1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- --[[
- Script Name : StraightandtothePoint.lua
- Script Purpose : Handles the quest, "Straight and to the Point"
- Script Author : jakejp
- Script Date : 6/22/2018
- Script Notes :
- Zone : Butcherblock Mountains
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to hunt bugbears in the Butcherblock Mountains for their weapons.", 15, 100, "I need to gather stone weapons for Ninoin. She suggested I gather them from the bugbears that live in the Northern reaches of the Butcherblock Mountains.", 1124, 1080630, 1080094, 1080093, 1080087, 1080628, 1080629, 1080790, 1080091, 1080788, 1080089, 1080100, 1080336, 1080096, 1080102)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have gathered a sufficent number of bugbear weapons for Ninoin.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered a number of stone weapons.")
- AddQuestStepChat(Quest, 2, "I need to return the weapons to Ninoin.", 1, "I need to bring the stone weapons back to Ninoin.", 11, 1080135)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have returned the weapons to Ninoin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have brought the weapons to Ninoin.")
- UpdateQuestDescription(Quest, "Ninoin was pleased with the bugbear weapons I brought back.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local con = CreateConversation()
- AddConversationOption(con, "I take my leave.")
- AddConversationOption(con, "Where are they located?", "dlg_15")
- StartConversation(con, QuestGiver, Player, "I've seen lumbering brutes patrolling the Northern reaches of these mountains. Bugbears, I believe they are called. They carry massive weapons made of flint or obsidian. Bring me back a pile of those weapons. I should be able to craft some new arrowheads out of them.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
|