStruct* packet = configReader.getStruct("WS_StartCastSpell", client->GetVersion());
  1325. if (packet) {
  1326. LockAllSpells(client);
  1327. packet->setDataByName("cast_time", entity_command->cast_time * 0.01);
  1328. packet->setMediumStringByName("spell_name", entity_command->name.c_str());
  1329. EQ2Packet* outapp = packet->serialize();
  1330. client->QueuePacket(outapp);
  1331. safe_delete(packet);
  1332. CastTimer* cast_timer = new CastTimer;
  1333. cast_timer->caster = client;
  1334. cast_timer->target_id = target ? target->GetID() : 0;
  1335. cast_timer->entity_command = entity_command;
  1336. cast_timer->spell = 0;
  1337. cast_timer->delete_timer = false;
  1338. cast_timer->timer = new Timer(entity_command->cast_time * 10);
  1339. cast_timer->zone = zone;
  1340. cast_timer->in_heroic_opp = in_heroic_opp;
  1341. cast_timers.Add(cast_timer);
  1342. caster->IsCasting(true);
  1343. }
  1344. }
  1345. else if (!CastProcessedEntityCommand(entity_command, client, target, in_heroic_opp))
  1346. return;
  1347. if (entity_command && entity_command->spell_visual > 0)
  1348. caster->GetZone()->SendCastEntityCommandPacket(entity_command, caster->GetID(), target->GetID());
  1349. }
  1350. }
  1351. bool SpellProcess::CastProcessedSpell(LuaSpell* spell, bool passive, bool in_heroic_opp){
  1352. if(!spell || !spell->caster || !spell->spell || spell->interrupted)
  1353. return false;
  1354. Client* client = 0;
  1355. if(spell->caster && spell->caster->IsPlayer())
  1356. client = spell->caster->GetZone()->GetClientBySpawn(spell->caster);
  1357. if (spell->spell->GetSpellData()->max_aoe_targets > 0 && spell->targets.size() == 0) {
  1358. GetSpellTargetsTrueAOE(spell);
  1359. if (spell->targets.size() == 0) {
  1360. if(client)
  1361. {
  1362. client->GetPlayer()->UnlockAllSpells(true);
  1363. SendSpellBookUpdate(client);
  1364. }
  1365. spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_NO_TARGETS_IN_RANGE);
  1366. return false;
  1367. }
  1368. }
  1369. if(client && client->GetCurrentZone() &&
  1370. !spell->spell->GetSpellData()->friendly_spell)
  1371. {
  1372. ZoneServer* zone = client->GetCurrentZone();
  1373. Spawn* tmpTarget = zone->GetSpawnByID(spell->initial_target);
  1374. int8 spell_type = spell->spell->GetSpellData()->spell_type;
  1375. LuaSpell* conflictSpell = spell->caster->HasLinkedTimerID(spell, tmpTarget, (spell_type == SPELL_TYPE_DD || spell_type == SPELL_TYPE_DOT));
  1376. if(conflictSpell && tmpTarget && tmpTarget->IsEntity())
  1377. {
  1378. ((Entity*)tmpTarget)->RemoveSpellEffect(conflictSpell);
  1379. zone->RemoveTargetFromSpell(conflictSpell, tmpTarget);
  1380. }
  1381. }
  1382. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  1383. bool processedSpell = false;
  1384. LuaSpell* replace_spell = 0;
  1385. // Check to see if we already casted this spell and it is in the active_spells list
  1386. /*while (itr.Next()) {
  1387. LuaSpell* luaspell = itr.value;
  1388. // Check to see if this is the same spell by comparing caster, spell id, and spell tier
  1389. if (luaspell->caster == spell->caster && luaspell->spell->GetSpellID() == spell->spell->GetSpellID() && luaspell->spell->GetSpellTier() == spell->spell->GetSpellTier() && luaspell->targets.size() == spell->targets.size()) {
  1390. vector<Spawn*>::iterator itr;
  1391. vector<Spawn*>::iterator itr2;
  1392. bool all_match = true;
  1393. // compare the target vector to make sure this is the same spell
  1394. for (itr = luaspell->targets.begin(); itr != luaspell->targets.end(); itr++) {
  1395. bool match = false;
  1396. for (itr2 = spell->targets.begin(); itr2 != spell->targets.end(); itr2++) {
  1397. if ((*itr) == (*itr2)) {
  1398. match = true;
  1399. break;
  1400. }
  1401. }
  1402. if (!match) {
  1403. all_match = false;
  1404. break;
  1405. }
  1406. }
  1407. if (all_match) {
  1408. // set a pointer to replace the spell in the active spell list so we don't have to run this loop again
  1409. replace_spell = luaspell;
  1410. // if friendly skip the calling of the lua function as they have already been called for the previous version of this spell
  1411. if (spell->spell->GetSpellData()->friendly_spell == 1)
  1412. processedSpell = true;
  1413. break;
  1414. }
  1415. }
  1416. }*/
  1417. if (!processedSpell)
  1418. processedSpell = ProcessSpell(spell);
  1419. // Quick hack to prevent a crash on spells that zones the caster (Gate)
  1420. if (!spell->caster)
  1421. return true;
  1422. Skill* skill = spell->caster->GetSkillByID(spell->spell->GetSpellData()->mastery_skill, false);
  1423. // trigger potential skill increase if we succeed in casting a mastery skill and it still has room to grow (against this spell)
  1424. if(skill && skill->current_val < spell->spell->GetSpellData()->min_class_skill_req)
  1425. spell->caster->GetSkillByID(spell->spell->GetSpellData()->mastery_skill, true);
  1426. ZoneServer* zone = spell->caster->GetZone();
  1427. Spawn* target = 0;
  1428. if(processedSpell){
  1429. for (int32 i = 0; i < spell->targets.size(); i++) {
  1430. target = zone->GetSpawnByID(spell->targets[i]);
  1431. if (!target)
  1432. continue;
  1433. if (client && client->IsZoning())
  1434. continue;
  1435. // TODO: Establish actual hate per spell
  1436. if (!spell->spell->GetSpellData()->friendly_spell && target->IsNPC())
  1437. ((NPC*)target)->AddHate((Entity*)spell->caster, 50);
  1438. if(spell->spell->GetSpellData()->success_message.length() > 0){
  1439. if(client){
  1440. string success_message = spell->spell->GetSpellData()->success_message;
  1441. if(success_message.find("%t") != string::npos)
  1442. success_message.replace(success_message.find("%t"), 2, spell->caster->GetName());
  1443. client->Message(CHANNEL_SPELLS, success_message.c_str());
  1444. }
  1445. }
  1446. if(spell->spell->GetSpellData()->effect_message.length() > 0){
  1447. string effect_message = spell->spell->GetSpellData()->effect_message;
  1448. bool send_to_sender = true;
  1449. if(effect_message.find("%t") != string::npos)
  1450. effect_message.replace(effect_message.find("%t"), 2, target->GetName());
  1451. if (effect_message.find("%c") != string::npos)
  1452. effect_message.replace(effect_message.find("%c"), 2, spell->caster->GetName());
  1453. if (effect_message.find("%T") != string::npos) {
  1454. effect_message.replace(effect_message.find("%T"), 2, target->GetName());
  1455. send_to_sender = false;
  1456. }
  1457. if (effect_message.find("%C") != string::npos) {
  1458. effect_message.replace(effect_message.find("%C"), 2, spell->caster->GetName());
  1459. send_to_sender = false;
  1460. }
