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- --[[
- Script Name : soothsayertabina.lua
- Script Purpose : Waypoint Path for soothsayertabina.lua
- Script Author : Devn00b
- Script Date : 04/09/2020 01:54:12 AM
- Script Notes : Locations collected from Live
- Note: Added class specific callout - Dorbin 4/15/2022
- --]]
- local FIGHTER = 1
- local WARRIOR =2
- local GUARDIAN= 3
- local BERSERKER = 4
- local BRAWLER = 5
- local MONK = 6
- local BRUISER= 7
- local CRUSADER = 8
- local SHADOWKNIGHT = 9
- local PALADIN = 10
- local PRIEST = 11
- local CLERIC = 12
- local TEMPLAR = 13
- local INQUISITOR = 14
- local DRUID = 15
- local WARDEN = 16
- local FURY = 17
- local SHAMAN = 18
- local MYSTIC = 19
- local DEFILER = 20
- local MAGE = 21
- local SORCERER = 22
- local WIZARD = 23
- local WARLOCK = 24
- local ENCHANTER = 25
- local ILLUSIONIST = 26
- local COERCER = 27
- local SUMMONER = 28
- local CONJUROR = 29
- local NECROMANCER = 30
- local SCOUT = 31
- local ROGUE = 32
- local SWASHBUCKLER = 33
- local BRIGAND = 34
- local BARD = 35
- local TROUBADOR = 36
- local DIRGE = 37
- local PREDATOR = 38
- local RANGER = 39
- local ASSASSIN = 40
- local ANIMALIST = 41
- local BEASTLORD = 42
- local SHAPER = 43
- local CHANNELER = 44
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 8, "InRange", "LeaveRange")
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- Seer(NPC,Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn) --Quest Callout
- if math.random(1, 100) <= 25 then
- FaceTarget(NPC, Spawn)
- SeerShout(NPC, Spawn)
- end
- end
- function Seer(NPC,Spawn)
- choice = math.random(1,2)
- FaceTarget(NPC, Spawn)
- if choice ==1 then
- PlayFlavor(NPC, "","", "ponder", 0, 0, Spawn)
- else
-
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_scout_gf_a250f41f.mp3","Stealth, guile, and brovado shall follow you on your path to greatness.", "orate", 3335989969, 3601217765, Spawn)
-
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_mage_gf_f18445ae.mp3","Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "orate", 2143349270, 291509869, Spawn)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_priest_gf_5c80506d.mp3","Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "orate", 1603654197, 361421551, Spawn)
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 2750782728, 2274979632, Spawn)
- end
- end
- end
- function SeerShout(NPC,Spawn)
- if GetClass(Spawn)==SCOUT or GetClass(Spawn)==ROGUE or GetClass(Spawn)==SWASHBUCKLER or GetClass(Spawn)==BRIGAND or GetClass(Spawn)==BARD or GetClass(Spawn)==TROUBADOR or GetClass(Spawn)==DIRGE or GetClass(Spawn)==PREDATOR or GetClass(Spawn)==RANGER or GetClass(Spawn)==ASSASSIN or GetClass(Spawn)==ANIMALIST or GetClass(Spawn)==BEASTLORD or GetClass(Spawn)==SHAPER or GetClass(Spawn)==CHANNELER then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_scout_gf_a250f41f.mp3","Stealth, guile and brovado shall follow you on your path to greatness.", "orate", 3335989969, 3601217765, Spawn)
-
