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- --[[
- Script Name : SpawnScripts/IsleRefuge1/aGruttoothguardLongPatril1.lua
- Script Author : LordPazuzu
- Script Date : 2022.09.07 08:09:36
- Script Purpose :
- :
- --]]
- function spawn(NPC)
- local Level = GetLevel(NPC)
- local level1 = 3
- local level2 = 4
- local difficulty1 = 6
- local hp1 = 75
- local power1 = 45
- local difficulty2 = 6
- local hp2 = 110
- local power2 = 55
- if Level == level1 then
- SpawnSet(NPC, "difficulty", difficulty1)
- SpawnSet(NPC, "hp", hp1)
- SpawnSet(NPC, "power", power1)
- elseif Level == level2
- then
- SpawnSet(NPC, "difficulty", difficulty2)
- SpawnSet(NPC, "hp", hp2)
- SpawnSet(NPC, "power", power2)
- end
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 215.84, -3.36, 141.45, 2, 0)
- MovementLoopAddLocation(NPC, 222.77, -4.69, 141.48, 2, 0)
- MovementLoopAddLocation(NPC, 242.84, -5.27, 133.04, 2, 0)
- MovementLoopAddLocation(NPC, 245.66, -5.28, 127.09, 2, 0)
- MovementLoopAddLocation(NPC, 245.37, -5.82, 122.26, 2, 0)
- MovementLoopAddLocation(NPC, 243.16, -6.85, 110.76, 2, 0)
- MovementLoopAddLocation(NPC, 243.73, -6.98, 102.48, 2, 0)
- MovementLoopAddLocation(NPC, 246.65, -7.23, 92.07, 2, 0)
- MovementLoopAddLocation(NPC, 248.62, -4.24, 59.52, 2, 0)
- MovementLoopAddLocation(NPC, 251.84, -4.13, 53.43, 2, 0)
- MovementLoopAddLocation(NPC, 252.44, -4.13, 47.5, 2, 0)
- MovementLoopAddLocation(NPC, 249.06, -4.12, 42.2, 2, 0)
- MovementLoopAddLocation(NPC, 244.14, -4.1, 36.62, 2, 0)
- MovementLoopAddLocation(NPC, 234.74, -4.06, 29.58, 2, 0)
- MovementLoopAddLocation(NPC, 232.08, -4.05, 24.86, 2, 0)
- MovementLoopAddLocation(NPC, 229.99, -4.04, 11.67, 2, 0)
- MovementLoopAddLocation(NPC, 230.1, -4.04, 8.51, 2, 0)
- MovementLoopAddLocation(NPC, 231.93, -4.05, 5.48, 2, 0)
- MovementLoopAddLocation(NPC, 236.08, -4.06, 1.04, 2, 0)
- MovementLoopAddLocation(NPC, 245.2, -4.09, -3.96, 2, 0)
- MovementLoopAddLocation(NPC, 255.09, -3.94, -5.09, 2, math.random(5,10))
- MovementLoopAddLocation(NPC, 255.09, -3.94, -5.09, 2, 0)
- MovementLoopAddLocation(NPC, 247.4, -4.1, -4.67, 2, 0)
- MovementLoopAddLocation(NPC, 237.02, -4.06, -0.27, 2, 0)
- MovementLoopAddLocation(NPC, 233.22, -4.01, 3.67, 2, 0)
- MovementLoopAddLocation(NPC, 230.16, -4.04, 9.28, 2, 0)
- MovementLoopAddLocation(NPC, 231.57, -4.05, 24.18, 2, 0)
- MovementLoopAddLocation(NPC, 233.93, -4.06, 28.12, 2, 0)
- MovementLoopAddLocation(NPC, 246.26, -4.11, 38.17, 2, 0)
- MovementLoopAddLocation(NPC, 252.16, -4.13, 46.81, 2, 0)
- MovementLoopAddLocation(NPC, 251.68, -4.13, 53.6, 2, 0)
- MovementLoopAddLocation(NPC, 249.25, -4.12, 57.49, 2, 0)
- MovementLoopAddLocation(NPC, 248.69, -4.5, 62.53, 2, 0)
- MovementLoopAddLocation(NPC, 246.69, -6.98, 84.92, 2, 0)
- MovementLoopAddLocation(NPC, 246.63, -7.23, 91.39, 2, 0)
- MovementLoopAddLocation(NPC, 243.49, -6.97, 103.01, 2, 0)
- MovementLoopAddLocation(NPC, 243.36, -6.67, 111.83, 2, 0)
- MovementLoopAddLocation(NPC, 246.05, -5.69, 123.22, 2, 0)
- MovementLoopAddLocation(NPC, 245.64, -5.28, 128.81, 2, 0)
- MovementLoopAddLocation(NPC, 243.24, -5.27, 132.73, 2, 0)
- MovementLoopAddLocation(NPC, 225.5, -5.2, 141.4, 2, 0)
- MovementLoopAddLocation(NPC, 215.84, -3.36, 141.45, 2, math.random(5,10))
- end
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