  1461. spell->caster->GetZone()->SimpleMessage(CHANNEL_SPELLS_OTHER, effect_message.c_str(), target, 50, send_to_sender);
  1462. }
  1463. target->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, spell->caster, spell->spell->GetName());
  1464. }
  1465. }
  1466. else{
  1467. if (!passive)
  1468. SendFinishedCast(spell, client);
  1469. return false;
  1470. }
  1471. if(!spell->resisted && (spell->spell->GetSpellDuration() > 0 || spell->spell->GetSpellData()->duration_until_cancel)) {
  1472. for (int32 i = 0; i < spell->targets.size(); i++) {
  1473. //LogWrite(SPELL__ERROR, 0, "Spell", "No precast function found for %s", ((Entity*)target)->GetName());
  1474. target = zone->GetSpawnByID(spell->targets.at(i));
  1475. if (!target && spell->targets.at(i) == spell->caster->GetID()) {
  1476. target = spell->caster;
  1477. }
  1478. if (!target) {
  1479. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "Zone has not finished loading process yet. Try again later.");
  1480. continue;
  1481. }
  1482. if (i == 0 && !spell->spell->GetSpellData()->not_maintained) {
  1483. spell->caster->AddMaintainedSpell(spell);
  1484. //((Entity*)target)->AddMaintainedSpell(spell);
  1485. LogWrite(SPELL__DEBUG, 0, "Spell", "AddMaintained on %s", ((Entity*)target)->GetName());
  1486. }
  1487. SpellEffects* effect = ((Entity*)target)->GetSpellEffect(spell->spell->GetSpellID());
  1488. if (effect && effect->tier > spell->spell->GetSpellTier()) {
  1489. if(client) {
  1490. spell->caster->GetZone()->SendSpellFailedPacket(client, SPELL_ERROR_TAKE_EFFECT_MOREPOWERFUL);
  1491. client->SimpleMessage(CHANNEL_COLOR_YELLOW, "The spell did not take hold as the target already has a better spell of this type.");
  1492. }
  1493. }
  1494. else{
  1495. ((Entity*)target)->AddSpellEffect(spell);
  1496. if(spell->spell->GetSpellData()->det_type > 0)
  1497. ((Entity*)target)->AddDetrimentalSpell(spell);
  1498. }
  1499. }
  1500. if (replace_spell) {
  1501. active_spells.Remove(replace_spell);
  1502. active_spells.Add(spell);
  1503. }
  1504. else {
  1505. active_spells.Add(spell);
  1506. }
  1507. if (spell->num_triggers > 0)
  1508. ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->num_triggers, 0);
  1509. if (spell->damage_remaining > 0)
  1510. ClientPacketFunctions::SendMaintainedExamineUpdate(client, spell->slot_pos, spell->damage_remaining, 1);
  1511. spell->caster->GetZone()->TriggerCharSheetTimer();
  1512. }
  1513. spell->num_calls = 1;
  1514. if(!spell->resisted && spell->spell->GetSpellData()->duration1 > 0){
  1515. spell->timer.Start();
  1516. if(spell->spell->GetSpellData()->call_frequency > 0)
  1517. spell->timer.SetTimer(spell->spell->GetSpellData()->call_frequency*100);
  1518. else
  1519. spell->timer.SetTimer(spell->spell->GetSpellData()->duration1*100);
  1520. if (active_spells.count(spell) > 0) {
  1521. active_spells.Add(spell);
  1522. }
  1523. }
  1524. // if the caster is a player and the spell is a tradeskill spell check for a tradeskill event
  1525. if (client && spell->spell->GetSpellData()->spell_book_type == SPELL_BOOK_TYPE_TRADESKILL)
  1526. client->GetCurrentZone()->GetTradeskillMgr()->CheckTradeskillEvent(client, spell->spell->GetSpellData()->icon);
  1527. if (spell->spell->GetSpellData()->friendly_spell && zone->GetSpawnByID(spell->initial_target))
  1528. spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, zone->GetSpawnByID(spell->initial_target));
  1529. // Check HO's
  1530. if (client && !in_heroic_opp) {
  1531. HeroicOP* ho = nullptr;
  1532. Spell* ho_spell = nullptr;
  1533. int32 ho_target = 0;
  1534. MSoloHO.writelock(__FUNCTION__, __LINE__);
  1535. MGroupHO.writelock(__FUNCTION__, __LINE__);
  1536. map<Client*, HeroicOP*>::iterator soloItr = m_soloHO.find(client);
  1537. if (soloItr != m_soloHO.end()) {
  1538. ho = soloItr->second;
  1539. bool match = false;
  1540. LogWrite(SPELL__ERROR, 0, "HO", "target = %u", ho->GetTarget());
  1541. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1542. for (int8 i = 0; i < spell->targets.size(); i++) {
  1543. LogWrite(SPELL__ERROR, 0, "HO", "%u", spell->targets.at(i));
  1544. if (spell->targets.at(i) == ho->GetTarget()) {
  1545. match = true;
  1546. LogWrite(SPELL__ERROR, 0, "HO", "match found");
  1547. break;
  1548. }
  1549. }
  1550. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1551. if(match && !spell->spell)
  1552. LogWrite(SPELL__ERROR, 0, "HO", "%s: spell->spell is nullptr", client->GetPlayer()->GetName());
  1553. else if (match && spell->spell && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
  1554. ClientPacketFunctions::SendHeroicOPUpdate(client, ho);
  1555. if (ho->GetComplete() > 0) {
  1556. if(!ho->GetWheel())
  1557. LogWrite(SPELL__ERROR, 0, "HO", "%s: Wheel is inactive (nullptr) cannot check for invalid spell", client->GetPlayer()->GetName());
  1558. else
  1559. {
  1560. ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
  1561. ho_target = ho->GetTarget();
  1562. if (!ho_spell)
  1563. LogWrite(SPELL__ERROR, 0, "HO", "%s: Invalid spell for a HO, spell id = %u", client->GetPlayer()->GetName(), ho->GetWheel()->spell_id);
  1564. safe_delete(ho);
  1565. m_soloHO.erase(soloItr);
  1566. }
  1567. }
  1568. }
  1569. }
  1570. else if (client->GetPlayer()->GetGroupMemberInfo()) {
  1571. map<int32, HeroicOP*>::iterator groupItr = m_groupHO.find(client->GetPlayer()->GetGroupMemberInfo()->group_id);
  1572. if (groupItr != m_groupHO.end()) {
  1573. ho = groupItr->second;
  1574. int32 group_id = client->GetPlayer()->GetGroupMemberInfo()->group_id;
  1575. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1576. if (spell->targets.at(0) == ho->GetTarget() && ho->UpdateHeroicOP(spell->spell->GetSpellIconHeroicOp())) {
  1577. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1578. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1579. deque<GroupMemberInfo*>::iterator itr;
  1580. PlayerGroup* group = world.GetGroupManager()->GetGroup(group_id);
  1581. if (group)
  1582. {
  1583. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1584. deque<GroupMemberInfo*>* members = group->GetMembers();
  1585. for (itr = members->begin(); itr != members->end(); itr++) {
  1586. if ((*itr)->client)
  1587. ClientPacketFunctions::SendHeroicOPUpdate((*itr)->client, ho);
  1588. }
  1589. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1590. }
  1591. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1592. if (ho->GetComplete() > 0) {
  1593. ho_spell = master_spell_list.GetSpell(ho->GetWheel()->spell_id, 1);
  1594. ho_target = ho->GetTarget();
  1595. if (!ho_spell)
  1596. LogWrite(SPELL__ERROR, 0, "HO", "Invalid spell for a HO, spell id = %u", ho->GetWheel()->spell_id);
  1597. safe_delete(ho);
