asawtoothshark.lua 31 KB

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  1. --[[
  2. Script Name : SpawnScripts/IsleRefuge1/asawtoothshark.lua
  3. Script Author : Dorbin
  4. Script Date : 2022.09.17 12:09:26
  5. Script Purpose :
  6. :
  7. --]]
  8. require "SpawnScripts/Generic/NPCModule"
  9. function spawn(NPC, Spawn)
  10. NPCModule(NPC, Spawn)
  11. waypoints(NPC)
  12. end
  13. function respawn(NPC)
  14. spawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. if GetSpawnLocationID(NPC)== 133775649 then
  18. MovementLoopAddLocation(NPC, -104.44, -11.65, 97.35, 2, math.random(10, 20))
  19. MovementLoopAddLocation(NPC, -114.3, -10.46, 95.34, 2, 0)
  20. MovementLoopAddLocation(NPC, -119.83, -10.33, 91.11, 2, 0)
  21. MovementLoopAddLocation(NPC, -126.02, -10.68, 89.71, 2, 0)
  22. MovementLoopAddLocation(NPC, -135.21, -10.45, 135.61, 2, 0)
  23. MovementLoopAddLocation(NPC, -140.76, -11.84, 147.83, 2, math.random(10, 20))
  24. MovementLoopAddLocation(NPC, -145.18, -12.38, 158.2, 2, 0)
  25. MovementLoopAddLocation(NPC, -152.33, -13.16, 183.61, 2, 0)
  26. MovementLoopAddLocation(NPC, -148.39, -13.6, 190.29, 2, math.random(10, 20))
  27. MovementLoopAddLocation(NPC, -149.75, -14.28, 184.92, 2, 0)
  28. MovementLoopAddLocation(NPC, -148.31, -14.61, 177.17, 2, 0)
  29. MovementLoopAddLocation(NPC, -137.66, -14.71, 161.16, 2, math.random(10, 20))
  30. MovementLoopAddLocation(NPC, -132.28, -12.99, 170.99, 2, 0)
  31. MovementLoopAddLocation(NPC, -125.93, -12.24, 171.58, 2, 0)
  32. MovementLoopAddLocation(NPC, -120.22, -11.92, 168.74, 2, 0)
  33. MovementLoopAddLocation(NPC, -102.65, -11.77, 157.27, 2, math.random(10, 20))
  34. MovementLoopAddLocation(NPC, -110.1, -11.29, 159.26, 2, 0)
  35. MovementLoopAddLocation(NPC, -124.23, -11.82, 164.03, 2, 0)
  36. MovementLoopAddLocation(NPC, -129.68, -11.72, 163, 12, math.random(10, 20))
  37. MovementLoopAddLocation(NPC, -130.68, -12.44, 144.51, 2, math.random(10, 20))
  38. MovementLoopAddLocation(NPC, -128.35, -11.99, 137.15, 2, 0)
  39. MovementLoopAddLocation(NPC, -126.04, -11.8, 126.82, 2, math.random(10, 20))
  40. MovementLoopAddLocation(NPC, -111.96, -11.78, 115.73, 2, math.random(10, 20))
  41. elseif GetSpawnLocationID(NPC)== 133775650 then
  42. MovementLoopAddLocation(NPC, -148.24, -14.67, 83.09, 2, math.random(10, 20))
  43. MovementLoopAddLocation(NPC, -146.62, -13.92, 86.24, 2, 0)
  44. MovementLoopAddLocation(NPC, -143.67, -13.46, 88.52, 2, 0)
  45. MovementLoopAddLocation(NPC, -130.79, -10.46, 91.97, 2, 0)
  46. MovementLoopAddLocation(NPC, -117.86, -10.64, 93.94, 2, 0)
  47. MovementLoopAddLocation(NPC, -112.53, -10.61, 89.55, 2, math.random(10, 20))
  48. MovementLoopAddLocation(NPC, -120.33, -10.61, 93.37, 2, 0)
  49. MovementLoopAddLocation(NPC, -130.86, -11.12, 95.66, 2, 0)
  50. MovementLoopAddLocation(NPC, -142.83, -12.52, 105.9, 2, 0)
  51. MovementLoopAddLocation(NPC, -147.3, -12.55, 112.73, 2, math.random(10, 20))
  52. MovementLoopAddLocation(NPC, -152.84, -12.41, 121.34, 2, math.random(10, 20))
  53. MovementLoopAddLocation(NPC, -142.37, -11.38, 116.83, 2, 0)
  54. MovementLoopAddLocation(NPC, -133.93, -11.68, 116.85, 2, 0)
  55. MovementLoopAddLocation(NPC, -123.66, -11.64, 116.96, 2, math.random(10, 20))
  56. MovementLoopAddLocation(NPC, -128.55, -11.99, 128.11, 2, 0)
  57. MovementLoopAddLocation(NPC, -121.12, -11.8, 134.62, 2, math.random(10, 20))
  58. MovementLoopAddLocation(NPC, -101.16, -11.78, 127.49, 2, math.random(10, 20))
  59. MovementLoopAddLocation(NPC, -81.41, -11.33, 135.26, 2, 0)
  60. MovementLoopAddLocation(NPC, -80.52, -11.44, 140.98, 2, math.random(10, 20))
  61. MovementLoopAddLocation(NPC, -88.8, -11.1, 136.09, 2, 0)
  62. MovementLoopAddLocation(NPC, -89.95, -11.25, 128.31, 2, 0)
  63. MovementLoopAddLocation(NPC, -122.46, -11.72, 119.81, 2, math.random(10, 20))
  64. MovementLoopAddLocation(NPC, -110.23, -11.77, 120.24, 2, math.random(10, 20))
  65. MovementLoopAddLocation(NPC, -120.58, -10.6, 108.24, 2, 0)
  66. MovementLoopAddLocation(NPC, -128.92, -10.6, 108.63, 2, 0)
  67. MovementLoopAddLocation(NPC, -131.39, -11.62, 94.79, 2, 0)
  68. MovementLoopAddLocation(NPC, -131.96, -11.62, 85.64, 2, math.random(10, 20))
  69. MovementLoopAddLocation(NPC, -145.1, -13, 99.21, 2, 0)
  70. MovementLoopAddLocation(NPC, -151.72, -12.86, 111.61, 2, math.random(10, 20))
