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- --[[
- Script Name : Quests/Antonica/fishing_for_bait.lua
- Script Author : Premierio015
- Script Date : 2021.08.13 07:08:34
- Script Purpose :
- Zone : Antonica
- Quest Giver:
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to find Blarton's lost tin of bait.", 1, 100, "I need to find the lost tin of bait for Blarton. His cousin left it at a camp to the south of Windstalker Village.", 941)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I'll be back as soon as I can.")
- StartConversation(conversation, QuestGiver, Player, "Thank you, and good luck.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found Blarton's lost tin of bait.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I found Blarton's bait. Now I need to bring it back to him.")
- AddQuestStepChat(Quest, 2, "I need to return to Blarton and speak with him about his bait.", 1, "I need to return to Blarton with his bait.", 11, 120163)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have returned the bait to Blarton.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned the bait to Blarton.")
- UpdateQuestDescription(Quest, "I have found Blarton's lost bait and returned it to him.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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