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- --[[
- Script Name : big_trouble_in_beggars_court.lua
- Script Purpose : Handles the quest, "Big Trouble in Beggar's Court"
- Script Author : torsten
- Script Date : 18.07.2022
- Script Notes :
- Zone : Beggar's Court
- Quest Giver : Alucius Valus
- Preceded by : Saving History
- Followed by : Tricking the Traitor
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to locate Durio and sell this package to him.", 1, "I need to sell a package to Durio for Alucius.", 11, 1370027)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I spoke with Durio and discovered Alucius has betrayed me.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I spoke with Durio and discovered Alucius is a traitor.")
- AddQuestStepChat(Quest, 2, "I will locate and deliver documents to Kaseo Volcatius.", 1, "I turn over the documents to the Freeport Militia.", 11, 1370057)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I turned over the documents to the Freeport Militia.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I turned over the documents to the Freeport Militia and was rewarded for my loyalty.")
- AddQuestStepChat(Quest, 3, "I should return to Alucius.", 1, "I should return to Alucius.", 11, 1370005)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "That snake Alucius was trying to sell off the fake documents I obtained for him earlier! I turned over the documents to a captain of the Freeport Militia as Durio suggested. Not only was I rewarded, but it felt good to be able to help Freeport and preserve the reputation of the Overlord.")
- GiveQuestReward(Quest, Player)
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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