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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include <algorithm>
- #include "../ClientPacketFunctions.h"
- #include "../client.h"
- #include "../../common/ConfigReader.h"
- #include "../../common/PacketStruct.h"
- #include "../Recipes/Recipe.h"
- #include "../../common/Log.h"
- #include "../Spells.h"
- #include "../../common/MiscFunctions.h"
- extern ConfigReader configReader;
- extern MasterRecipeList master_recipe_list;
- extern MasterSpellList master_spell_list;
- void ClientPacketFunctions::SendCreateFromRecipe(Client* client, int32 recipeID) {
- // if recipeID is 0 we are repeating the last recipe, if not set the players current recipe to the new one
- if (recipeID == 0)
- recipeID = client->GetPlayer()->GetCurrentRecipe();
- else
- client->GetPlayer()->SetCurrentRecipe(recipeID);
- // Get the recipe
- Recipe* recipe = master_recipe_list.GetRecipe(recipeID);
- if (!recipe) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading recipe (%u) in ClientPacketFunctions::SendCreateFromRecipe()", recipeID);
- return;
- }
- // Create the packet
- PacketStruct* packet = configReader.getStruct("WS_CreateFromRecipe", client->GetVersion());
- if (!packet) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading WS_CreateFromRecipe in ClientPacketFunctions::SendCreateFromRecipe()");
- return;
- }
- vector<int32>::iterator itr;
- int8 i = 0;
- int32 firstID = 0;
- int32 primary_comp_id = 0;
- Item* item = 0;
- // Recipe and crafting table info
- packet->setDataByName("crafting_station", recipe->GetDevice());
- packet->setDataByName("recipe_name", recipe->GetName());
- packet->setDataByName("tier", recipe->GetTier());
- // Product info
- item = master_item_list.GetItem(recipe->GetProductID());
- packet->setDataByName("product_name", item->name.c_str());
- packet->setDataByName("icon", item->details.icon);
- packet->setDataByName("product_qty", recipe->GetProductQuantity());
- packet->setDataByName("primary_title", recipe->GetPrimaryBuildComponentTitle());
- packet->setDataByName("primary_qty", 1);
- // Reset item to 0
- item = 0;
- // Check to see if we have a primary component (slot = 0)
- if (recipe->components.count(0) > 0) {
- vector<int32> rc = recipe->components[0];
- packet->setArrayLengthByName("num_primary_choices", rc.size());
- for (itr = rc.begin(); itr != rc.end(); itr++, i++) {
- if (firstID == 0)
- firstID = *itr;
- item = master_item_list.GetItem(*itr);
- packet->setArrayDataByName("primary_component", item->name.c_str(), i);
- packet->setArrayDataByName("primary_item_id", (*itr), i);
- packet->setArrayDataByName("primary_icon", item->details.icon, i);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID((*itr));
- if (item)
- packet->setArrayDataByName("primary_total_quantity", item->details.count, i);
- }
- // store the id of the primary comp
- primary_comp_id = firstID;
- // Set the default item id to the first component id
- packet->setDataByName("primary_item_selected", 1);
- packet->setDataByName("primary_default_selected_id", firstID);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID(firstID);
- if (item)
- packet->setDataByName("primary_selected_item_qty", min((int8)1, (int8)item->details.count));
- // Reset the variables we will reuse
- i = 0;
- firstID = 0;
- item = 0;
- }
- else {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Recipe has no primary component");
- return;
- }
- // Check to see if we have build components (slot = 1 - 4)
- int8 total_build_components = 0;
- if (recipe->components.count(1) > 0)
- total_build_components++;
- if (recipe->components.count(2))
- total_build_components++;
- if (recipe->components.count(3))
- total_build_components++;
- if (recipe->components.count(4))
- total_build_components++;
- if (total_build_components > 0) {
- packet->setArrayLengthByName("num_build_components", total_build_components);
- for (int8 index = 0; index < 4; index++) {
- if (recipe->components.count(index + 1) == 0)
- continue;
- packet->setArrayDataByName("build_slot", index, index);
- vector<int32> rc = recipe->components[index + 1];
- packet->setSubArrayLengthByName("num_build_choices", rc.size(), index);
- for (itr = rc.begin(); itr != rc.end(); itr++, i++) {
- if (firstID == 0)
- firstID = *itr;
- item = master_item_list.GetItem(*itr);
-
- packet->setSubArrayDataByName("build_component", item->name.c_str(), index, i);
- packet->setSubArrayDataByName("build_item_id", (*itr), index, i);