  1598. m_groupHO.erase(groupItr);
  1599. }
  1600. }
  1601. else
  1602. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1603. }
  1604. }
  1605. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  1606. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  1607. if (ho_spell && ho_target != 0)
  1608. client->GetCurrentZone()->ProcessSpell(ho_spell, client->GetPlayer(), spell->caster->GetZone()->GetSpawnByID(ho_target));
  1609. }
  1610. if (spell->spell->GetSpellData()->friendly_spell == 1 && spell->initial_target)
  1611. spell->caster->CheckProcs(PROC_TYPE_BENEFICIAL, spell->caster->GetZone()->GetSpawnByID(spell->initial_target));
  1612. if (!passive)
  1613. SendFinishedCast(spell, client);
  1614. return true;
  1615. }
  1616. bool SpellProcess::CastProcessedEntityCommand(EntityCommand* entity_command, Client* client, Spawn* target, bool in_heroic_opp) {
  1617. bool ret = false;
  1618. if (entity_command && client) {
  1619. UnlockAllSpells(client);
  1620. client->GetPlayer()->IsCasting(false);
  1621. if (entity_command->cast_time == 0) {
  1622. client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
  1623. ret = true;
  1624. }
  1625. if (!ret) {
  1626. PacketStruct* packet = configReader.getStruct("WS_FinishCastSpell", client->GetVersion());
  1627. if (packet) {
  1628. packet->setMediumStringByName("spell_name", entity_command->name.c_str());
  1629. client->QueuePacket(packet->serialize());
  1630. safe_delete(packet);
  1631. SendSpellBookUpdate(client);
  1632. client->GetPlayer()->GetZone()->CallSpawnScript(target, SPAWN_SCRIPT_CASTED_ON, client->GetPlayer(), entity_command->command.c_str());
  1633. ret = true;
  1634. }
  1635. }
  1636. if (ret) {
  1637. EQ2_16BitString command;
  1638. command.data = entity_command->command;
  1639. command.size = entity_command->command.length();
  1640. int32 handler = commands.GetCommandHandler(command.data.c_str());
  1641. if (handler != 0xFFFFFFFF && handler < 999)
  1642. commands.Process(handler, &command, client, target);
  1643. }
  1644. }
  1645. return ret;
  1646. }
  1647. void SpellProcess::Interrupted(Entity* caster, Spawn* interruptor, int16 error_code, bool cancel, bool from_movement)
  1648. {
  1649. if(caster)
  1650. {
  1651. LogWrite(SPELL__DEBUG, 0, "Spell", "'%s' is Interrupting spell of '%s'...", interruptor ? interruptor->GetName() : "unknown", caster->GetName());
  1652. LuaSpell* spell = GetLuaSpell(caster);
  1653. if (spell && ((from_movement && !spell->spell->GetSpellData()->cast_while_moving) || (!from_movement && spell->spell->GetSpellData()->interruptable) ||
  1654. cancel))
  1655. {
  1656. Spawn* target = GetSpellTarget(caster);
  1657. InterruptStruct* interrupt = new InterruptStruct;
  1658. interrupt->interrupted = caster;
  1659. interrupt->spell = spell;
  1660. interrupt->target = target;
  1661. interrupt->error_code = error_code;
  1662. spell->interrupted = true;
  1663. interrupt_list.Add(interrupt);
  1664. Client* client = 0;
  1665. if(interruptor && interruptor->IsPlayer())
  1666. {
  1667. client = interruptor->GetZone()->GetClientBySpawn(interruptor);
  1668. client->Message(CHANNEL_SPELLS_OTHER, "You interrupt %s's ability to cast!", interruptor->GetName());
  1669. }
  1670. }
  1671. }
  1672. }
  1673. void SpellProcess::RemoveSpellTimersFromSpawn(Spawn* spawn, bool remove_all, bool delete_recast, bool call_expire_function){
  1674. int32 i = 0;
  1675. if(cast_timers.size() > 0){
  1676. CastTimer* cast_timer = 0;
  1677. MutexList<CastTimer*>::iterator itr = cast_timers.begin();
  1678. while(itr.Next()){
  1679. cast_timer = itr->value;
  1680. if(cast_timer && cast_timer->spell && cast_timer->spell->caster == spawn){
  1681. cast_timer->spell->caster = 0;
  1682. cast_timer->delete_timer = true;
  1683. }
  1684. }
  1685. }
  1686. if(remove_all){
  1687. LuaSpell* spell = 0;
  1688. MutexList<LuaSpell*>::iterator itr = active_spells.begin();
  1689. while(itr.Next()){
  1690. spell = itr->value;
  1691. if (!spell)
  1692. continue;
  1693. if (spell->spell->GetSpellData()->persist_though_death)
  1694. continue;
  1695. if(spell->caster == spawn && call_expire_function){
  1696. DeleteCasterSpell(spell, "expired", remove_all);
  1697. continue;
  1698. }
  1699. spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  1700. for (i = 0; i < spell->targets.size(); i++){
  1701. if (spawn->GetID() == spell->targets.at(i)){
  1702. if (spawn->IsEntity())
  1703. ((Entity*)spawn)->RemoveSpellEffect(spell);
  1704. RemoveTargetFromSpell(spell, spawn);
  1705. break;
  1706. }
  1707. }
  1708. spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  1709. }
  1710. if(recast_timers.size() > 0 && delete_recast){
  1711. RecastTimer* recast_timer = 0;
  1712. MutexList<RecastTimer*>::iterator itr = recast_timers.begin();
  1713. while(itr.Next()){
  1714. recast_timer = itr->value;
  1715. if(recast_timer && recast_timer->caster == spawn){
  1716. safe_delete(recast_timer->timer);
  1717. recast_timers.Remove(recast_timer, true);
  1718. }
  1719. }
  1720. }
  1721. if(spell_que.size() > 0 && spawn->IsEntity()){
  1722. spell_que.erase((Entity*)spawn);
  1723. }
  1724. if(interrupt_list.size() > 0){
  1725. InterruptStruct* interrupt = 0;
  1726. MutexList<InterruptStruct*>::iterator itr = interrupt_list.begin();
  1727. while(itr.Next()){
  1728. interrupt = itr->value;
  1729. if(interrupt && interrupt->interrupted == spawn){
  1730. interrupt_list.Remove(interrupt);
  1731. }
  1732. }
  1733. }
  1734. }
  1735. }
  1736. void SpellProcess::GetSpellTargets(LuaSpell* luaspell)
  1737. {
  1738. if (luaspell && luaspell->spell && luaspell->caster && luaspell->spell->GetSpellData()->max_aoe_targets == 0)
  1739. {
  1740. int8 target_type = luaspell->spell->GetSpellData()->target_type;
  1741. Spawn* caster = luaspell->caster;
  1742. Spawn* target = caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  1743. SpellData* data = luaspell->spell->GetSpellData();
  1744. bool implied = false;
  1745. Spawn* secondary_target = nullptr;
  1746. //implied target check -- only use this for players
  1747. if (target && (target_type == SPELL_TARGET_ENEMY || target_type == SPELL_TARGET_ENEMY_CORPSE || target_type == SPELL_TARGET_GROUP_CORPSE || target_type == SPELL_TARGET_OTHER_GROUP_AE))
  1748. {
  1749. if (caster->IsPlayer() && target->HasTarget())
  1750. {
  1751. secondary_target = target->GetTarget();
  1752. // check if spell is friendly
  1753. if (data->friendly_spell) {
  1754. //if target is NPC (and not a bot) on friendly spell, check to see if target is friendly
  1755. if (target->IsNPC() && !target->IsBot()) {
  1756. if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
