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- /*
- EQ2Emulator: Everquest II Server Emulator
- Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
- This file is part of EQ2Emulator.
- EQ2Emulator is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- EQ2Emulator is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
- */
- #include "HeroicOp.h"
- #include "../../common/Log.h"
- #include "../Rules/Rules.h"
- extern MasterHeroicOPList master_ho_list;
- extern RuleManager rule_manager;
- HeroicOP::HeroicOP() {
- m_complete = 0;
- m_currentStage = 0;
- m_wheel = 0;
- m_target = 0;
- m_startTime = 0;
- m_totalTime = 0;
- m_shifted = false;
- for (int8 i = 0; i < 6; i++)
- countered[i] = 0;
- }
- HeroicOP::~HeroicOP() {
- starters.clear();
- }
- void HeroicOP::SetWheel(HeroicOPWheel* val) {
- if (!m_wheel)
- m_wheel = val;
- else
- LogWrite(SPELL__ERROR, 0, "HO", "Attempted to set the wheel on a heroic op with a wheel already set");
- }
- void HeroicOP::SetTarget(int32 val) {
- m_target = val;
- }
- bool HeroicOP::UpdateHeroicOP(int16 icon) {
- bool ret = false;
- vector<HeroicOPStarter*>::iterator itr;
- vector<HeroicOPStarter*> temp;
- HeroicOPStarter* starter = 0;
- LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, wheel exists: %u, looking for icon %u", m_currentStage, m_wheel ? 1 : 0, icon);
- // If no wheel is set we are dealing with a starter chain still.
- if (!m_wheel) {
- // Loop through the starter chains
- for (itr = starters.begin(); itr != starters.end(); itr++) {
- starter = *itr;
- // See if the icon matches the ability at our current stage, if not add it to a list to be removed
- if (starter->abilities[m_currentStage] == icon)
- ret = true;
- else
- temp.push_back(*itr);
- }
-
- if (ret) {
- // ret = true so we had a match, first thing to do is remove those that didn't match
- vector<HeroicOPStarter*>::iterator remove_itr;
- for (remove_itr = temp.begin(); remove_itr != temp.end(); remove_itr++)
- {
- std::vector<HeroicOPStarter*>::iterator it = std::find(starters.begin(), starters.end(), *remove_itr);
- starters.erase(it);
- }
- // now advance the current stage
- m_currentStage++;
-
- // Temp pointer to hold the completed chain, if any
- HeroicOPStarter* complete_starter = 0;
- // now loop through those that are left and check the next stage abilities for a 0xFFFF
- for (itr = starters.begin(); itr != starters.end(); itr++) {
- starter = *itr;
- // Found one that is 0xFFFF, means the starter chain is done, get a wheel and reset the stage to 0
- if ((starter->abilities[m_currentStage] == 0xFFFF)) {
- LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, starter reset (new stage 0)", m_currentStage);
- // reset the stage
- ResetStage();
- // geth the wheel
- m_wheel = master_ho_list.GetWheel(starter);
- // store the starter chain that is completed
- complete_starter = starter;
- // set the start time to now
- SetStartTime(Timer::GetCurrentTime2());
- // set the total time to complete the real to was the admin set in rules (default 10.0f)
- SetTotalTime(rule_manager.GetGlobalRule(R_Zone, HOTime)->GetFloat());
- // We set a wheel so we are done, kill the loop
- break;
- }
- }
- // Check to see if the completed start chain pointer was set
- if (complete_starter) {
- LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, complete_starter set", m_currentStage);
- // clear the starter list
- starters.clear();
- // add the completed starter back in, we do this in case we need this starter again we can just do starters.at(0), for example shifting the wheel
- starters.push_back(complete_starter);
- }
- }
- }
- else {
- LogWrite(SPELL__DEBUG, 0, "HO", "Current Stage %u, wheel order: %u", m_currentStage, m_wheel->order);
- // Wheel was set so we need to check the order it needs to be completed in.