  71. MovementLoopAddLocation(NPC, -151.14, -13.27, 95.92, 2, 0)
  72. MovementLoopAddLocation(NPC, -150.7, -14.3, 89.53, 2, 0)
  73. elseif GetSpawnLocationID(NPC)== 133775651 then
  74. MovementLoopAddLocation(NPC, -95.95, -11.77, 145.55, 2, math.random(10, 20))
  75. MovementLoopAddLocation(NPC, -95.23, -11.82, 143.67, 2, 0)
  76. MovementLoopAddLocation(NPC, -90.51, -11.09, 139.02, 2, 0)
  77. MovementLoopAddLocation(NPC, -80.45, -11.22, 136.11, 2, 0)
  78. MovementLoopAddLocation(NPC, -79.17, -11.29, 130.52, 2, math.random(10, 20))
  79. MovementLoopAddLocation(NPC, -81.49, -11.18, 135.72, 2, 0)
  80. MovementLoopAddLocation(NPC, -102.27, -10.44, 142.64, 2, 0)
  81. MovementLoopAddLocation(NPC, -127, -11.31, 141.65, 2, math.random(10, 20))
  82. MovementLoopAddLocation(NPC, -130.47, -12.43, 109.89, 2, math.random(10, 20))
  83. MovementLoopAddLocation(NPC, -129.89, -12.23, 127.83, 2, 0)
  84. MovementLoopAddLocation(NPC, -110.62, -11.75, 149.62, 2, math.random(10, 20))
  85. MovementLoopAddLocation(NPC, -130.47, -12, 157.44, 2, 0)
  86. MovementLoopAddLocation(NPC, -134.24, -11.75, 156.93, 2, math.random(10, 20))
  87. MovementLoopAddLocation(NPC, -130.54, -12.18, 151.34, 2, 0)
  88. MovementLoopAddLocation(NPC, -121.62, -11.84, 142.27, 2, math.random(10, 20))
  89. MovementLoopAddLocation(NPC, -125.32, -12.26, 144.2, 2, 0)
  90. MovementLoopAddLocation(NPC, -132, -12.33, 144.59, 2, 0)
  91. MovementLoopAddLocation(NPC, -137.98, -13.25, 148.75, 2, 0)
  92. MovementLoopAddLocation(NPC, -141.27, -14.79, 152.83, 2, 0)
  93. MovementLoopAddLocation(NPC, -146.64, -14.81, 156.77, 2, math.random(10, 20))
  94. MovementLoopAddLocation(NPC, -137.68, -13.84, 156.55, 2, 0)
  95. MovementLoopAddLocation(NPC, -133.08, -13.1, 158.4, 2, 0)
  96. MovementLoopAddLocation(NPC, -126.04, -12.34, 160.11, 2, 0)
  97. MovementLoopAddLocation(NPC, -108.63, -11.77, 160.84, 2, math.random(10, 20))
  98. MovementLoopAddLocation(NPC, -108.7, -12.68, 182.82, 2, math.random(10, 20))
  99. MovementLoopAddLocation(NPC, -108, -12.35, 175.8, 2, 0)
  100. MovementLoopAddLocation(NPC, -101.65, -12.02, 157.14, 2, 0)
  101. elseif GetSpawnLocationID(NPC)== 133775652 then
  102. MovementLoopAddLocation(NPC, -107.28, -11, 78.74, 2, math.random(10, 20))
  103. MovementLoopAddLocation(NPC, -111.93, -11.07, 81.41, 2, 0)
  104. MovementLoopAddLocation(NPC, -130.76, -11.3, 84.11, 2, math.random(10, 20))
  105. MovementLoopAddLocation(NPC, -147.27, -12.64, 78.63, 2, 0)
  106. MovementLoopAddLocation(NPC, -151.58, -12.74, 65.35, 2, math.random(10, 20))
  107. MovementLoopAddLocation(NPC, -141.12, -12.19, 59.05, 2, 0)
  108. MovementLoopAddLocation(NPC, -116.54, -11.79, 52.65, 2, math.random(10, 20))
  109. MovementLoopAddLocation(NPC, -117.49, -11.68, 67.5, 2, math.random(10, 20))
  110. MovementLoopAddLocation(NPC, -119.72, -11.74, 72.22, 2, 0)
  111. MovementLoopAddLocation(NPC, -127.32, -11.93, 75.18, 2, 0)
  112. MovementLoopAddLocation(NPC, -137.96, -12.43, 76.66, 2, math.random(10, 20))
  113. MovementLoopAddLocation(NPC, -143.94, -12.47, 68.84, 2, 0)
  114. MovementLoopAddLocation(NPC, -149.37, -12.11, 19.16, 2, math.random(10, 20))
  115. MovementLoopAddLocation(NPC, -133.72, -11.36, 30.37, 2, 0)
  116. MovementLoopAddLocation(NPC, -122.98, -11.04, 47.18, 2, 0)
  117. MovementLoopAddLocation(NPC, -107.05, -10.95, 71.17, 2, 0)
  118. elseif GetSpawnLocationID(NPC)== 133775653 then
  119. MovementLoopAddLocation(NPC, -131.58, -12.7, 66.18, 2, math.random(10, 20))
  120. MovementLoopAddLocation(NPC, -131.69, -12.68, 80.23, 2, math.random(10, 20))
  121. MovementLoopAddLocation(NPC, -140.12, -13.42, 85.37, 2, 0)
  122. MovementLoopAddLocation(NPC, -150, -14.61, 86.65, 2, math.random(10, 20))
  123. MovementLoopAddLocation(NPC, -150.91, -14.34, 74.35, 2, 0)
  124. MovementLoopAddLocation(NPC, -141.91, -12.47, 58.52, 2, 0)
  125. MovementLoopAddLocation(NPC, -138.63, -10.53, 40.25, 2, 0)
  126. MovementLoopAddLocation(NPC, -134.67, -10.46, 12.95, 2, 0)
  127. MovementLoopAddLocation(NPC, -142.8, -10.36, 1.36, 2, math.random(10, 20))
  128. MovementLoopAddLocation(NPC, -151.23, -13.44, 18.87, 2, 0)
  129. MovementLoopAddLocation(NPC, -147.56, -13.11, 39.83, 2, math.random(10, 20))
  130. MovementLoopAddLocation(NPC, -134.78, -12.59, 48.75, 2, 0)