  1757. if (secondary_target && secondary_target->IsPlayer()) {
  1758. luaspell->initial_target = target->GetID();
  1759. luaspell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  1760. luaspell->targets.push_back(target->GetID());
  1761. }
  1762. else if (secondary_target && secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsPlayer())
  1763. implied = true;
  1764. }
  1765. else if (target->IsPet() && ((Entity*)target)->GetOwner()->IsPlayer())
  1766. {
  1767. luaspell->initial_target = target->GetID();
  1768. luaspell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  1769. luaspell->targets.push_back(target->GetID());
  1770. }
  1771. }
  1772. } // if spell is not friendly
  1773. else { // check if there is an implied target for this non-friendly spell
  1774. if (target->IsPlayer() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsPlayer())) {
  1775. if (secondary_target && secondary_target->IsNPC()) {
  1776. if (!secondary_target->IsPet() || (secondary_target->IsPet() && ((NPC*)secondary_target)->GetOwner()->IsNPC())) {
  1777. implied = true;
  1778. }
  1779. }
  1780. else if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target))
  1781. {
  1782. secondary_target = target;
  1783. implied = true;
  1784. luaspell->initial_target = target->GetID();
  1785. luaspell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  1786. luaspell->targets.push_back(target->GetID());
  1787. GetPlayerGroupTargets((Player*)target, caster, luaspell);
  1788. }
  1789. else if (secondary_target && target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)secondary_target))
  1790. {
  1791. implied = true;
  1792. luaspell->initial_target = secondary_target->GetID();
  1793. luaspell->initial_target_char_id = (secondary_target && secondary_target->IsPlayer()) ? ((Player*)secondary_target)->GetCharacterID() : 0;
  1794. luaspell->targets.push_back(secondary_target->GetID());
  1795. GetPlayerGroupTargets((Player*)secondary_target, caster, luaspell);
  1796. }
  1797. }
  1798. } // end friendly spell check
  1799. }
  1800. else if (caster->IsPlayer()) {
  1801. if (data->friendly_spell) {
  1802. if (target->IsNPC() && !target->IsBot()) {
  1803. if (!target->IsPet() || (target->IsPet() && ((NPC*)target)->GetOwner()->IsNPC())) {
  1804. target = caster;
  1805. luaspell->initial_target = caster->GetID();
  1806. luaspell->initial_target_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  1807. }
  1808. }
  1809. }
  1810. else
  1811. {
  1812. if (target->IsPlayer() && ((Entity*)caster)->AttackAllowed((Entity*)target)) {
  1813. luaspell->initial_target = target->GetID();
  1814. luaspell->initial_target_char_id = (target && target->IsPlayer()) ? ((Player*)target)->GetCharacterID() : 0;
  1815. luaspell->targets.push_back(target->GetID());
  1816. }
  1817. }
  1818. }
  1819. }
  1820. else if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE) {
  1821. // player handling
  1822. if (target)
  1823. {
  1824. if (data->icon_backdrop == 316) // using TARGET backdrop icon
  1825. {
  1826. // PLAYER LOGIC:
  1827. if ((target->IsPlayer() && luaspell->caster->IsPlayer() && target != luaspell->caster && ((Player*)target)->GetGroupMemberInfo() != NULL && ((Player*)luaspell->caster)->GetGroupMemberInfo() != NULL
  1828. && ((Player*)target)->GetGroupMemberInfo()->group_id == ((Player*)luaspell->caster)->GetGroupMemberInfo()->group_id))
  1829. {
  1830. GetPlayerGroupTargets((Player*)target, caster, luaspell, true, false);
  1831. }//TODO: NEED RAID SUPPORT
  1832. // NPC LOGIC:
  1833. else if (target->group_id > 0 && target->group_id == luaspell->caster->group_id)
  1834. {
  1835. }
  1836. else
  1837. {
  1838. // add self
  1839. target = NULL;
  1840. AddSelfAndPet(luaspell, caster);
  1841. luaspell->initial_target = caster->GetID();
  1842. luaspell->initial_target_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  1843. }
  1844. }
  1845. else // default self cast for group/raid AE
  1846. {
  1847. target = caster;
  1848. luaspell->initial_target = caster->GetID();
  1849. luaspell->initial_target_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  1850. }
  1851. // spell target versus self cast
  1852. }
  1853. else if (data->icon_backdrop != 316) // default self cast for group/raid AE and not using TARGET backdrop icon
  1854. {
  1855. target = caster;
  1856. luaspell->initial_target = caster->GetID();
  1857. luaspell->initial_target_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  1858. }
  1859. }
  1860. else if (target_type == SPELL_TARGET_SELF){
  1861. target = caster;
  1862. luaspell->initial_target = caster->GetID();
  1863. luaspell->initial_target_char_id = (caster && caster->IsPlayer()) ? ((Player*)caster)->GetCharacterID() : 0;
  1864. }
  1865. //if using implied target, target = the implied target
  1866. if (implied)
  1867. {
  1868. target = secondary_target;
  1869. luaspell->initial_target = secondary_target->GetID();
  1870. luaspell->initial_target_char_id = (secondary_target && secondary_target->IsPlayer()) ? ((Player*)secondary_target)->GetCharacterID() : 0;
  1871. }
  1872. luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  1873. // Group AE type NOTE: Add support for RAID AE to affect raid members once raids have been completed
  1874. if (target_type == SPELL_TARGET_GROUP_AE || target_type == SPELL_TARGET_RAID_AE)
  1875. {
  1876. if (data->icon_backdrop == 316) // single target in a group/raid
  1877. {
  1878. if (target)
  1879. luaspell->targets.push_back(target->GetID());
  1880. }
  1881. // is friendly
  1882. else if (data->friendly_spell)
  1883. {
  1884. // caster is an Entity
  1885. if (luaspell->caster->IsEntity())
  1886. {
  1887. // entity caster is in a player group
  1888. if (((Entity*)caster)->GetGroupMemberInfo())
  1889. {
  1890. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  1891. // get group members
  1892. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Entity*)caster)->GetGroupMemberInfo()->group_id);
  1893. if (group)
  1894. {
  1895. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  1896. deque<GroupMemberInfo*>* members = group->GetMembers();
  1897. deque<GroupMemberInfo*>::iterator itr;
  1898. // iterate through list of group members
  1899. for (itr = members->begin(); itr != members->end(); itr++)
  1900. {
  1901. // get group member player info
  1902. Entity* group_member = (*itr)->member;
  1903. LogWrite(SPELL__DEBUG, 0, "Player", "%s is group member for spell %s", group_member->GetName(), luaspell->spell->GetName());
  1904. // if the group member is in the casters zone, and is alive
  1905. if( group_member->Alive())
  1906. {