- packet->setSubArrayDataByName("build_icon", item->details.icon, index, i);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID((*itr));
- if (item)
- packet->setSubArrayDataByName("build_total_quantity", item->details.count, index, i);
- }
- // Set the default item id to the first component id
- packet->setArrayDataByName("build_item_selected", 1, index);
- packet->setArrayDataByName("build_selected_item_id", firstID, index);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID(firstID);
- int8 qty = 0;
- if (item) {
- qty = (int8)item->details.count;
- if (qty > 0 && firstID == primary_comp_id)
- qty -= 1;
- }
- if (index == 0) {
- packet->setArrayDataByName("build_title", recipe->GetBuild1ComponentTitle(), index);
- packet->setArrayDataByName("build_qty", recipe->GetBuild1ComponentQuantity(), index);
- if (item)
- packet->setArrayDataByName("build_selected_item_qty", min(qty, recipe->GetBuild1ComponentQuantity()), index);
- }
- else if (index == 1) {
- packet->setArrayDataByName("build_title", recipe->GetBuild2ComponentTitle(), index);
- packet->setArrayDataByName("build_qty", recipe->GetBuild2ComponentQuantity(), index);
- if (item)
- packet->setArrayDataByName("build_selected_item_qty", min(qty, recipe->GetBuild2ComponentQuantity()), index);
- }
- else if (index == 2) {
- packet->setArrayDataByName("build_title", recipe->GetBuild3ComponentTitle(), index);
- packet->setArrayDataByName("build_qty", recipe->GetBuild3ComponentQuantity(), index);
- if (item)
- packet->setArrayDataByName("build_selected_item_qty", min(qty, recipe->GetBuild3ComponentQuantity()), index);
- }
- else {
- packet->setArrayDataByName("build_title", recipe->GetBuild4ComponentTitle(), index);
- packet->setArrayDataByName("build_qty", recipe->GetBuild4ComponentQuantity(), index);
- if (item)
- packet->setArrayDataByName("build_selected_item_qty", min(qty, recipe->GetBuild4ComponentQuantity()), index);
- }
- // Reset the variables we will reuse
- i = 0;
- firstID = 0;
- item = 0;
- }
- }
- // Check to see if we have a fuel component (slot = 5)
- if (recipe->components.count(5) > 0) {
- vector<int32> rc = recipe->components[5];
- packet->setArrayLengthByName("num_fuel_choices", rc.size());
- for (itr = rc.begin(); itr != rc.end(); itr++, i++) {
- if (firstID == 0)
- firstID = *itr;
- item = master_item_list.GetItem(*itr);
- packet->setArrayDataByName("fuel_component", item->name.c_str(), i);
- packet->setArrayDataByName("fuel_item_id", (*itr), i);
- packet->setArrayDataByName("fuel_icon", item->details.icon, i);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID((*itr));
- if (item)
- packet->setArrayDataByName("fuel_total_quantity", item->details.count, i);
- }
- // Set the default item id to the first component id
- packet->setDataByName("fuel_selected_item_id", firstID);
- packet->setDataByName("fuel_item_selected", 1);
- item = 0;
- item = client->GetPlayer()->item_list.GetItemFromID(firstID);
- if (item)
- packet->setDataByName("fuel_selected_item_qty", min(recipe->GetFuelComponentQuantity(), (int8)item->details.count));
- packet->setDataByName("fuel_title",recipe->GetFuelComponentTitle());
- packet->setDataByName("fuel_qty",recipe->GetFuelComponentQuantity());
- // Reset the variables we will reuse
- i = 0;
- firstID = 0;
- item = 0;
- }
- else {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Recipe has no fuel component");
- return;
- }
- packet->setDataByName("unknown1", recipeID);
- packet->setDataByName("unknown8", 1); // Possible array for amount you can craft
- packet->setDataByName("unknown8", 1, 1); // amounts you can craft
- //packet->PrintPacket();
- // Send the packet
- client->QueuePacket(packet->serialize());
- safe_delete(packet);
- }
- void ClientPacketFunctions::SendItemCreationUI(Client* client, Recipe* recipe) {
- // Check for valid recipe
- if (!recipe) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Recipe = null in ClientPacketFunctions::SendItemCreationUI()");
- return;
- }
- // Load the packet
- PacketStruct* packet = configReader.getStruct("WS_ShowItemCreation", client->GetVersion());
- if (!packet) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipes", "Error loading WS_ShowItemCreation in ClientPacketFunctions::SendItemCreationUI()");
- return;
- }
- int16 item_version = GetItemPacketType(packet->GetVersion());
- Item* item = 0;
- RecipeProducts* rp = 0;
- packet->setDataByName("max_possible_durability", 1000);
- packet->setDataByName("max_possible_progress", 1000);
- // All the packets I have looked at these unknowns are always the same
- // so hardcoding them until they are identified.