  131. MovementLoopAddLocation(NPC, -125.74, -12.03, 68.8, 2, math.random(10, 20))
  132. MovementLoopAddLocation(NPC, -117.99, -11.8, 80.44, 2, math.random(10, 20))
  133. MovementLoopAddLocation(NPC, -128.01, -12.21, 75.66, 2, 0)
  134. elseif GetSpawnLocationID(NPC)== 133775654 then
  135. MovementLoopAddLocation(NPC, -140.67, -12.8, 41.56, 2, math.random(10, 20))
  136. MovementLoopAddLocation(NPC, -135.76, -12.24, 24.75, 2, math.random(10, 20))
  137. MovementLoopAddLocation(NPC, -127.68, -11.75, 18.5, 2, 0)
  138. MovementLoopAddLocation(NPC, -116.12, -11.65, 14.63, 2, math.random(10, 20))
  139. MovementLoopAddLocation(NPC, -119.59, -10.52, 17.4, 2, 0)
  140. MovementLoopAddLocation(NPC, -125.23, -10.19, 25, 2, 0)
  141. MovementLoopAddLocation(NPC, -124.52, -10.19, 38.4, 2, 0)
  142. MovementLoopAddLocation(NPC, -114.76, -10.41, 46.99, 2, math.random(10, 20))
  143. MovementLoopAddLocation(NPC, -111.85, -10.2, 61.13, 2, 0)
  144. MovementLoopAddLocation(NPC, -123.89, -10.28, 78.47, 2, math.random(10, 20))
  145. MovementLoopAddLocation(NPC, -135.17, -12.26, 66.27, 2, 0)
  146. MovementLoopAddLocation(NPC, -147.86, -13.22, 55.39, 2, 0)
  147. MovementLoopAddLocation(NPC, -149.84, -13.63, 42.26, 2, math.random(10, 20))
  148. MovementLoopAddLocation(NPC, -144.65, -13.33, 17.69, 2, math.random(10, 20))
  149. MovementLoopAddLocation(NPC, -142.58, -12.5, 33.93, 2, 0)
  150. elseif GetSpawnLocationID(NPC)== 133775655 then
  151. MovementLoopAddLocation(NPC, -79.32, -10.6, -12.31, 2, math.random(10, 20))
  152. MovementLoopAddLocation(NPC, -75.45, -10.5, -16.23, 2, 0)
  153. MovementLoopAddLocation(NPC, -62.31, -10.5, -22.04, 2, 0)
  154. MovementLoopAddLocation(NPC, -43.91, -10.6, -40.16, 2, 0)
  155. MovementLoopAddLocation(NPC, -37.31, -11.23, -43.71, 2, 0)
  156. MovementLoopAddLocation(NPC, -35.67, -11.65, -47.92, 2, math.random(10, 20))
  157. MovementLoopAddLocation(NPC, -28.11, -11.36, -28.09, 2, math.random(10, 20))
  158. MovementLoopAddLocation(NPC, -36.17, -10.6, -25.22, 2, 0)
  159. MovementLoopAddLocation(NPC, -40.15, -10.6, -15.61, 2, 0)
  160. MovementLoopAddLocation(NPC, -46.16, -10.6, -9.6, 2, 0)
  161. MovementLoopAddLocation(NPC, -54.02, -10.6, -2.22, 2, 0)
  162. MovementLoopAddLocation(NPC, -66.99, -10.6, 8.2, 2, 0)
  163. MovementLoopAddLocation(NPC, -72.05, -10.6, 14, 2, math.random(10, 20))
  164. MovementLoopAddLocation(NPC, -63.06, -10.6, 13.32, 2, 0)
  165. MovementLoopAddLocation(NPC, -33.72, -10.6, 6.68, 2, 0)
  166. MovementLoopAddLocation(NPC, -17.74, -12.7, 4.04, 2, math.random(10, 20))
  167. MovementLoopAddLocation(NPC, -21.01, -11.65, -0.48, 2, 0)
  168. MovementLoopAddLocation(NPC, -27.11, -11.29, -2.3, 2, 0)
  169. MovementLoopAddLocation(NPC, -30.65, -10.62, -2.42, 2, math.random(10, 20))
  170. MovementLoopAddLocation(NPC, -27.78, -10.6, -13.21, 2, 0)
  171. MovementLoopAddLocation(NPC, -25.94, -11.08, -35.87, 2, 0)
  172. MovementLoopAddLocation(NPC, -22.65, -12.8, -45.21, 2, math.random(10, 20))
  173. MovementLoopAddLocation(NPC, -21.37, -11.8, -47.93, 2, 0)
  174. MovementLoopAddLocation(NPC, -18.82, -11.15, -50.05, 2, 0)
  175. MovementLoopAddLocation(NPC, -16.15, -10.6, -55.69, 2, 0)
  176. MovementLoopAddLocation(NPC, -10.44, -10.6, -63.79, 2, math.random(10, 20))
  177. MovementLoopAddLocation(NPC, -19.39, -10.6, -54.2, 2, 0)
  178. MovementLoopAddLocation(NPC, -46.68, -10.6, -32.03, 2, 0)
  179. MovementLoopAddLocation(NPC, -53.04, -10.6, -24.31, 2, 0)
  180. MovementLoopAddLocation(NPC, -63.84, -10.6, -14.64, 2, 0)
  181. MovementLoopAddLocation(NPC, -67.69, -10.6, -8.27, 2, math.random(10, 20))
  182. MovementLoopAddLocation(NPC, -72.94, -10.6, -3.83, 2, 0)
  183. MovementLoopAddLocation(NPC, -82.62, -11.05, 2.69, 2, math.random(10, 20))
  184. elseif GetSpawnLocationID(NPC)== 133775656 then
  185. MovementLoopAddLocation(NPC, -25.27, -12.3, 3.34, 2, math.random(10, 20))
  186. MovementLoopAddLocation(NPC, -28.38, -10.6, -9.33, 2, 0)
  187. MovementLoopAddLocation(NPC, -35.02, -10.6, -20.55, 2, 0)
  188. MovementLoopAddLocation(NPC, -38.36, -11.45, -31.82, 2, math.random(10, 20))
  189. MovementLoopAddLocation(NPC, -45.78, -10.6, -20.68, 2, 0)
  190. MovementLoopAddLocation(NPC, -53.71, -10.6, -13.71, 2, 0)
  191. MovementLoopAddLocation(NPC, -59.94, -10.8, -5.41, 2, math.random(10, 20))