- if (m_wheel->order == 0) {
- // No order
- // Flag used to see if we can shift the wheel
- bool can_shift = true;
- // Check the icons and flag the ability as countered if there is a match
- for (int8 i = 0; i < 6; i++) {
- if (countered[i] == 1) {
- // progress made on this wheel so we can't shift it
- can_shift = false;
- }
- if (m_wheel->abilities[i] == icon) {
- countered[i] = 1;
- ret = true;
- }
- }
- if (ret) {
- // As we found a match lets loop through to see if we completed the ho
- bool finished = true;
- for (int8 i = 0; i < 6; i++) {
- // if the ability is not 0xFFFF and countered is 0 then we still have more to go
- if (m_wheel->abilities[i] != 0xFFFF && countered[i] == 0) {
- finished = false;
- break;
- }
- }
- // is we finished the ho set the complete flag
- if (finished)
- SetComplete(2);
- }
- if (!ret && can_shift && m_wheel->shift_icon == icon) {
- // can shift, icon matched shift icon, and no progress made
- ret = ShiftWheel();
- }
- }
- else {
- // In order
- // Check to see if we can shift the wheel
- if (countered[0] == 0 && icon == m_wheel->shift_icon) {
- // Can only shift the icon if nothing has completed yet (countered[0] = 0)
- ret = ShiftWheel();
- }
- // Check the current stage and compare it to the icon
- else if (m_wheel->abilities[m_currentStage] == icon) {
- // Is a match so flag this stage as done
- countered[m_currentStage] = 1;
- // Advance the stage
- m_currentStage++;
- // Set the return value to true
- ret = true;
- // Check the next stage, if it is over 6 or equal to 0xFFFF flag the HO as complete
- if (m_currentStage > 6 || m_wheel->abilities[m_currentStage] == 0xFFFF)
- SetComplete(2);
- }
- }
- }
- return ret;
- }
- void HeroicOP::AddStarterChain(HeroicOPStarter* starter) {
- starters.push_back(starter);
- }
- bool HeroicOP::ShiftWheel() {
- // Can only shift once so if we already have return out
- if (HasShifted())
- return false;
- // Clear the wheel
- m_wheel = 0;
- // Get a new Wheel
- SetWheel(master_ho_list.GetWheel(starters.at(0)));
- // Set the ho as shifted
- m_shifted = true;
- return true;
- }
- MasterHeroicOPList::MasterHeroicOPList() {
- }
- MasterHeroicOPList::~MasterHeroicOPList() {
- map<int8, map<HeroicOPStarter*, vector<HeroicOPWheel*> > >::iterator itr;
- map<HeroicOPStarter*, vector<HeroicOPWheel*> >::iterator itr2;
- vector<HeroicOPWheel*>::iterator itr3;
- vector<HeroicOPStarter*> temp;
- vector<HeroicOPStarter*>::iterator itr4;
- // loop through the m_hoList to delete the pointers
- for (itr = m_hoList.begin(); itr != m_hoList.end(); itr++) {
- // loop through the second map of the m_hoList
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
- // loop through the vector of the second map and delete the pointers
- for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++)
- safe_delete(*itr3);
- // clear the vector
- itr2->second.clear();
- // put the starter in a temp list to delete later
- temp.push_back(itr2->first);
- }
- // clear the seond map
- itr->second.clear();
- }
- // clear the m_hoList
- m_hoList.clear();
- // Delete the starters
- for (itr4 = temp.begin(); itr4 != temp.end(); itr4++)
- safe_delete(*itr4);
- // clear the temp vector
- temp.clear();
- }
- void MasterHeroicOPList::AddStarter(int8 start_class, HeroicOPStarter* starter) {
- if (m_hoList.count(start_class) == 0 || m_hoList[start_class].count(starter) == 0) {
- m_hoList[start_class][starter]; // This adds the starter with out giving it a vector of wheels yet.
- }
- }
- void MasterHeroicOPList::AddWheel(int32 starter_id, HeroicOPWheel* wheel) {
- map<int8, map<HeroicOPStarter*, vector<HeroicOPWheel*> > >::iterator itr;
- map<HeroicOPStarter*, vector<HeroicOPWheel*> >::iterator itr2;
- bool found = false;
- // Loop through the list and add the wheel to the correct starter
- for (itr = m_hoList.begin(); itr != m_hoList.end(); itr++) {
- for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
- if (itr2->first->id == starter_id) {
- // Found a match, add the wheel, set the flag to break the first loop, and break this loop
- itr2->second.push_back(wheel);
- found = true;
- break;
- }
- }
- // If we found a match break the first loop
- if (found)
- break;
- }
- // No match found give an error.
- if (!found)
- LogWrite(SPELL__DEBUG, 0, "HO", "Attempted to add a wheel to a starter (%u) that doesn't exsist", starter_id);
- }
- HeroicOP* MasterHeroicOPList::GetHeroicOP(int8 class_id) {
- if (m_hoList.count(class_id) == 0) {
- LogWrite(SPELL__ERROR, 0, "HO", "No HO's found for the given class (%i)", class_id);
- return 0;
- }
- map<HeroicOPStarter*, vector<HeroicOPWheel*> >::iterator itr;
- HeroicOP* ret = new HeroicOP();
- // Loop through the starters for this class and add them to the HO
- for (itr = m_hoList[class_id].begin(); itr != m_hoList[class_id].end(); itr++)
- ret->AddStarterChain(itr->first);
-
- return ret;
- }
- HeroicOPWheel* MasterHeroicOPList::GetWheel(HeroicOPStarter* starter) {
- if (!starter)
- return 0;
- if (m_hoList.count(starter->start_class) == 0) {
- LogWrite(SPELL__ERROR, 0, "HO", "Start class (%u) not found", starter->start_class);
- return 0;
- }
-
- if (m_hoList[starter->start_class].count(starter) == 0) {
- LogWrite(SPELL__ERROR, 0, "HO", "Wheel not found for the provided starter (%u)", starter->id);
- return 0;
- }
- int index = MakeRandomInt(0, m_hoList[starter->start_class][starter].size() - 1);
- if(index < m_hoList[starter->start_class][starter].size())
- return m_hoList[starter->start_class][starter].at(index);
- else
- LogWrite(SPELL__ERROR, 0, "HO", "Wheel index %u for heroic_ops starter ID %u NOT Found!! Wheel starter_class %u, wheel size: %u. Wheels that match starter_link_id -> Starter 'id' missing.", index, starter->id, starter->start_class, m_hoList[starter->start_class][starter].size());
-
- return nullptr;
- }
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