  1907. if(group_member->GetZone() != caster->GetZone())
  1908. {
  1909. SpellProcess::AddSelfAndPetToCharTargets(luaspell, group_member);
  1910. }
  1911. else if (group_member->GetZone() == luaspell->caster->GetZone()) {
  1912. luaspell->targets.push_back(group_member->GetID());
  1913. if (group_member->HasPet()) {
  1914. Entity* pet = group_member->GetPet();
  1915. if (!pet)
  1916. pet = group_member->GetCharmedPet();
  1917. if (pet)
  1918. luaspell->targets.push_back(pet->GetID());
  1919. LogWrite(SPELL__DEBUG, 0, "Player", "%s added a pet %s (%u) for spell %s", group_member->GetName(), pet ? pet->GetName() : "", pet ? pet->GetID() : 0, luaspell->spell->GetName());
  1920. }
  1921. }
  1922. }
  1923. }
  1924. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  1925. }
  1926. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  1927. }
  1928. else
  1929. AddSelfAndPet(luaspell, caster); // else caster is not in a group, thus alone
  1930. }
  1931. else if (caster->IsNPC()) // caster is NOT a player
  1932. {
  1933. // caster is NPC and in a spawn group with other NPCs
  1934. vector<Spawn*>* group = ((NPC*)caster)->GetSpawnGroup();
  1935. if (group)
  1936. {
  1937. vector<Spawn*>::iterator itr;
  1938. for (itr = group->begin(); itr != group->end(); itr++)
  1939. {
  1940. Spawn* group_member = *itr;
  1941. if (group_member->IsNPC() && group_member->Alive()){
  1942. luaspell->targets.push_back(group_member->GetID());
  1943. if (((Entity*)group_member)->HasPet()){
  1944. Entity* pet = ((Entity*)group_member)->GetPet();
  1945. if (pet)
  1946. luaspell->targets.push_back(pet->GetID());
  1947. pet = ((Entity*)group_member)->GetCharmedPet();
  1948. if (pet)
  1949. luaspell->targets.push_back(pet->GetID());
  1950. }
  1951. }
  1952. }
  1953. }
  1954. else
  1955. AddSelfAndPet(luaspell, caster);
  1956. safe_delete(group);
  1957. } // end is player
  1958. } // end is friendly
  1959. } // end is Group AE
  1960. else if (target_type == SPELL_TARGET_SELF && caster)
  1961. luaspell->targets.push_back(caster->GetID()); // if spell is SELF, return caster
  1962. else if (target_type == SPELL_TARGET_CASTER_PET && caster && caster->IsEntity() && ((Entity*)caster)->HasPet()) {
  1963. AddSelfAndPet(luaspell, caster, true);
  1964. }
  1965. else if (target_type == SPELL_TARGET_ENEMY && target && target->Alive()) // if target is enemy, and is alive
  1966. {
  1967. // if friendly spell
  1968. if (data->friendly_spell > 0)
  1969. {
  1970. // if caster is a player
  1971. if (caster->IsPlayer())
  1972. {
  1973. // if spell can affect raid, only group members or is a group spell
  1974. if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
  1975. {
  1976. // if caster is in a group, and target is a player and targeted player is a group member
  1977. if (((Player*)caster)->GetGroupMemberInfo() && (target->IsPlayer() || target->IsBot() || target->IsPet()) && ((Player*)caster)->IsGroupMember((Entity*)target))
  1978. luaspell->targets.push_back(target->GetID()); // return the target
  1979. else
  1980. luaspell->targets.push_back(caster->GetID()); // else return the caster
  1981. }
  1982. else if (target->IsPlayer() || target->IsBot()) // else it is not raid, group only or group spell
  1983. luaspell->targets.push_back(target->GetID()); // return target for single spell
  1984. else if ((luaspell->targets.size() < 1) || (!target->IsPet() || (((Entity*)target)->GetOwner() && !((Entity*)target)->GetOwner()->IsPlayer())))
  1985. luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
  1986. }
  1987. else if (caster->IsNPC()) // caster is an NPC
  1988. {
  1989. // if NPC's spell can affect raid, only group members or is a group spell
  1990. if (data->can_effect_raid > 0 || data->affect_only_group_members > 0 || data->group_spell > 0)
  1991. {
  1992. if (caster->IsBot() && (target->IsBot() || target->IsPlayer())) {
  1993. GroupMemberInfo* gmi = ((Entity*)caster)->GetGroupMemberInfo();
  1994. if (gmi && target->IsEntity() && world.GetGroupManager()->IsInGroup(gmi->group_id, (Entity*)target)) {
  1995. luaspell->targets.push_back(target->GetID()); // return the target
  1996. }
  1997. else
  1998. AddSelfAndPet(luaspell, caster);
  1999. }
  2000. // if NPC caster is in a group, and target is a player and targeted player is a group member
  2001. else if (((NPC*)caster)->HasSpawnGroup() && target->IsNPC() && ((NPC*)caster)->IsInSpawnGroup((NPC*)target))
  2002. luaspell->targets.push_back(target->GetID()); // return the target
  2003. else
  2004. AddSelfAndPet(luaspell, caster);
  2005. }
  2006. else if (target->IsNPC())
  2007. luaspell->targets.push_back(target->GetID()); // return target for single spell
  2008. else {
  2009. if (caster->IsBot() && (target->IsBot() || target->IsPlayer()))
  2010. luaspell->targets.push_back(target->GetID());
  2011. else
  2012. luaspell->targets.push_back(caster->GetID()); // and if no target, cast on self
  2013. }
  2014. } // end is player
  2015. } // end is friendly
  2016. else if (target && (data->group_spell > 0 || data->icon_backdrop == 312)) // is not friendly, but is a group spell, icon_backdrop 312 is green (encounter AE)
  2017. {
  2018. // target is non-player
  2019. if (target->IsNPC())
  2020. {
  2021. // Check to see if the npc is a spawn group by getting the group and checikng if valid
  2022. vector<Spawn*>* group = ((NPC*)target)->GetSpawnGroup();
  2023. if (group)
  2024. {
  2025. vector<Spawn*>::iterator itr;
  2026. // iterate through spawn group members
  2027. for (itr = group->begin(); itr != group->end(); itr++)
  2028. {
  2029. Spawn* group_member = *itr;
  2030. // if NPC group member is (still) an NPC (wtf?) and is alive, send the NPC group member back as a successful target of non-friendly spell group_member->Alive()
  2031. if (group_member->GetZone() == caster->GetZone() &&
  2032. group_member->IsNPC() && group_member->Alive() && !((Entity*)group_member)->IsAOEImmune() && (!((Entity*)group_member)->IsMezzed() || group_member == target))
  2033. luaspell->targets.push_back(group_member->GetID());
  2034. // note: this should generate some hate towards the caster
  2035. }
  2036. } // end is spawngroup
  2037. else
  2038. luaspell->targets.push_back(target->GetID()); // return single target NPC for non-friendly spell
  2039. safe_delete(group);
  2040. } // end is NPC
  2041. else if (target->IsPlayer() && caster->IsNPC()) // the NPC is casting on a player
  2042. {
  2043. // player is in a group
  2044. if (((Player*)target)->GetGroupMemberInfo())
  2045. {
  2046. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2047. deque<GroupMemberInfo*>::iterator itr;
