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- --[[
- Script Name : SpawnScripts/IsleRefuge1/aGruttoothaggressor.lua
- Script Author : Dorbin
- Script Date : 2022.09.08 03:09:47
- Script Purpose :
- :
- --]]
- dofile("SpawnScripts/Generic/MonsterCallouts/BaseGoblin1.lua")
- require "SpawnScripts/Generic/NPCModule"
- function spawn(NPC, Spawn)
- NPCModule(NPC, Spawn)
- EmoteLoop(NPC,Spawn)
- SetTempVariable(NPC,"Update","false")
- end
- function hailed(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function casted_on(NPC, Spawn, SpellName) --Priests use minor heal if the deer is diseased. These deer will then give updates for scouts to scouts.
- if SpellName == 'Taunt' then
- if GetQuestStep(Spawn, 5739) ==1 then
- SetTempVariable(NPC,"Update","true")
- end
- end
- end
- --function aggro(NPC,Spawn)
- --if GetQuestStep(Spawn, 5739)==1 then
-
- function EmoteLoop(NPC,Spawn)
- if IsInCombat(NPC) == false then
- choice = MakeRandomInt(1,13)
- if choice == 1 then
- PlayFlavor(NPC, "", "", "neener", 0, 0, Spawn, 0)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "", "rude", 0, 0, Spawn, 0)
- elseif choice == 3 then
- PlayFlavor(NPC, "", "", "flirt", 0, 0, Spawn, 0)
- elseif choice == 4 then
- PlayFlavor(NPC, "", "", "woowoo", 0, 0, Spawn, 0)
- elseif choice == 5 then
- PlayFlavor(NPC, "", "", "shakefist", 0, 0, Spawn, 0)
- elseif choice == 6 then
- PlayFlavor(NPC, "", "", "flex", 0, 0, Spawn, 0)
- elseif choice == 7 then
- PlayFlavor(NPC, "", "", "cutthroat", 0, 0, Spawn, 0)
- elseif choice == 8 then
- PlayFlavor(NPC, "", "", "cackle", 0, 0, Spawn, 0)
- elseif choice == 9 then
- PlayFlavor(NPC, "", "", "feint", 0, 0, Spawn, 0)
- elseif choice == 10 then
- PlayFlavor(NPC, "", "", "squeal", 0, 0, Spawn, 0)
- elseif choice == 11 then
- PlayFlavor(NPC, "", "", "peer", 0, 0, Spawn, 0)
- elseif choice == 12 then
- PlayFlavor(NPC, "", "", "flirt", 0, 0, Spawn, 0)
- elseif choice == 13 then
- PlayFlavor(NPC, "", "", "square", 0, 0, Spawn, 0)
- end
- AddTimer(NPC,MakeRandomInt(7000,9000),"EmoteLoop")
- else
- AddTimer(NPC,MakeRandomInt(10000,11000),"EmoteLoop")
- end
- end
- local HealthCallout = false --REDUCES Half-Health Spam
- local CalloutTimer = false --REDUCES Callout Spam
- function ResetTimer(NPC) -- 7 SECOND PAUSE BETWEEN VOs
- SetTempVariable(NPC, "CalloutTimer", "false")
- end
-
- function Garbled(NPC,Player)
- local choice = MakeRandomInt(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_garbled_7e085e6a.mp3", "Hih hih hihaaaaaa gillysee beeeetahhh gim(laughing)", "", 1583213582, 800928147, Player, 20)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_garbled_4e60f28a.mp3", "Eetabee wazzah net hava see", "", 4121161455, 2862267020, Player, 20)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_garbled_27d93e2a.mp3", "Neeeh neeeeh vooooeee waddasee gai geee", "", 2062312678, 184868374, Player, 20)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_garbled_91577ded.mp3", "Kai leeza watawonga sooo beeta hee hee(laugh)", "", 1583842231, 4206667097, Player, 20)
- end
- end
- function aggro(NPC,Player)
- AddTimer(NPC,math.random(15000,30000),"FifteenCall",1,Player)
- SetTempVariable(NPC, "CalloutTimer", "false")
- if GetTempVariable(NPC, "CalloutTimer")== "false" and math.random(0,100) <=33 and IsPlayer(Player) then
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,10000,"ResetTimer")
- if not HasLanguage(Player,20 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_aggro_3e6d7bc3.mp3", "They want to kill us all! Charge!","", 1297886042, 938149593, Player, 20)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_aggro_b639fe0e.mp3", "Help! Help! Big ones coming!", "", 1606472655, 3222319850, Player, 20)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_aggro_c4b47779.mp3", "Attack! Attack! Kill everything!", "", 2914843599, 3201999114, Player, 20)
- end
- end
- end
- end
- function FifteenCall(NPC,Player)
- if IsAlive(NPC) and IsInCombat(NPC)==true and IsPlayer(Player)and GetTempVariable(NPC, "CalloutTimer")== "false" then
- if math.random(0,100)<=33 then
- SetTempVariable(NPC, "CalloutTimer", "true")
- AddTimer(NPC,10000,"ResetTimer")
- if not HasLanguage(Player,20 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_battle_fbf65c07.mp3", "Keep hitting till all fall down!", "", 3899483731, 1029218579, Player, 20)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_battle_m_5bc8ba22.mp3", "Use the stabbie not clubbie!", "", 3466675620, 350505655, Player, 20)
- end
- end
- end
- if IsAlive(NPC)then
- AddTimer(NPC,math.random(15000,30000),"FifteenCall",1,Player)
- end
- end
- end
- function victory(NPC,Player)
- if IsPlayer(Player)and not HasLanguage(Player,20 )then
- Garbled(NPC,Player)
- elseif IsPlayer(Player) and HasLanguage(Player,20 )then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_victory_f76bf039.mp3", "What I do now?", "", 3938448472, 456821246, Player, 20)
- end
- end
- function death(NPC,Spawn)
- if GetTempVariable(NPC, "CalloutTimer")== "false" and IsPlayer(Player) then
- if math.random(0,100)<=35 then
- if not HasLanguage(Player,20 )then
- Garbled(NPC,Player)
- else
- local choice = MakeRandomInt(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_death_a117394f.mp3", "We no can win, must flee!", "", 3582074720, 3132066359, Player, 20)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/goblin_base_1/ft/goblin/goblin_base_1_1_death_de31a5b3.mp3", "Run away! These ones too strong!", "", 45632181, 2602785034, Player, 20)
- end
- end
- end
- end
- if GetQuestStep(Spawn, 5739)==1 then
- if GetTempVariable(NPC,"Update")=="true" then
- AddStepProgress(Spawn,5739,1,1)
- else
- SendMessage(Spawn, "You must 'TAUNT' the Gruttooth aggressors if you wish to demonstrate your battle prowess.")
- SendPopUpMessage(Spawn, "You must 'TAUNT' the Gruttooth aggressors.",200, 200, 200)
- end
- end
- end
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