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- --[[
- Script Name : Favors.lua
- Script Purpose : Handles the quest, "Favors"
- Script Author : Shatou
- Script Date : 1/10/2020
- Script Notes :
- Zone : Forest Ruins
- Quest Giver : Lieutenant Germain
- Preceded by : News for Germain
- Followed by : Returning to the Disturbance
- --]]
- local FAVORS_QUEST_ID = 521
- local POKO_ZING_ID = 1960003
- local LIEUTENAT_GERMAIN_ID = 1960005
- local A_FALLEN_BRANCH_ID = 1960178
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with Poko Zing and have him analyze the leaf sample I gathered.", 1, "Lieutenant Germain has asked that I speak with Poko Zing to get the leaf analyzed.", 2098, POKO_ZING_ID)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have spoken with Poko Zing.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken with Poko Zing.")
- AddQuestStep(Quest, 2, "I need some samples of the rubble from the ruins.", 4, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 11729)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
-
- AddQuestStepHarvest(Quest, 3, "I need to collect a bark sample from one of the trees south of the river and outside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
-
- AddQuestStepHarvest(Quest, 4, "I need to collect a bark sample from one of the trees north of the river and outside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
-
- AddQuestStepHarvest(Quest, 5, "I need to collect a bark sample from one of the trees south of the river and inside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
-
- AddQuestStepHarvest(Quest, 6, "I need to collect a bark sample from one of the trees north of the river and inside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
-
-
-
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have collected some rubble.")
- CheckProgress(Quest, QuestGiver, Player)
- --AddQuestStepHarvest(Quest, 3, "I need to collect a bark sample from one of the trees south of the river and outside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- --AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
-
- --AddQuestStepHarvest(Quest, 4, "I need to collect a bark sample from one of the trees north of the river and outside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- --AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
-
- --AddQuestStepHarvest(Quest, 5, "I need to collect a bark sample from one of the trees south of the river and inside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- --AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
-
- --AddQuestStepHarvest(Quest, 6, "I need to collect a bark sample from one of the trees north of the river and inside the ruins.", 1, 100, "Poko has agreed to help, but has asked that I do a favor for him.", 834, A_FALLEN_BRANCH_ID)
- --AddQuestStepCompleteAction(Quest, 6, "Step6Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, FAVORS_QUEST_ID, 3) and QuestStepIsComplete(Player, FAVORS_QUEST_ID, 4) and QuestStepIsComplete(Player, FAVORS_QUEST_ID, 5) and QuestStepIsComplete(Player, FAVORS_QUEST_ID, 6) then
- UpdateQuestTaskGroupDescription(Quest, 2, "I have collected what Poko has asked for.")
- AddQuestStepChat(Quest, 7, "I need to return to Poko Zing.", 1, "I need to return to Poko Zing now that I have collected all that he has asked for.", 11, POKO_ZING_ID)
- AddQuestStepCompleteAction(Quest, 7, "Step7Complete")
- end
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have collected a bark sample from one of the trees south of the river and outside the ruins.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have collected a bark sample from one of the trees north of the river and outside the ruins.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have collected a bark sample from one of the trees south of the river and inside the ruins.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step6Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 6, "I have collected a bark sample from one of the trees north of the river and inside the ruins.")
-
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step7Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 7, "I have spoken with Poko Zing.")
- AddQuestStepChat(Quest, 8, "I need to speak with Lieutenant Germain again.", 1, "I need to return to Poko Zing now that I have collected all that he has asked for.", 11, LIEUTENAT_GERMAIN_ID)
- AddQuestStepCompleteAction(Quest, 8, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 8, "I have spoken with Lieutenant Germain.")
- UpdateQuestTaskGroupDescription(Quest, 3, "I have spoken with Poko Zing.")
- UpdateQuestDescription(Quest, "I collected the rubble and bark samples as Poko asked. His findings regarding the leaf suggest that it has been magically altered to hide something.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- Step6Complete(Quest, QuestGiver, Player)
- elseif Step == 7 then
- Step7Complete(Quest, QuestGiver, Player)
- elseif Step == 8 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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