  2048. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  2049. if (group)
  2050. {
  2051. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  2052. deque<GroupMemberInfo*>* members = group->GetMembers();
  2053. // iterate through players group members
  2054. for (itr = members->begin(); itr != members->end(); itr++)
  2055. {
  2056. Entity* group_member = (*itr)->member;
  2057. // if the group member is in the same zone as caster, and group member is alive, and group member is within distance
  2058. if (group_member->GetZone() == caster->GetZone() && group_member->Alive() && caster->GetDistance(group_member) <= data->range
  2059. && (group_member == target || !group_member->IsAOEImmune()))
  2060. luaspell->targets.push_back(group_member->GetID()); // add as target
  2061. }
  2062. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  2063. }
  2064. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2065. }
  2066. else
  2067. luaspell->targets.push_back(target->GetID()); // player not in group
  2068. } // end is caster player or npc
  2069. }
  2070. else if (target)
  2071. luaspell->targets.push_back(target->GetID()); // is not friendly nor a group spell
  2072. }
  2073. //Rez spells
  2074. else if(target && target_type == SPELL_TARGET_ENEMY_CORPSE){
  2075. //is friendly
  2076. if(data->friendly_spell){
  2077. //target is player
  2078. if(target->IsPlayer()){
  2079. luaspell->targets.push_back(target->GetID());
  2080. }
  2081. }
  2082. }
  2083. else if(target_type == SPELL_TARGET_GROUP_CORPSE){
  2084. //is friendly
  2085. if(data->friendly_spell){
  2086. //target is player
  2087. if(target && target->IsPlayer()){
  2088. //if target has group
  2089. if(((Player*)target)->GetGroupMemberInfo()) {
  2090. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  2091. deque<GroupMemberInfo*>::iterator itr;
  2092. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  2093. if (group)
  2094. {
  2095. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  2096. deque<GroupMemberInfo*>* members = group->GetMembers();
  2097. Entity* group_member = 0;
  2098. for (itr = members->begin(); itr != members->end(); itr++) {
  2099. group_member = (*itr)->member;
  2100. //Check if group member is in the same zone in range of the spell and dead
  2101. if (group_member->GetZone() == target->GetZone() && !group_member->Alive() && target->GetDistance(group_member) <= data->radius) {
  2102. luaspell->targets.push_back(group_member->GetID());
  2103. }
  2104. }
  2105. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  2106. }
  2107. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2108. }
  2109. else
  2110. luaspell->targets.push_back(target->GetID());
  2111. }
  2112. }
  2113. }
  2114. luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  2115. }
  2116. if (luaspell && luaspell->targets.size() > 20)
  2117. LogWrite(SPELL__WARNING, 0, "Spell", "Warning in %s: Size of targets array is %u", __FUNCTION__, luaspell->targets.size());
  2118. }
  2119. void SpellProcess::GetPlayerGroupTargets(Player* target, Spawn* caster, LuaSpell* luaspell, bool bypassSpellChecks, bool bypassRangeChecks)
  2120. {
  2121. if (bypassSpellChecks || luaspell->spell->GetSpellData()->group_spell > 0 || luaspell->spell->GetSpellData()->icon_backdrop == 312)
  2122. {
  2123. if (((Player*)target)->GetGroupMemberInfo())
  2124. {
  2125. PlayerGroup* group = world.GetGroupManager()->GetGroup(((Player*)target)->GetGroupMemberInfo()->group_id);
  2126. if (group)
  2127. {
  2128. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  2129. deque<GroupMemberInfo*>* members = group->GetMembers();
  2130. deque<GroupMemberInfo*>::iterator itr;
  2131. GroupMemberInfo* info = 0;
  2132. for (itr = members->begin(); itr != members->end(); itr++) {
  2133. info = *itr;
  2134. if (info == ((Player*)target)->GetGroupMemberInfo())
  2135. continue;
  2136. else if (info && info->client &&
  2137. info->client->GetPlayer()->GetZone() == ((Player*)target)->GetZone() && info->client->GetPlayer()->Alive()
  2138. && (bypassRangeChecks || caster->GetDistance((Entity*)info->client->GetPlayer()) <= luaspell->spell->GetSpellData()->range))
  2139. {
  2140. AddSelfAndPet(luaspell, info->client->GetPlayer());
  2141. }
  2142. }
  2143. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  2144. }
  2145. }
  2146. }
  2147. }
  2148. void SpellProcess::GetSpellTargetsTrueAOE(LuaSpell* luaspell) {
  2149. if (luaspell && luaspell->caster && luaspell->spell && luaspell->spell->GetSpellData()->max_aoe_targets > 0) {
  2150. if (luaspell->caster->HasTarget() && luaspell->caster->GetTarget() != luaspell->caster){
  2151. //Check if the caster has an implied target
  2152. if (luaspell->caster->GetDistance(luaspell->caster->GetTarget()) <= luaspell->spell->GetSpellData()->radius)
  2153. {
  2154. luaspell->initial_target = luaspell->caster->GetTarget()->GetID();
  2155. luaspell->initial_target_char_id = (luaspell->caster->GetTarget() && luaspell->caster->GetTarget()->IsPlayer()) ? ((Player*)luaspell->caster->GetTarget())->GetCharacterID() : 0;
  2156. }
  2157. }
  2158. int32 ignore_target = 0;
  2159. vector<Spawn*> spawns = luaspell->caster->GetZone()->GetAttackableSpawnsByDistance(luaspell->caster, luaspell->spell->GetSpellData()->radius);
  2160. luaspell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  2161. for (int8 i = 0; i < spawns.size(); i++) {
  2162. Spawn* spawn = spawns.at(i);
  2163. if (i == 0){
  2164. if (luaspell->initial_target && luaspell->caster->GetID() != luaspell->initial_target){
  2165. //this is the "Direct" target and aoe can't be avoided
  2166. luaspell->targets.push_back(luaspell->initial_target);
  2167. ignore_target = luaspell->initial_target;
  2168. }
  2169. if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
  2170. break;
  2171. }
  2172. //If we have already added this spawn, check the next spawn in the list
  2173. if (spawn && spawn->GetID() == ignore_target){
  2174. i++;
  2175. if (i < spawns.size())
  2176. spawn = spawns.at(i);
  2177. else
  2178. break;
  2179. }
  2180. if (spawn){
  2181. //If this spawn is immune to aoe, continue
  2182. if (((Entity*)spawn)->IsAOEImmune() || ((Entity*)spawn)->IsMezzed())
  2183. continue;
  2184. luaspell->targets.push_back(spawn->GetID());
  2185. }
  2186. if (luaspell->targets.size() >= luaspell->spell->GetSpellData()->max_aoe_targets)
  2187. break;
  2188. }
  2189. luaspell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  2190. }
  2191. if (luaspell->targets.size() > 20)
  2192. LogWrite(SPELL__DEBUG, 0, "Spell", "Warning in SpellProcess::GetSpellTargetsTrueAOE Size of targets array is %u", luaspell->targets.size());
