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- --[[
- Script Name : Quests/Antonica/door_to_door_delivery.lua
- Script Author : Premierio015
- Script Date : 2021.08.22 08:08:26
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Deliver these rugs to Lord Bennet.", 1, "I must deliver rugs to the Keep of the Gnollslayers to the south.", 123, 850143)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Alright.")
- StartConversation(conversation, QuestGiver, Player, "Yeah, things.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have given the rugs to Lord Bennet.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have delivered the rugs to the Keep of the Gnollslayers.")
- AddQuestStepChat(Quest, 2, "Speak with Hartok.", 1, "I must speak to Hartok.", 11, 121309)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken to Hartok.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Hartok.")
- UpdateQuestDescription(Quest, "I have delivered Hartok's rugs. I didn't see anything that should make Hartok nervous. Perhaps when I speak to him again he will explain what is going on.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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