Feepsin.lua 2.5 KB

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  1. --[[
  2. Script Name : SpawnScripts/Freeport/Feepsin.lua
  3. Script Author : Premierio015
  4. Script Date : 2020.08.21 04:08:08
  5. Script Purpose :
  6. :
  7. --]]
  8. QUEST = 575
  9. function spawn(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. if HasQuest(Spawn, QUEST) and GetQuestStep(Spawn, QUEST) == 5 then
  14. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1046.mp3", "", "", 0, 0, Spawn)
  15. local conversation = CreateConversation()
  16. AddConversationOption(conversation, "I won't keep you too long, but I do have a question. Have you heard anything about roekillik spies in our midst here in Freeport?", "dlg01")
  17. StartConversation(conversation, NPC, Spawn, "I'm sorry, I haven't got time to talk right now. I'm busy in my studies.")
  18. else
  19. PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_1_1046.mp3", "", "", 0, 0, Spawn)
  20. end
  21. end
  22. function dlg01(NPC, Spawn)
  23. FaceTarget(NPC, Spawn)
  24. local conversation = CreateConversation()
  25. AddConversationOption(conversation, "What makes you say that? We're inside the city walls!", "dlg02")
  26. StartConversation(conversation, NPC, Spawn, "Shh!! Don't say that too loud. They could be all around us! I must learn all I can about them before it's too late!")
  27. end
  28. function dlg02(NPC, Spawn)
  29. FaceTarget(NPC, Spawn)
  30. local conversation = CreateConversation()
  31. AddConversationOption(conversation, "Why do you think the roekillik have anything to do with it, though? We're in a large city. There's a number of reasons for any of those things." , "progress")
  32. StartConversation(conversation, NPC, Spawn, "That's what I would like to believe, too, but I'm beginning to change my mind. Something is going on... shadows in the streets, voices out of sight, and other ratonga just... disappearing.")
  33. end
  34. function progress(NPC, Spawn)
  35. FaceTarget(NPC, Spawn)
  36. SetStepComplete(Spawn, QUEST, 5)
  37. PlayAnimation(NPC, 12030)
  38. local conversation = CreateConversation()
  39. AddConversationOption(conversation, "Hmm... that is interesting. All right. I'll leave you to your studies. Farewell.")
  40. StartConversation(conversation, NPC, Spawn, "That's what I thought, too. I've seen some of the ratonga who have vanished. They come back days later, but they are different. A wildness in their eyes, a sinister sneer on their faces, mocking laughter in their voices. No, friend, I think it's much more than the normal goings-on in a big city.")
  41. end
  42. function respawn(NPC)
  43. end