  192. MovementLoopAddLocation(NPC, -54.54, -10.6, -15.8, 2, 0)
  193. MovementLoopAddLocation(NPC, -27.73, -10.63, -50.79, 2, math.random(10, 20))
  194. MovementLoopAddLocation(NPC, -40.2, -11.66, -43.92, 2, math.random(10, 20))
  195. MovementLoopAddLocation(NPC, -30.33, -12.56, -37.69, 2, math.random(10, 20))
  196. MovementLoopAddLocation(NPC, -34.11, -12.13, -34.91, 2, 0)
  197. MovementLoopAddLocation(NPC, -42.44, -11.31, -31.87, 2, 0)
  198. MovementLoopAddLocation(NPC, -47.1, -10.6, -28.4, 2, math.random(10, 20))
  199. MovementLoopAddLocation(NPC, -40.65, -10.6, -18.04, 2, 0)
  200. MovementLoopAddLocation(NPC, -35.94, -10.6, -9.02, 2, 0)
  201. MovementLoopAddLocation(NPC, -27.42, -10.6, 0.93, 2, 0)
  202. MovementLoopAddLocation(NPC, -20.66, -12.73, 14.5, 2, math.random(10, 20))
  203. elseif GetSpawnLocationID(NPC)== 133775657 then
  204. MovementLoopAddLocation(NPC, -15.51, -11.68, -25.16, 2, math.random(10, 20))
  205. MovementLoopAddLocation(NPC, -15.71, -11.38, -34.55, 2, 0)
  206. MovementLoopAddLocation(NPC, -16.67, -11.15, -40.45, 2, 0)
  207. MovementLoopAddLocation(NPC, -15.55, -10.7, -57.46, 2, math.random(10, 20))
  208. MovementLoopAddLocation(NPC, -16.82, -10.7, -46.1, 2, 0)
  209. MovementLoopAddLocation(NPC, -13.39, -11.84, -2.25, 2, math.random(10, 20))
  210. MovementLoopAddLocation(NPC, -17.58, -12.18, -0.27, 2, 0)
  211. MovementLoopAddLocation(NPC, -35.11, -12.05, 16.76, 2, math.random(10, 20))
  212. MovementLoopAddLocation(NPC, -35.69, -10.76, 9.24, 2, 0)
  213. MovementLoopAddLocation(NPC, -34.81, -10.7, -12, 2, 0)
  214. MovementLoopAddLocation(NPC, -35.17, -11.13, -22.05, 2, math.random(10, 20))
  215. MovementLoopAddLocation(NPC, -31.84, -12.07, -27.1, 2, 0)
  216. MovementLoopAddLocation(NPC, -25.47, -11.36, -43.96, 2, math.random(10, 20))
  217. MovementLoopAddLocation(NPC, -25.06, -11.89, -28.22, 2, 0)
  218. MovementLoopAddLocation(NPC, -26.89, -10.7, -3.23, 2, 0)
  219. MovementLoopAddLocation(NPC, -30.3, -11.56, 10.67, 2, math.random(10, 20))
  220. MovementLoopAddLocation(NPC, -27.82, -11.63, 17.07, 2, math.random(10, 20))
  221. MovementLoopAddLocation(NPC, -32.69, -10.7, -3.52, 2, 0)
  222. MovementLoopAddLocation(NPC, -32.28, -10.7, -15.56, 2, math.random(10, 20))
  223. MovementLoopAddLocation(NPC, -15.36, -11.56, -24.87, 2, math.random(10, 20))
  224. MovementLoopAddLocation(NPC, -2.11, -11.48, -22.03, 2, math.random(10, 20))
  225. elseif GetSpawnLocationID(NPC)== 133775658 then
  226. MovementLoopAddLocation(NPC, 84.63, -10.98, -45.91, 2, math.random(10, 20))
  227. MovementLoopAddLocation(NPC, 79.34, -11.01, -46.87, 2, 0)
  228. MovementLoopAddLocation(NPC, 63.91, -11.8, -60.41, 2, math.random(10, 20))
  229. MovementLoopAddLocation(NPC, 65.37, -11.92, -67.69, 2, math.random(10, 20))
  230. MovementLoopAddLocation(NPC, 58.82, -11.73, -60.01, 2, math.random(10, 20))
  231. MovementLoopAddLocation(NPC, 55.79, -11.18, -51.68, 2, math.random(10, 20))
  232. MovementLoopAddLocation(NPC, 48.28, -10.7, -57.43, 2, 0)
  233. MovementLoopAddLocation(NPC, 40.69, -10.7, -69.89, 2, 0)
  234. MovementLoopAddLocation(NPC, 30.27, -10.7, -79.5, 2, 0)
  235. MovementLoopAddLocation(NPC, 24.75, -11.06, -87.84, 2, math.random(10, 20))
  236. MovementLoopAddLocation(NPC, 49.81, -11.7, -74.52, 2, math.random(10, 20))
  237. MovementLoopAddLocation(NPC, 69.21, -11.87, -80.12, 2, math.random(10, 20))
  238. MovementLoopAddLocation(NPC, 73.55, -11.79, -48.34, 2, 0)
  239. MovementLoopAddLocation(NPC, 77.63, -11.96, -35.76, 2, 0)
  240. MovementLoopAddLocation(NPC, 78.08, -11.76, -29.88, 2, math.random(10, 20))
  241. MovementLoopAddLocation(NPC, 80.69, -11.28, -41, 2, 0)
  242. MovementLoopAddLocation(NPC, 85.95, -11, -43.95, 2, 0)
  243. MovementLoopAddLocation(NPC, 94.21, -11.22, -43.57, 2, math.random(10, 20))
  244. elseif GetSpawnLocationID(NPC)== 133775659 then
  245. MovementLoopAddLocation(NPC, 59.65, -10.96, -49.67, 2, math.random(10, 20))
  246. MovementLoopAddLocation(NPC, 94.61, -12.44, -39.71, 2, math.random(10, 20))
  247. MovementLoopAddLocation(NPC, 83.64, -11.29, -45.1, 2, 0)
  248. MovementLoopAddLocation(NPC, 78.75, -11.18, -47.06, 2, 0)
  249. MovementLoopAddLocation(NPC, 76.6, -11.15, -48.57, 2, 0)
  250. MovementLoopAddLocation(NPC, 73.09, -11.5, -51, 2, 0)
