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- --[[
- Script Name : AlabasterfortheMages.lua
- Script Purpose : Handles the quest, "Alabaster for the Mages"
- Script Author : Shatou
- Script Date : 1/6/2020
- Script Notes :
- Zone : Caves
- Quest Giver : a chunk of alabaster(examine item)
- Preceded by : None
- Followed by : None
- --]]
- local AN_ALABASTER_GOLEM_ID_1 = 1970030
- local AN_ALABASTER_GOLEM_ID_2 = 1970022
- local ELSPETH_ASTLEY_ID = 2310087
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "Gather chunks of alabaster", 5, 66, "I need to gather up five more blocks of alabaster. Should I need to leave the Caves, I may return via any mariner bell within the City of Qeynos.", 1170, AN_ALABASTER_GOLEM_ID_1, AN_ALABASTER_GOLEM_ID_2)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "You have gathered all five chunks of alabaster.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered up all five blocks of alabaster.")
- AddQuestStepChat(Quest, 2, "I need to speak with a mage at the Concordium who is interested in the alabaster", 1, "I need to speak with a mage in the Concordium who will buy the alabaster.", 1170, ELSPETH_ASTLEY_ID)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I sold the alabaster to Elspeth.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've spoken with Elspeth in the Concordium who bought the alabaster from me.")
- UpdateQuestDescription(Quest, "I found someone at the Concordium who was willing to take the alabaster off of my hands. Elspeth had need of the alabaster for creating wands.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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