- elseif GetClass(Spawn)==MAGE or GetClass(Spawn)==SORCERER or GetClass(Spawn)==WIZARD or GetClass(Spawn)==WARLOCK or GetClass(Spawn)==ENCHANTER or GetClass(Spawn)==ILLUSIONIST or GetClass(Spawn)==COERCER or GetClass(Spawn)==SUMMONER or GetClass(Spawn)==CONJUROR or GetClass(Spawn)==NECROMANCER then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_mage_gf_f18445ae.mp3","Clearly your intellect is your best asset. The world shall marvel at the wonders you control.", "orate", 2143349270, 291509869)
- elseif GetClass(Spawn)==CLERIC or GetClass(Spawn)==TEMPLAR or GetClass(Spawn)==INQUISITOR or GetClass(Spawn)==DRUID or GetClass(Spawn)==WARDEN or GetClass(Spawn)==FURY or GetClass(Spawn)==SHAMAN or GetClass(Spawn)==MYSTIC or GetClass(Spawn)==DEFILER or GetClass(Spawn)==PRIEST then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_priest_gf_5c80506d.mp3","Your spirit is strong, as is your faith. You shall move more than mountains, you shall move souls.", "orate", 1603654197, 361421551)
- elseif GetClass(Spawn)==FIGHTER or GetClass(Spawn)==WARRIOR or GetClass(Spawn)==GUARDIAN or GetClass(Spawn)==BERSERKER or GetClass(Spawn)==BRAWLER or GetClass(Spawn)==MONK or GetClass(Spawn)==BRUISER or GetClass(Spawn)==CRUSADER or GetClass(Spawn)==SHADOWKNIGHT or GetClass(Spawn)==PALADIN then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_seer/ft/eco/good/human_eco_good_seer_fighter_gf_544e4a58.mp3","Epic battles await your future, but the strength of your arm shall tame them all!", "orate", 2750782728, 2274979632)
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 797.49, -23.26, 98.44, 2, 30)
- MovementLoopAddLocation(NPC, 798.15, -23.26, 107.18, 2, 20)
- MovementLoopAddLocation(NPC, 805.71, -23.32, 107.4, 2, 0)
- MovementLoopAddLocation(NPC, 807.27, -23.33, 99.33, 2, 0)
- MovementLoopAddLocation(NPC, 819.55, -23.34, 64.6, 2, 0)
- MovementLoopAddLocation(NPC, 814.05, -23.27, 61.7, 2, 0)
- MovementLoopAddLocation(NPC, 809.61, -23.27, 62.88, 2, 0)
- MovementLoopAddLocation(NPC, 808.99, -23.27, 63.88, 2, 0)
- MovementLoopAddLocation(NPC, 809.29, -23.24, 66.71, 2, 0)
- MovementLoopAddLocation(NPC, 806.88, -23.27, 74, 2, 0)
- MovementLoopAddLocation(NPC, 798.86, -20.27, 69.6, 2, 0)
- MovementLoopAddLocation(NPC, 803.77, -17.27, 60.15, 2, 0)
- MovementLoopAddLocation(NPC, 809.55, -17.27, 51.81, 2, 0)
- MovementLoopAddLocation(NPC, 803.01, -17.27, 62.37, 2, 0)
- MovementLoopAddLocation(NPC, 798.64, -20.27, 68.82, 2, 0)
- MovementLoopAddLocation(NPC, 799.61, -20.27, 69.98, 2, 0)
- MovementLoopAddLocation(NPC, 806.66, -23.27, 73.81, 2, 0)
- MovementLoopAddLocation(NPC, 809.86, -23.24, 67.32, 2, 0)
- MovementLoopAddLocation(NPC, 813.33, -23.27, 65.58, 2, 0)
- MovementLoopAddLocation(NPC, 815.09, -23.27, 62.05, 2, 0)
- MovementLoopAddLocation(NPC, 820.09, -23.33, 64.4, 2, 0)
- MovementLoopAddLocation(NPC, 831.65, -23.33, 43.01, 2, 0)
- MovementLoopAddLocation(NPC, 835.95, -23.31, 41.23, 2, 0)
- MovementLoopAddLocation(NPC, 856.03, -25.25, 38.54, 2, 0)
- MovementLoopAddLocation(NPC, 860.98, -25.43, 37.91, 2, 0)
- MovementLoopAddLocation(NPC, 861.98, -25.43, 24.43, 2, 0)
- MovementLoopAddLocation(NPC, 848.36, -25.47, 14.77, 2, 0)
- MovementLoopAddLocation(NPC, 832.3, -25.43, -11.42, 2, 0)
- MovementLoopAddLocation(NPC, 835.61, -25.43, -23.7, 2, 0)
- MovementLoopAddLocation(NPC, 867.36, -25.46, -33.22, 2, 0)
- MovementLoopAddLocation(NPC, 875.66, -25.47, -32.07, 2, 0)