  251. MovementLoopAddLocation(NPC, 68.67, -11.74, -55.91, 2, math.random(10, 20))
  252. MovementLoopAddLocation(NPC, 78.79, -11.04, -46.69, 2, 0)
  253. MovementLoopAddLocation(NPC, 85.09, -11.27, -44.29, 2, 0)
  254. MovementLoopAddLocation(NPC, 94.05, -11.63, -42.86, 2, math.random(10, 20))
  255. MovementLoopAddLocation(NPC, 89.54, -11.08, -44.24, 2, 0)
  256. MovementLoopAddLocation(NPC, 79.18, -10.7, -47.97, 2, 0)
  257. MovementLoopAddLocation(NPC, 73.1, -10.7, -55.77, 2, 0)
  258. MovementLoopAddLocation(NPC, 71.14, -11.63, -70.53, 2, math.random(10, 20))
  259. MovementLoopAddLocation(NPC, 73.18, -11.62, -73.65, 2, math.random(10, 20))
  260. MovementLoopAddLocation(NPC, 74.29, -11.01, -63.17, 2, 0)
  261. MovementLoopAddLocation(NPC, 75.28, -10.98, -51.86, 2, 0)
  262. MovementLoopAddLocation(NPC, 79.95, -10.61, -43.85, 2, 0)
  263. MovementLoopAddLocation(NPC, 87.38, -11.46, -40.43, 2, 0)
  264. MovementLoopAddLocation(NPC, 93.6, -12.11, -38.29, 2, math.random(10, 20))
  265. MovementLoopAddLocation(NPC, 87.38, -12.35, -43.02, 2, math.random(10, 20))
  266. MovementLoopAddLocation(NPC, 77.42, -12.16, -44.83, 2, 0)
  267. MovementLoopAddLocation(NPC, 70.15, -11.39, -47.78, 2, 0)
  268. elseif GetSpawnLocationID(NPC)== 133775660 then
  269. MovementLoopAddLocation(NPC, 37.15, -10.99, -74.68, 2, math.random(10, 20))
  270. MovementLoopAddLocation(NPC, 36.45, -11.12, -76.6, 2, 0)
  271. MovementLoopAddLocation(NPC, 26.3, -11.01, -85.71, 2, 0)
  272. MovementLoopAddLocation(NPC, 21.52, -11.17, -92.57, 2, 0)
  273. MovementLoopAddLocation(NPC, 20.77, -10.81, -94.42, 2, math.random(10, 20))
  274. MovementLoopAddLocation(NPC, 28.19, -11.25, -86.76, 2, 0)
  275. MovementLoopAddLocation(NPC, 52.37, -11.75, -64.77, 2, 0)
  276. MovementLoopAddLocation(NPC, 55.63, -11.73, -60.66, 2, 0)
  277. MovementLoopAddLocation(NPC, 65.55, -11.8, -51.47, 2, math.random(10, 20))
  278. MovementLoopAddLocation(NPC, 76.05, -11.83, -41.37, 2, 0)
  279. MovementLoopAddLocation(NPC, 79.78, -11.9, -36.25, 2, 0)
  280. MovementLoopAddLocation(NPC, 91.84, -12.72, -24.07, 2, 0)
  281. MovementLoopAddLocation(NPC, 94.84, -12.82, -19.19, 2, math.random(10, 20))
  282. MovementLoopAddLocation(NPC, 94.67, -11.7, -41.77, 2, math.random(10, 20))
  283. MovementLoopAddLocation(NPC, 89.13, -10.7, -43.98, 2, 0)
  284. MovementLoopAddLocation(NPC, 77.92, -10.7, -48.69, 2, 0)
  285. MovementLoopAddLocation(NPC, 73.49, -10.7, -53.24, 2, 0)
  286. MovementLoopAddLocation(NPC, 56.44, -11.73, -75.79, 2, math.random(10, 20))
  287. MovementLoopAddLocation(NPC, 56.37, -11.76, -70.02, 2, math.random(10, 20))
  288. MovementLoopAddLocation(NPC, 56, -11.81, -66.37, 2, 0)
  289. MovementLoopAddLocation(NPC, 54.56, -11.15, -58.85, 2, 0)
  290. MovementLoopAddLocation(NPC, 50.03, -10.53, -56.1, 2, math.random(10, 20))
  291. MovementLoopAddLocation(NPC, 48.88, -11.59, -68.55, 2, 0)
  292. MovementLoopAddLocation(NPC, 42.91, -11.36, -72.92, 2, math.random(10, 20))
  293. elseif GetSpawnLocationID(NPC)== 133775661 then
  294. MovementLoopAddLocation(NPC, 10.38, -11.83, -23.04, 2, math.random(10, 20))
  295. MovementLoopAddLocation(NPC, 15.83, -12.19, -21.07, 2, 0)
  296. MovementLoopAddLocation(NPC, 37.41, -12.89, -14.55, 2, math.random(10, 20))
  297. MovementLoopAddLocation(NPC, 36.24, -13.58, -11.59, 2, 0)
  298. MovementLoopAddLocation(NPC, 31.42, -14.54, -4.34, 2, math.random(10, 20))
  299. MovementLoopAddLocation(NPC, 31.95, -14.56, -7.49, 2, 0)
  300. MovementLoopAddLocation(NPC, 39.81, -12.35, -25.56, 2, 0)
  301. MovementLoopAddLocation(NPC, 40.42, -11.9, -29.3, 2, math.random(10, 20))
  302. MovementLoopAddLocation(NPC, 38.4, -12.07, -20.81, 2, 0)
  303. MovementLoopAddLocation(NPC, 33.33, -12.28, -8.54, 2, 0)
  304. MovementLoopAddLocation(NPC, 31.4, -12.54, 1.14, 2, math.random(10, 20))
  305. MovementLoopAddLocation(NPC, 32.07, -12.63, -16.12, 2, 0)
  306. MovementLoopAddLocation(NPC, 34.42, -12.16, -26.6, 2, 0)
  307. MovementLoopAddLocation(NPC, 34.42, -11.84, -31.16, 2, math.random(10, 20))
  308. MovementLoopAddLocation(NPC, 39.81, -13.9, -8.76, 2, 0)
  309. MovementLoopAddLocation(NPC, 40.69, -13.72, -1.47, 2, math.random(10, 20))
  310. MovementLoopAddLocation(NPC, 40.07, -13.86, -6.36, 2, 0)
  311. MovementLoopAddLocation(NPC, 34.15, -12.79, -26.22, 2, math.random(10, 20))
