123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- --[[
- Script Name : SuspiciousActivity.lua
- Script Purpose : Handles the quest, "Suspicious Activity"
- Script Author :
- Script Date :
- Script Notes :
- Zone : Antonica
- Quest Giver : Tyllia Navar
- Preceded by : None
- Followed by : None
- --]]
- local QuestID = 3000
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill five Sabertooth runts.", 5, 100, "I need to do what Tyllia has asked of me.", 1221, 121248,120092)
- AddQuestStepKill(Quest, 2, "I need to kill two Sabertooth neophytes.", 2, 100, "I need to do what Tyllia has asked of me.", 1220, 121269,120123)
- AddQuestStep(Quest, 3, "I need to inspect the boat on the south shore south west of where Tyllia is.", 1, 100, "I need to do what Tyllia has asked of me.", 830)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've killed five Sabertooth runts.")
- CompleteStage1Check(Quest, Player)
- --AddQuestStepKill(Quest, 2, "I need to kill ten snakes.", 10, 100, "I need to head out into Antonica and kill the vermin that infest the land; rats, snakes and beetles. Knight-Lieutenant Alesso said I should kill about ten of each.", 1908, 120068, 121226, 121347)
- --AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've killed two Sabertooth neophytes.")
- CompleteStage1Check(Quest, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have inspected the boat and found it mostly empty.")
- CompleteStage1Check(Quest, Player)
- end
- function CompleteStage1Check(Quest, Player)
- if QuestStepIsComplete(Player, QuestID, 1) and QuestStepIsComplete(Player, QuestID, 2) and QuestStepIsComplete(Player, QuestID, 3) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have done what Tyllia asked of me.")
- AddQuestStepChat(Quest, 4, "I need to return to Tyllia now that I have done all that she asked.", 1, 100, "I have done what Tyllia asked of me.", 11, 121435)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have spoken with Tyllia.")
- UpdateQuestDescription(Quest, "I did as Tyllia asked and slew the gnolls. Unfortunately there was nothing in the boat.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
|