1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- --[[
- Script Name : Quests/ButcherblockMountains/CaptainSays
- Script Purpose : Handles the quest, "Captain Says!"
- Script Author : jakejp
- Script Date : 6/2/2018
- Script Notes :
- Zone : Butcherblock Mountains
- Quest Giver : Captain Stonnacky
- Preceded by : None
- Followed by : None
- --]]
- local CaptainSays = 267
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(NPC, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Alright, next?", "dlg_4_4")
- StartConversation(conversation, QuestGiver, Player, "Go seek out me crew members. First I want ye ta tell Bimine Bowchaser to flemish down the boat falls an' be sure all the lines are coiled correctly!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to deliver orders to Bimini Bowchaser.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1080197)
- AddQuestStepChat(Quest, 2, "I need to deliver orders to Mizzen Staysail.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1081057)
- AddQuestStepChat(Quest, 3, "I need to deliver orders to Tally Topgallant.", 1, "I need to speak with several members of Captain Stonnacky's crew.", 11, 1080048)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, CaptainSays, 1) and QuestStepIsComplete(Player, CaptainSays, 2) and QuestStepIsComplete(Player, CaptainSays, 3) then
- HandInQuest(Quest, QuestGiver, Player)
- end
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have delivered the Captain's orders to Bimini Bowchaser.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have delivered orders to Mizzen Staysail.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have delivered orders to Tally Topgallant.")
- CheckProgress(Quest, QuestGiver, Player)
-
- end
- function HandInQuest(Quest, QuestGiver, Player)
- UpdateQuestTaskGroupDescription(Quest, 1, "I have spoken with Captain Stonnacky's crew.")
- AddQuestStepChat(Quest, 4, "I need to speak with Captain Stonnacky.", 1, "I need to tell the captain that I've given his crew their orders.", 11, 1081077)
- AddQuestStepCompleteAction(Quest, 4, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 4, "I have spoken with Captain Stonnacky.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I spoke with Captain Stonnacky.")
- UpdateQuestDescription(Quest, "I successfully delivered the orders to each of the respective crew members. The ship will soon be ready and the crew can pursue the dreaded pirate, Blackguard! I think Captain Stonnacky still believes that I am Bosun Oxeye.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
|