  312. MovementLoopAddLocation(NPC, 30.58, -12.18, -36.02, 2, 0)
  313. MovementLoopAddLocation(NPC, 27.91, -11.34, -44.21, 2, 0)
  314. MovementLoopAddLocation(NPC, 22.32, -10.66, -58.91, 2, math.random(10, 20))
  315. MovementLoopAddLocation(NPC, 24.23, -10.7, -51.31, 2, 0)
  316. MovementLoopAddLocation(NPC, 30.16, -10.7, -15.94, 2, 0)
  317. MovementLoopAddLocation(NPC, 34.5, -11.78, -7.29, 2, math.random(10, 20))
  318. MovementLoopAddLocation(NPC, 34.32, -12.24, -12.15, 2, 0)
  319. MovementLoopAddLocation(NPC, 31.2, -12.14, -23.38, 2, math.random(10, 20))
  320. elseif GetSpawnLocationID(NPC)== 133775662 then
  321. MovementLoopAddLocation(NPC, -5.21, -11.85, -86.63, 2, math.random(10, 20))
  322. MovementLoopAddLocation(NPC, -1.86, -11.28, -81.38, 2, 0)
  323. MovementLoopAddLocation(NPC, -0.06, -11.34, -76.18, 2, 0)
  324. MovementLoopAddLocation(NPC, 4.95, -12.19, -64.09, 2, 0)
  325. MovementLoopAddLocation(NPC, 7.02, -12.64, -62.04, 2, math.random(10, 20))
  326. MovementLoopAddLocation(NPC, 6.3, -12.16, -67.66, 2, 0)
  327. MovementLoopAddLocation(NPC, 0.36, -11.74, -81.63, 2, math.random(10, 20))
  328. MovementLoopAddLocation(NPC, -2.54, -11.78, -81.29, 2, math.random(10, 20))
  329. MovementLoopAddLocation(NPC, 9.78, -11.77, -73.37, 2, math.random(10, 20))
  330. MovementLoopAddLocation(NPC, 6.94, -11.96, -74.92, 2, 0)
  331. MovementLoopAddLocation(NPC, 3.54, -11.83, -78.36, 2, math.random(10, 20))
  332. MovementLoopAddLocation(NPC, 3.08, -12.28, -70.44, 2, 0)
  333. MovementLoopAddLocation(NPC, 3.73, -12.78, -62.62, 2, math.random(10, 20))
  334. MovementLoopAddLocation(NPC, 2.3, -12.18, -69.53, 2, 0)
  335. MovementLoopAddLocation(NPC, -0.2, -12.16, -78.23, 2, 0)
  336. elseif GetSpawnLocationID(NPC)== 133775663 then
  337. MovementLoopAddLocation(NPC, 22.56, -11.88, -20.97, 2, math.random(10, 20))
  338. MovementLoopAddLocation(NPC, 37.7, -12.23, -34.84, 2, 0)
  339. MovementLoopAddLocation(NPC, 49.3, -11.86, -42.31, 2, math.random(10, 20))
  340. MovementLoopAddLocation(NPC, 38.54, -11.84, -33.61, 2, 0)
  341. MovementLoopAddLocation(NPC, 29.49, -12.29, -27.58, 2, 0)
  342. MovementLoopAddLocation(NPC, 19.55, -13.67, -18.26, 2, math.random(10, 20))
  343. MovementLoopAddLocation(NPC, 22.07, -13.78, -20.2, 2, 0)
  344. MovementLoopAddLocation(NPC, 33.45, -12.86, -31.19, 2, 0)
  345. MovementLoopAddLocation(NPC, 36.82, -12.6, -35.67, 2, math.random(10, 20))
  346. MovementLoopAddLocation(NPC, 30.65, -12.37, -32.74, 2, 0)
  347. MovementLoopAddLocation(NPC, 7.29, -11.83, -25.76, 2, math.random(10, 20))
  348. MovementLoopAddLocation(NPC, 12.39, -12.12, -20.47, 2, 0)
  349. MovementLoopAddLocation(NPC, 16.63, -12.19, -17.97, 2, 0)
  350. MovementLoopAddLocation(NPC, 22.09, -13.2, -16.37, 2, 0)
  351. MovementLoopAddLocation(NPC, 25.78, -13.57, -14.76, 2, math.random(10, 20))
  352. MovementLoopAddLocation(NPC, 38.55, -13.86, -9.53, 2, 0)
  353. MovementLoopAddLocation(NPC, 40.74, -13.66, -9.49, 2, math.random(10, 20))
  354. MovementLoopAddLocation(NPC, 43.92, -13.5, -15.97, 2, 0)
  355. MovementLoopAddLocation(NPC, 46.97, -12.31, -26.32, 2, 0)
  356. MovementLoopAddLocation(NPC, 49.39, -11.72, -45.64, 2, math.random(10, 20))
  357. MovementLoopAddLocation(NPC, 42.2, -10.6, -45.04, 2, 0)
  358. MovementLoopAddLocation(NPC, 36.92, -10.7, -43.17, 2, 0)
  359. MovementLoopAddLocation(NPC, 22.27, -12.42, -39.81, 2, math.random(10, 20))
  360. elseif GetSpawnLocationID(NPC)== 133775664 then
  361. MovementLoopAddLocation(NPC, 5.62, -13.58, 24.77, 2, math.random(10, 20))
  362. MovementLoopAddLocation(NPC, 9.85, -13.36, 31.92, 2, 0)
  363. MovementLoopAddLocation(NPC, 15.31, -14.03, 43.18, 2, math.random(10, 20))
  364. MovementLoopAddLocation(NPC, -0.67, -10.7, 73.89, 2, 0)
  365. MovementLoopAddLocation(NPC, -7.52, -11.02, 73.92, 2, math.random(10, 20))
  366. MovementLoopAddLocation(NPC, 9.13, -10.7, 70.31, 2, 0)
  367. MovementLoopAddLocation(NPC, 15.94, -10.7, 66.6, 2, 0)
  368. MovementLoopAddLocation(NPC, 27.99, -10.98, 55.85, 2, 0)
  369. MovementLoopAddLocation(NPC, 35.1, -11.97, 49.11, 2, 0)
  370. MovementLoopAddLocation(NPC, 45.28, -11.33, 34.96, 2, math.random(10, 20))
  371. MovementLoopAddLocation(NPC, 55.33, -11.22, 24.01, 2, 0)
  372. MovementLoopAddLocation(NPC, 60.21, -11.69, 18.11, 2, math.random(10, 20))