- MovementLoopAddLocation(NPC, 882.76, -25.46, -29.24, 2, 0)
- MovementLoopAddLocation(NPC, 897.46, -25.46, -19.43, 2, 0)
- MovementLoopAddLocation(NPC, 889.44, -25.35, -46.95, 2, 0)
- MovementLoopAddLocation(NPC, 882.31, -25.45, -54.72, 2, 0)
- MovementLoopAddLocation(NPC, 877.78, -25.49, -56.75, 2, 0)
- MovementLoopAddLocation(NPC, 874.21, -25.46, -58.26, 2, 0)
- MovementLoopAddLocation(NPC, 841.61, -25.46, -58.23, 2, 0)
- MovementLoopAddLocation(NPC, 812.05, -20.4, -58.23, 2, 0)
- MovementLoopAddLocation(NPC, 805.57, -20.4, -58.35, 2, 0)
- MovementLoopAddLocation(NPC, 791.84, -21.11, -57.67, 2, 0)
- MovementLoopAddLocation(NPC, 775.18, -20.64, -24.61, 2, 30)
- MovementLoopAddLocation(NPC, 791.84, -21.11, -57.67, 2, 0)
- MovementLoopAddLocation(NPC, 805.57, -20.4, -58.35, 2, 0)
- MovementLoopAddLocation(NPC, 812.05, -20.4, -58.23, 2, 0)
- MovementLoopAddLocation(NPC, 841.61, -25.46, -58.23, 2, 0)
- MovementLoopAddLocation(NPC, 874.21, -25.46, -58.26, 2, 0)
- MovementLoopAddLocation(NPC, 877.78, -25.49, -56.75, 2, 0)
- MovementLoopAddLocation(NPC, 882.31, -25.45, -54.72, 2, 0)
- MovementLoopAddLocation(NPC, 889.44, -25.35, -46.95, 2, 0)
- MovementLoopAddLocation(NPC, 897.46, -25.46, -19.43, 2, 0)
- MovementLoopAddLocation(NPC, 882.76, -25.46, -29.24, 2, 0)
- MovementLoopAddLocation(NPC, 875.66, -25.47, -32.07, 2, 0)
- MovementLoopAddLocation(NPC, 867.36, -25.46, -33.22, 2, 0)
- MovementLoopAddLocation(NPC, 835.61, -25.43, -23.7, 2, 0)
- MovementLoopAddLocation(NPC, 832.3, -25.43, -11.42, 2, 0)
- MovementLoopAddLocation(NPC, 848.36, -25.47, 14.77, 2, 0)
- MovementLoopAddLocation(NPC, 861.98, -25.43, 24.43, 2, 0)
- MovementLoopAddLocation(NPC, 860.98, -25.43, 37.91, 2, 0)
- MovementLoopAddLocation(NPC, 856.03, -25.25, 38.54, 2, 0)
- MovementLoopAddLocation(NPC, 835.95, -23.31, 41.23, 2, 0)
- MovementLoopAddLocation(NPC, 831.65, -23.33, 43.01, 2, 0)
- MovementLoopAddLocation(NPC, 820.09, -23.33, 64.4, 2, 0)
- MovementLoopAddLocation(NPC, 815.09, -23.27, 62.05, 2, 0)
- MovementLoopAddLocation(NPC, 813.33, -23.27, 65.58, 2, 0)
- MovementLoopAddLocation(NPC, 809.86, -23.24, 67.32, 2, 0)
- MovementLoopAddLocation(NPC, 806.66, -23.27, 73.81, 2, 0)
- MovementLoopAddLocation(NPC, 799.61, -20.27, 69.98, 2, 0)
- MovementLoopAddLocation(NPC, 798.64, -20.27, 68.82, 2, 0)
- MovementLoopAddLocation(NPC, 803.01, -17.27, 62.37, 2, 0)
- MovementLoopAddLocation(NPC, 809.55, -17.27, 51.81, 2, 0)
- MovementLoopAddLocation(NPC, 803.77, -17.27, 60.15, 2, 0)
- MovementLoopAddLocation(NPC, 798.86, -20.27, 69.6, 2, 0)
- MovementLoopAddLocation(NPC, 806.88, -23.27, 74, 2, 0)
- MovementLoopAddLocation(NPC, 809.29, -23.24, 66.71, 2, 0)
- MovementLoopAddLocation(NPC, 808.99, -23.27, 63.88, 2, 0)
- MovementLoopAddLocation(NPC, 809.61, -23.27, 62.88, 2, 0)
- MovementLoopAddLocation(NPC, 814.05, -23.27, 61.7, 2, 0)
- MovementLoopAddLocation(NPC, 819.55, -23.34, 64.6, 2, 0)
- MovementLoopAddLocation(NPC, 807.27, -23.33, 99.33, 2, 0)
- MovementLoopAddLocation(NPC, 805.71, -23.32, 107.4, 2, 0)
- MovementLoopAddLocation(NPC, 798.15, -23.26, 107.18, 2, 20)
- MovementLoopAddLocation(NPC, 797.49, -23.26, 98.44, 2, 30)
- end
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