  2193. }
  2194. void SpellProcess::AddSpellScriptTimer(SpellScriptTimer* timer) {
  2195. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2196. m_spellScriptList.push_back(timer);
  2197. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2198. }
  2199. void SpellProcess::RemoveSpellScriptTimer(SpellScriptTimer* timer, bool locked) {
  2200. if (m_spellScriptList.size() == 0)
  2201. return;
  2202. vector<SpellScriptTimer*>::iterator itr;
  2203. if(!locked)
  2204. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2205. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2206. if ((*itr) == timer) {
  2207. SpellScriptTimer* timer = *itr;
  2208. if ((*itr) && (*itr)->deleteWhenDone && lua_interface) {
  2209. lua_interface->AddPendingSpellDelete(timer->spell);
  2210. }
  2211. m_spellScriptList.erase(itr);
  2212. safe_delete(timer);
  2213. break;
  2214. }
  2215. }
  2216. if(!locked)
  2217. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2218. }
  2219. void SpellProcess::RemoveSpellScriptTimerBySpell(LuaSpell* spell, bool clearPendingDeletes) {
  2220. vector<SpellScriptTimer*>::iterator itr;
  2221. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2222. if (lua_interface && clearPendingDeletes)
  2223. lua_interface->DeletePendingSpell(spell);
  2224. if (m_spellScriptList.size() == 0)
  2225. {
  2226. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2227. return;
  2228. }
  2229. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); ) {
  2230. if ((*itr)->spell == spell)
  2231. {
  2232. vector<SpellScriptTimer*>::iterator cur = itr;
  2233. SpellScriptTimer* timer = *itr;
  2234. m_spellScriptList.erase(cur);
  2235. safe_delete(timer);
  2236. break;
  2237. }
  2238. else
  2239. itr++;
  2240. }
  2241. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2242. }
  2243. void SpellProcess::CheckSpellScriptTimers() {
  2244. vector<SpellScriptTimer*>::iterator itr;
  2245. vector<SpellScriptTimer*> temp_list;
  2246. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2247. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2248. if (Timer::GetCurrentTime2() >= (*itr)->time) {
  2249. temp_list.push_back((*itr));
  2250. ProcessSpell((*itr)->spell, false, (*itr)->customFunction.c_str(), (*itr));
  2251. }
  2252. }
  2253. for (itr = temp_list.begin(); itr != temp_list.end(); itr++) {
  2254. RemoveSpellScriptTimer(*itr, true);
  2255. }
  2256. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2257. }
  2258. bool SpellProcess::SpellScriptTimersHasSpell(LuaSpell* spell) {
  2259. bool ret = false;
  2260. vector<SpellScriptTimer*>::iterator itr;
  2261. MSpellScriptTimers.readlock(__FUNCTION__, __LINE__);
  2262. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2263. SpellScriptTimer* timer = *itr;
  2264. if (timer && timer->spell == spell) {
  2265. ret = true;
  2266. break;
  2267. }
  2268. }
  2269. MSpellScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  2270. return ret;
  2271. }
  2272. std::string SpellProcess::SpellScriptTimerCustomFunction(LuaSpell* spell) {
  2273. bool ret = false;
  2274. std::string val = string("");
  2275. vector<SpellScriptTimer*>::iterator itr;
  2276. MSpellScriptTimers.readlock(__FUNCTION__, __LINE__);
  2277. for (itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2278. SpellScriptTimer* timer = *itr;
  2279. if (timer && timer->spell == spell) {
  2280. val = string(timer->customFunction);
  2281. break;
  2282. }
  2283. }
  2284. MSpellScriptTimers.releasereadlock(__FUNCTION__, __LINE__);
  2285. return val;
  2286. }
  2287. void SpellProcess::ClearSpellScriptTimerList() {
  2288. vector<SpellScriptTimer*>::iterator itr;
  2289. MSpellScriptTimers.writelock(__FUNCTION__, __LINE__);
  2290. for(itr = m_spellScriptList.begin(); itr != m_spellScriptList.end(); itr++) {
  2291. if ((*itr) && (*itr)->deleteWhenDone && lua_interface)
  2292. lua_interface->AddPendingSpellDelete((*itr)->spell);
  2293. safe_delete((*itr));
  2294. }
  2295. m_spellScriptList.clear();
  2296. MSpellScriptTimers.releasewritelock(__FUNCTION__, __LINE__);
  2297. }
  2298. void SpellProcess::RemoveTargetFromSpell(LuaSpell* spell, Spawn* target){
  2299. if (!spell || !target)
  2300. return;
  2301. LogWrite(SPELL__DEBUG, 0, "Spell", "%s RemoveTargetFromSpell %s (%u).", spell->spell->GetName(), target->GetName(), target->GetID());
  2302. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  2303. if (!remove_target_list[spell])
  2304. remove_target_list[spell] = new vector<int32>;
  2305. remove_target_list[spell]->push_back(target->GetID());
  2306. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  2307. }
  2308. void SpellProcess::CheckRemoveTargetFromSpell(LuaSpell* spell, bool allow_delete, bool removing_all_spells){
  2309. if (!spell)
  2310. return;
  2311. if (remove_target_list.size() > 0){
  2312. map<LuaSpell*, vector<int32>*>::iterator remove_itr;
  2313. vector<int32>::iterator remove_target_itr;
  2314. vector<int32>::iterator target_itr;
  2315. vector<int32>* targets;
  2316. vector<int32>* remove_targets = 0;
  2317. Spawn* remove_spawn = 0;
  2318. bool should_delete = false;
  2319. MRemoveTargetList.writelock(__FUNCTION__, __LINE__);
  2320. for (remove_itr = remove_target_list.begin(); remove_itr != remove_target_list.end(); remove_itr++){
  2321. if (remove_itr->first == spell){
  2322. targets = &spell->targets;
  2323. remove_targets = remove_itr->second;
  2324. if (remove_targets && targets){
  2325. for (remove_target_itr = remove_targets->begin(); remove_target_itr != remove_targets->end(); remove_target_itr++){
  2326. remove_spawn = spell->caster->GetZone()->GetSpawnByID((*remove_target_itr));
  2327. if (remove_spawn) {
  2328. spell->MSpellTargets.writelock(__FUNCTION__, __LINE__);
  2329. if(remove_spawn && remove_spawn->IsPlayer())
  2330. {
  2331. multimap<int32,int8>::iterator entries;
  2332. while((entries = spell->char_id_targets.find(((Player*)remove_spawn)->GetCharacterID())) != spell->char_id_targets.end())
  2333. {
  2334. spell->char_id_targets.erase(entries);
  2335. }
  2336. }
  2337. for (target_itr = targets->begin(); target_itr != targets->end(); target_itr++) {
  2338. if (remove_spawn->GetID() == (*target_itr)) {
  2339. ((Entity*)remove_spawn)->RemoveProc(0, spell);
  2340. ((Entity*)remove_spawn)->RemoveMaintainedSpell(spell);
  2341. LogWrite(SPELL__DEBUG, 0, "Spell", "%s CheckRemoveTargetFromSpell %s (%u).", spell->spell->GetName(), remove_spawn->GetName(), remove_spawn->GetID());
  2342. targets->erase(target_itr);
  2343. if (remove_spawn->IsEntity())
  2344. {
  2345. if(!removing_all_spells)
  2346. {
  2347. if(remove_spawn->IsPlayer())