  373. MovementLoopAddLocation(NPC, 44.96, -12.18, 20.86, 2, 0)
  374. MovementLoopAddLocation(NPC, 29.11, -12.25, 28.33, 2, math.random(10, 20))
  375. MovementLoopAddLocation(NPC, 25.61, -11.69, 56.18, 2, math.random(10, 20))
  376. MovementLoopAddLocation(NPC, 25.49, -12.15, 46.46, 2, math.random(10, 20))
  377. MovementLoopAddLocation(NPC, -7.64, -10.7, 55.87, 2, math.random(10, 20))
  378. MovementLoopAddLocation(NPC, 50.51, -11.69, 52.61, 2, 0)
  379. MovementLoopAddLocation(NPC, 62.19, -11.9, 48.36, 2, 0)
  380. MovementLoopAddLocation(NPC, 73.45, -11.8, 46.46, 2, math.random(10, 20))
  381. MovementLoopAddLocation(NPC, 78.62, -12.14, 44.57, 2, 0)
  382. MovementLoopAddLocation(NPC, 80.91, -12.22, 42.51, 2, math.random(10, 20))
  383. MovementLoopAddLocation(NPC, 77.11, -12.24, 39.52, 2, 0)
  384. MovementLoopAddLocation(NPC, 74.35, -12.5, 33.3, 2, 0)
  385. MovementLoopAddLocation(NPC, 76.42, -13.72, 18.09, 2, math.random(10, 20))
  386. MovementLoopAddLocation(NPC, 74.03, -12.76, 24.35, 2, 0)
  387. MovementLoopAddLocation(NPC, 66.13, -12.47, 30.95, 2, math.random(10, 20))
  388. MovementLoopAddLocation(NPC, 59.83, -11.2, 30.74, 2, 0)
  389. MovementLoopAddLocation(NPC, 46.79, -11.16, 30.9, 2, 0)
  390. MovementLoopAddLocation(NPC, 42.39, -11.78, 30.85, 2, math.random(10, 20))
  391. MovementLoopAddLocation(NPC, 36.55, -12.51, 30.5, 2, 0)
  392. MovementLoopAddLocation(NPC, 29.54, -13.1, 28.66, 2, 0)
  393. MovementLoopAddLocation(NPC, 19.14, -13.39, 27.93, 2, 0)
  394. elseif GetSpawnLocationID(NPC)== 133775665 then
  395. MovementLoopAddLocation(NPC, -11.34, -13.74, 33.98, 2, math.random(10, 20))
  396. MovementLoopAddLocation(NPC, -11.16, -11.89, 45.32, 2, 0)
  397. MovementLoopAddLocation(NPC, -11.23, -11.06, 56.79, 2, math.random(10, 20))
  398. MovementLoopAddLocation(NPC, 1.38, -12.58, 47.43, 2, 0)
  399. MovementLoopAddLocation(NPC, 8.01, -14.31, 40.05, 2, 0)
  400. MovementLoopAddLocation(NPC, 10.49, -14.28, 34.3, 2, math.random(10, 20))
  401. MovementLoopAddLocation(NPC, 24.45, -13.47, 26.37, 2, 0)
  402. MovementLoopAddLocation(NPC, 34.18, -13.78, 18.86, 2, 0)
  403. MovementLoopAddLocation(NPC, 39.85, -13.65, 13.98, 2, math.random(10, 20))
  404. MovementLoopAddLocation(NPC, 55.97, -12.33, 16.33, 2, 0)
  405. MovementLoopAddLocation(NPC, 61.41, -12.43, 14.64, 2, 0)
  406. MovementLoopAddLocation(NPC, 67.96, -13.3, 13.4, 2, 0)
  407. MovementLoopAddLocation(NPC, 71.89, -13.37, 13.87, 2, math.random(10, 20))
  408. MovementLoopAddLocation(NPC, 65.77, -12.88, 21.53, 2, 0)
  409. MovementLoopAddLocation(NPC, 64.08, -12.66, 34.98, 2, 0)
  410. MovementLoopAddLocation(NPC, 59.53, -12.77, 46.56, 2, math.random(10, 20))
  411. MovementLoopAddLocation(NPC, 54.77, -12.25, 56.14, 2, math.random(10, 20))
  412. MovementLoopAddLocation(NPC, 47.24, -11.26, 55.07, 2, 0)
  413. MovementLoopAddLocation(NPC, 39.89, -11.65, 50.25, 2, 0)
  414. MovementLoopAddLocation(NPC, 27.33, -13.47, 35.23, 2, 0)
  415. MovementLoopAddLocation(NPC, 23.47, -13.59, 30.27, 2, math.random(10, 20))
  416. MovementLoopAddLocation(NPC, 35.88, -11.82, 55.54, 2, math.random(10, 20))
  417. MovementLoopAddLocation(NPC, 32.44, -12.11, 51.43, 2, 0)
  418. MovementLoopAddLocation(NPC, 16.69, -13.15, 39.42, 2, 0)
  419. MovementLoopAddLocation(NPC, 8.97, -13.55, 30.87, 2, math.random(10, 20))
  420. MovementLoopAddLocation(NPC, -17.7, -12.35, 37.27, 2, math.random(10, 20))
  421. MovementLoopAddLocation(NPC, 1.14, -13.29, 39.54, 2, 0)
  422. MovementLoopAddLocation(NPC, 7.63, -14.62, 39.92, 2, 0)
  423. MovementLoopAddLocation(NPC, 12.03, -14.94, 41.56, 2, math.random(10, 20))
  424. MovementLoopAddLocation(NPC, 3.37, -13.67, 37.24, 2, 0)
  425. elseif GetSpawnLocationID(NPC)== 133775666 then
  426. MovementLoopAddLocation(NPC, 33.48, -10.96, 74.22, 2, math.random(10, 20))
  427. MovementLoopAddLocation(NPC, 38.6, -10.7, 70.59, 2, 0)
  428. MovementLoopAddLocation(NPC, 58.77, -10.7, 56.39, 2, 0)
  429. MovementLoopAddLocation(NPC, 69.02, -10.7, 46.71, 2, 0)
  430. MovementLoopAddLocation(NPC, 73.1, -11.68, 41.79, 2, 0)
  431. MovementLoopAddLocation(NPC, 74.81, -12.09, 34.34, 2, 0)
  432. MovementLoopAddLocation(NPC, 75.22, -12.42, 28.55, 2, math.random(10, 20))
  433. MovementLoopAddLocation(NPC, 79.41, -12.47, 21.72, 2, 0)
  434. MovementLoopAddLocation(NPC, 85.03, -12.45, 16.92, 2, 0)