- packet->setDataByName("unknown2", 1045220557, 0);
- packet->setDataByName("unknown2", 1061997773, 1);
- // Highest stage the player has been able to complete
- // TODO: store this for the player, for now use 0 (none known)
- packet->setDataByName("progress_levels_known", client->GetPlayer()->GetRecipeList()->GetRecipe(recipe->GetID())->GetHighestStage());
- packet->setArrayLengthByName("num_process", 4);
- for (int8 i = 0; i < 4; i++) {
- // Don't like this code but need to change the IfVariableNotSet value on unknown3 element
- // to point to the currect progress_needed
- vector<DataStruct*> dataStructs = packet->GetDataStructs();
- vector<DataStruct*>::iterator itr;
- for (itr = dataStructs.begin(); itr != dataStructs.end(); itr++) {
- DataStruct* data = *itr;
- char tmp[20] = {0};
- sprintf(tmp,"_%i",i);
- string name = "unknown3";
- name.append(tmp);
- if (strcmp(data->GetName(), name.c_str()) == 0) {
- name = "progress_needed";
- name.append(tmp);
- data->SetIfNotSetVariable(name.c_str());
- }
- }
- if (i == 1)
- packet->setArrayDataByName("progress_needed", 400, i);
- else if (i == 2)
- packet->setArrayDataByName("progress_needed", 600, i);
- else if (i == 3)
- packet->setArrayDataByName("progress_needed", 800, i);
- // get the product for this stage, if none found default to fuel
- if (recipe->products.count(i) > 0)
- rp = recipe->products[i];
- if (!rp) {
- rp = new RecipeProducts;
- rp->product_id = recipe->components[5].front();
- rp->product_qty = recipe->GetFuelComponentQuantity();
- rp->byproduct_id = 0;
- rp->byproduct_qty = 0;
- recipe->products[i] = rp;
- }
- item = master_item_list.GetItem(rp->product_id);
- if (!item) {
- LogWrite(TRADESKILL__ERROR, 0, "Recipe", "Error loading item (%u) in ClientPacketFunctions::SendItemCreationUI()", rp->product_id);
- return;
- }
- packet->setArrayDataByName("item_name", item->name.c_str(), i);
- packet->setArrayDataByName("item_icon", item->details.icon, i);
- if(client->GetVersion() < 860)
- packet->setItemArrayDataByName("item", item, client->GetPlayer(), i, 0, -1);
- else if (client->GetVersion() < 1193)
- packet->setItemArrayDataByName("item", item, client->GetPlayer(), i);
- else
- packet->setItemArrayDataByName("item", item, client->GetPlayer(), i, 0, 2);
- if (rp->byproduct_id > 0) {
- item = 0;
- item = master_item_list.GetItem(rp->byproduct_id);
- if (item) {
- packet->setArrayDataByName("item_byproduct_name", item->name.c_str(), i);
- packet->setArrayDataByName("item_byproduct_icon", item->details.icon, i);
- }
- }
-
- packet->setArrayDataByName("packettype", item_version, i);
- packet->setArrayDataByName("packetsubtype", 0xFF, i);
- item = 0;
- rp = 0;
- }
- packet->setDataByName("product_progress_needed", 1000);
- rp = recipe->products[4];
- item = master_item_list.GetItem(rp->product_id);
- packet->setDataByName("product_item_name", item->name.c_str());
- packet->setDataByName("product_item_icon", item->details.icon);
- if(client->GetVersion() < 860)
- packet->setItemByName("product_item", item, client->GetPlayer(), 0, -1);
- else if (client->GetVersion() < 1193)
- packet->setItemByName("product_item", item, client->GetPlayer());
- else
- packet->setItemByName("product_item", item, client->GetPlayer(), 0, 2);
- //packet->setItemByName("product_item", item, client->GetPlayer());
- if (rp->byproduct_id > 0) {
- item = 0;
- item = master_item_list.GetItem(rp->byproduct_id);
- if (item) {
- packet->setDataByName("product_byproduct_name", item->name.c_str());
- packet->setDataByName("product_byproduct_icon", item->details.icon);
- }
- }
- packet->setDataByName("packettype", item_version);
- packet->setDataByName("packetsubtype", 0xFF);
- // Start of basic work to get the skills to show on the tradeskill window
- // not even close to accurate but skills do get put on the ui
- int8 index = 0;
- int8 size = 0;
- vector<int32>::iterator itr;
- vector<int32> spells = client->GetPlayer()->GetSpellBookSpellIDBySkill(recipe->GetTechnique());
- for (itr = spells.begin(); itr != spells.end(); itr++) {
- size++;
- Spell* spell = master_spell_list.GetSpell(*itr,1);
- if (size > 6) {
- // only 6 slots for skills on the ui
- break;
- }
- packet->setDataByName("skill_id", *itr ,spell->GetSpellData()->ts_loc_index -1);
- }
- EQ2Packet* outapp = packet->serialize();
- //DumpPacket(outapp);
- client->QueuePacket(outapp);
- safe_delete(packet);
- }
- void ClientPacketFunctions::StopCrafting(Client* client) {
- client->QueuePacket(new EQ2Packet(OP_StopItemCreationMsg, 0, 0));
- }
- void ClientPacketFunctions::CounterReaction(Client* client, bool countered) {
- PacketStruct* packet = configReader.getStruct("WS_TSEventReaction", client->GetVersion());
- if (packet) {
- packet->setDataByName("counter_reaction", countered ? 1 : 0);
- client->QueuePacket(packet->serialize());
- }
- safe_delete(packet);
- }
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