  2348. spell->char_id_targets.insert(make_pair(((Player*)remove_spawn)->GetCharacterID(),0));
  2349. else if(remove_spawn->IsPet() && ((Entity*)remove_spawn)->GetOwner() && ((Entity*)remove_spawn)->GetOwner()->IsPlayer())
  2350. {
  2351. Entity* pet = (Entity*)remove_spawn;
  2352. Player* ownerPlayer = (Player*)pet->GetOwner();
  2353. spell->char_id_targets.insert(make_pair(ownerPlayer->GetCharacterID(),pet->GetPetType()));
  2354. }
  2355. }
  2356. ((Entity*)remove_spawn)->RemoveEffectsFromLuaSpell(spell);
  2357. }
  2358. break;
  2359. }
  2360. }
  2361. spell->MSpellTargets.releasewritelock(__FUNCTION__, __LINE__);
  2362. if (targets->size() == 0 && spell->char_id_targets.size() == 0 && allow_delete) {
  2363. should_delete = true;
  2364. break;
  2365. }
  2366. }
  2367. }
  2368. }
  2369. break;
  2370. }
  2371. }
  2372. remove_target_list.erase(spell);
  2373. if (remove_targets)
  2374. remove_targets->clear();
  2375. safe_delete(remove_targets);
  2376. MRemoveTargetList.releasewritelock(__FUNCTION__, __LINE__);
  2377. if (should_delete)
  2378. DeleteCasterSpell(spell, "purged");
  2379. }
  2380. }
  2381. bool SpellProcess::AddHO(Client* client, HeroicOP* ho) {
  2382. bool ret = true;
  2383. if (client && ho) {
  2384. MSoloHO.writelock(__FUNCTION__, __LINE__);
  2385. if (m_soloHO.count(client) > 0) {
  2386. if (m_soloHO[client]->GetWheel()) {
  2387. ret = false;
  2388. }
  2389. else {
  2390. safe_delete(m_soloHO[client]);
  2391. m_soloHO[client] = ho;
  2392. }
  2393. }
  2394. else
  2395. m_soloHO[client] = ho;
  2396. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  2397. }
  2398. return ret;
  2399. }
  2400. bool SpellProcess::AddHO(int32 group_id, HeroicOP* ho) {
  2401. bool ret = true;
  2402. if (group_id > 0 && ho) {
  2403. MGroupHO.writelock(__FUNCTION__, __LINE__);
  2404. if (m_groupHO.count(group_id) > 0) {
  2405. if (m_groupHO[group_id]->GetWheel()) {
  2406. ret = false;
  2407. }
  2408. else {
  2409. safe_delete(m_groupHO[group_id]);
  2410. m_groupHO[group_id] = ho;
  2411. }
  2412. }
  2413. else
  2414. m_groupHO[group_id] = ho;
  2415. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  2416. }
  2417. return ret;
  2418. }
  2419. void SpellProcess::KillHOBySpawnID(int32 spawn_id) {
  2420. // Check solo HO's
  2421. MSoloHO.writelock(__FUNCTION__, __LINE__);
  2422. map<Client*, HeroicOP*>::iterator itr = m_soloHO.begin();
  2423. map<Client*, HeroicOP*>::iterator delete_itr;
  2424. while (itr != m_soloHO.end()) {
  2425. if (itr->second->GetTarget() == spawn_id) {
  2426. itr->second->SetComplete(1);
  2427. ClientPacketFunctions::SendHeroicOPUpdate(itr->first, itr->second);
  2428. delete_itr = itr;
  2429. safe_delete(itr->second);
  2430. itr++;
  2431. m_soloHO.erase(delete_itr);
  2432. }
  2433. else
  2434. itr++;
  2435. }
  2436. MSoloHO.releasewritelock(__FUNCTION__, __LINE__);
  2437. // Check Group HO's
  2438. MGroupHO.writelock(__FUNCTION__, __LINE__);
  2439. map<int32, HeroicOP*>::iterator itr2 = m_groupHO.begin();
  2440. map<int32, HeroicOP*>::iterator delete_itr2;
  2441. while (itr2 != m_groupHO.end()) {
  2442. if (itr2->second->GetTarget() == spawn_id) {
  2443. itr2->second->SetComplete(1);
  2444. world.GetGroupManager()->GroupLock(__FUNCTION__ , __LINE__);
  2445. deque<GroupMemberInfo*>::iterator itr3;
  2446. PlayerGroup* group = world.GetGroupManager()->GetGroup(itr2->first);
  2447. if (group)
  2448. {
  2449. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  2450. deque<GroupMemberInfo*>* members = group->GetMembers();
  2451. for (itr3 = members->begin(); itr3 != members->end(); itr3++) {
  2452. if ((*itr3)->client)
  2453. ClientPacketFunctions::SendHeroicOPUpdate((*itr3)->client, itr2->second);
  2454. }
  2455. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  2456. }
  2457. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  2458. delete_itr2 = itr2;
  2459. safe_delete(itr2->second);
  2460. itr2++;
  2461. m_groupHO.erase(delete_itr2);
  2462. }
  2463. else
  2464. itr2++;
  2465. }
  2466. MGroupHO.releasewritelock(__FUNCTION__, __LINE__);
  2467. }
  2468. void SpellProcess::AddSpellCancel(LuaSpell* spell){
  2469. MSpellCancelList.writelock(__FUNCTION__, __LINE__);
  2470. SpellCancelList.push_back(spell);
  2471. MSpellCancelList.releasewritelock(__FUNCTION__, __LINE__);
  2472. }
  2473. void SpellProcess::DeleteSpell(LuaSpell* spell)
  2474. {
  2475. RemoveSpellFromQueue(spell->spell, spell->caster);
  2476. if (spell->spell->IsCopiedSpell())
  2477. {
  2478. lua_interface->RemoveCustomSpell(spell->spell->GetSpellID());
  2479. safe_delete(spell->spell);
  2480. }
  2481. safe_delete(spell);
  2482. }
  2483. void SpellProcess::SpellCannotStack(ZoneServer* zone, Client* client, Entity* caster, LuaSpell* lua_spell, LuaSpell* conflictSpell)
  2484. {
  2485. LogWrite(SPELL__DEBUG, 1, "Spell", "%s cannot stack spell %s, conflicts with %s.", caster->GetName(), lua_spell->spell->GetName(), conflictSpell->spell->GetName());
  2486. zone->SendSpellFailedPacket(client, SPELL_ERROR_TAKE_EFFECT_MOREPOWERFUL);
  2487. lua_spell->caster->GetZone()->GetSpellProcess()->RemoveSpellScriptTimerBySpell(lua_spell);
  2488. DeleteSpell(lua_spell);
  2489. }
  2490. void SpellProcess::AddActiveSpell(LuaSpell* spell)
  2491. {
  2492. if(!active_spells.count(spell))
  2493. active_spells.Add(spell);
  2494. }
  2495. void SpellProcess::AddSelfAndPet(LuaSpell* spell, Spawn* caster, bool onlyPet)
  2496. {
  2497. if(!onlyPet)
  2498. spell->targets.push_back(caster->GetID());
  2499. if(caster->IsEntity() && ((Entity*)caster)->HasPet() && ((Entity*)caster)->GetPet())
  2500. spell->targets.push_back(((Entity*)caster)->GetPet()->GetID());
  2501. if(caster->IsEntity() && ((Entity*)caster)->HasPet() && ((Entity*)caster)->GetCharmedPet())
  2502. spell->targets.push_back(((Entity*)caster)->GetCharmedPet()->GetID());
  2503. if(!onlyPet && caster->IsEntity() && ((Entity*)caster)->IsPet() && ((Entity*)caster)->GetOwner())
  2504. spell->targets.push_back(((Entity*)caster)->GetOwner()->GetID());
  2505. }
  2506. void SpellProcess::AddSelfAndPetToCharTargets(LuaSpell* spell, Spawn* caster, bool onlyPet)
  2507. {
  2508. if(!caster->IsPlayer())
  2509. return;
  2510. Player* player = ((Player*)caster);
  2511. int32 charID = player->GetCharacterID();
  2512. if(player->HasPet() && player->GetPet())
  2513. spell->char_id_targets.insert(make_pair(charID, player->GetPet()->GetPetType()));
  2514. if(player->HasPet() && player->GetCharmedPet())
  2515. spell->char_id_targets.insert(make_pair(charID, player->GetPet()->GetPetType()));
  2516. if(!onlyPet)
  2517. spell->char_id_targets.insert(make_pair(charID, 0x00));
  2518. }