  435. MovementLoopAddLocation(NPC, 94.04, -11.79, 6.14, 2, math.random(10, 20))
  436. MovementLoopAddLocation(NPC, 87.39, -10.7, 14.39, 2, 0)
  437. MovementLoopAddLocation(NPC, 74.69, -10.7, 23.32, 2, 0)
  438. MovementLoopAddLocation(NPC, 68.55, -12.53, 29.8, 2, 0)
  439. MovementLoopAddLocation(NPC, 66.75, -12.8, 34.97, 2, math.random(10, 20))
  440. MovementLoopAddLocation(NPC, 82.32, -12.79, 45.69, 2, math.random(10, 20))
  441. MovementLoopAddLocation(NPC, 75.82, -12.15, 46.67, 2, 0)
  442. MovementLoopAddLocation(NPC, 52.6, -11.78, 46.56, 2, math.random(10, 20))
  443. MovementLoopAddLocation(NPC, 47.15, -12.6, 49.1, 2, 0)
  444. MovementLoopAddLocation(NPC, 43.59, -12.49, 52.2, 2, math.random(10, 20))
  445. MovementLoopAddLocation(NPC, 43.08, -11.7, 62.44, 2, math.random(10, 20))
  446. MovementLoopAddLocation(NPC, 50.83, -11.2, 62.57, 2, 0)
  447. MovementLoopAddLocation(NPC, 57.24, -11.26, 63.9, 2, 0)
  448. MovementLoopAddLocation(NPC, 69.84, -11.27, 70.17, 2, math.random(10, 20))
  449. MovementLoopAddLocation(NPC, 58.75, -10.96, 60.19, 2, 0)
  450. MovementLoopAddLocation(NPC, 48.09, -11.34, 49.78, 2, 0)
  451. MovementLoopAddLocation(NPC, 42.73, -11.55, 45.39, 2, 0)
  452. MovementLoopAddLocation(NPC, 28.85, -13.13, 30.54, 2, math.random(10, 20))
  453. MovementLoopAddLocation(NPC, 22.79, -13.52, 21.41, 2, math.random(10, 20))
  454. MovementLoopAddLocation(NPC, 36.06, -13.64, 21.08, 2, math.random(10, 20))
  455. MovementLoopAddLocation(NPC, 37.29, -13.61, 15.55, 2, math.random(10, 20))
  456. MovementLoopAddLocation(NPC, 37.88, -11.76, 40.44, 2, 0)
  457. elseif GetSpawnLocationID(NPC)== 133776692 then
  458. MovementLoopAddLocation(NPC, 80.02, -10.2, 282.26, 2, 0)
  459. MovementLoopAddLocation(NPC, 99.84, -10.2, 289.97, 2, 0)
  460. MovementLoopAddLocation(NPC, 112.03, -10.2, 282.9, 2, 0)
  461. MovementLoopAddLocation(NPC, 111.63, -10.2, 270.19, 2, 0)
  462. MovementLoopAddLocation(NPC, 102.86, -10.2, 268.37, 2, 0)
  463. MovementLoopAddLocation(NPC, 88.23, -10.2, 277.18, 2, 0)
  464. MovementLoopAddLocation(NPC, 81.04, -10.2, 301.3, 2, 0)
  465. MovementLoopAddLocation(NPC, 89.37, -10.2, 315.6, 2, 0)
  466. MovementLoopAddLocation(NPC, 115.32, -10.2, 312.59, 2, 0)
  467. MovementLoopAddLocation(NPC, 113.8, -10.2, 297.14, 2, 0)
  468. MovementLoopAddLocation(NPC, 81, -10.2, 276.72, 2, 0)
  469. MovementLoopAddLocation(NPC, 79.84, -10.2, 261.79, 2, 0)
  470. MovementLoopAddLocation(NPC, 100.24, -10.2, 256.96, 2, 0)
  471. MovementLoopAddLocation(NPC, 112.36, -10.2, 272.95, 2, 0)
  472. MovementLoopAddLocation(NPC, 74.67, -10.2, 274.39, 2, 0)
  473. MovementLoopAddLocation(NPC, 63.67, -10.2, 258.96, 2, 0)
  474. MovementLoopAddLocation(NPC, 81.01, -10.2, 253.91, 2, 0)
  475. MovementLoopAddLocation(NPC, 105.11, -10.2, 274.29, 2, 0)
  476. MovementLoopAddLocation(NPC, 105.89, -10.2, 300.73, 2, 0)
  477. MovementLoopAddLocation(NPC, 95.05, -10.2, 315.47, 2, 0)
  478. MovementLoopAddLocation(NPC, 68.54, -10.2, 300.84, 2, 0)
  479. MovementLoopAddLocation(NPC, 95.05, -10.2, 315.47, 2, 0)
  480. MovementLoopAddLocation(NPC, 105.89, -10.2, 300.73, 2, 0)
  481. MovementLoopAddLocation(NPC, 105.11, -10.2, 274.29, 2, 0)
  482. MovementLoopAddLocation(NPC, 81.01, -10.2, 253.91, 2, 0)
  483. MovementLoopAddLocation(NPC, 63.67, -10.2, 258.96, 2, 0)
  484. MovementLoopAddLocation(NPC, 74.67, -10.2, 274.39, 2, 0)
  485. MovementLoopAddLocation(NPC, 112.36, -10.2, 272.95, 2, 0)
  486. MovementLoopAddLocation(NPC, 100.24, -10.2, 256.96, 2, 0)
  487. MovementLoopAddLocation(NPC, 79.84, -10.2, 261.79, 2, 0)
  488. MovementLoopAddLocation(NPC, 81, -10.2, 276.72, 2, 0)
  489. MovementLoopAddLocation(NPC, 113.8, -10.2, 297.14, 2, 0)
  490. MovementLoopAddLocation(NPC, 115.32, -10.2, 312.59, 2, 0)
  491. MovementLoopAddLocation(NPC, 89.37, -10.2, 315.6, 2, 0)
  492. MovementLoopAddLocation(NPC, 81.04, -10.2, 301.3, 2, 0)
  493. MovementLoopAddLocation(NPC, 88.23, -10.2, 277.18, 2, 0)
  494. MovementLoopAddLocation(NPC, 102.86, -10.2, 268.37, 2, 0)
  495. MovementLoopAddLocation(NPC, 111.63, -10.2, 270.19, 2, 0)
  496. MovementLoopAddLocation(NPC, 112.03, -10.2, 282.9, 2, 0)
  497. MovementLoopAddLocation(NPC, 99.84, -10.2, 289.97, 2, 0)
  498. MovementLoopAddLocation(NPC, 80.02, -10.2, 282.26, 2, 0)
  499. end
  500. end