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- --[[
- Script Name : Quests/Commonlands/BigGameHunting.lua
- Script Purpose : Handles the quest, "Big Game Hunting"
- Script Author : premierio015
- Script Date : 18.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : J.P. Feterman
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to acquire a fierce carrion hound skull", 1, 100, "J.P. wants to complete his collection. I need to get started collecting the items he asked for.", 101, 330079, 330768)
- AddQuestStepKill(Quest, 2, "I need to acquire a Bloodskull mason's pick", 1, 100, "J.P. wants to complete his collection. I need to get started collecting the items he asked for.", 1668, 330289)
- AddQuestStepKill(Quest, 3, "I need to acquire a plains elephant tusk", 1, 100, "J.P. wants to complete his collection. I need to get started collecting the items he asked for.", 97, 330274, 330767)
- AddQuestStepKill(Quest, 4, "I need to acquire a rhinoceros horn", 1, 100, "J.P. wants to complete his collection. I need to get started collecting the items he asked for.", 102, 330140, 330760, 330273)
- AddQuestStepKill(Quest, 5, "I need to acquire a digger wasp stinger", 1, 100, "J.P. wants to complete his collection. I need to get started collecting the items he asked for.", 112, 330160, 330664)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "... I'll be back.")
- StartConversation(conversation, QuestGiver, Player, "Haven't I, though? Haven't I?")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have a fierce carrion hound skull for J.P. at the Crossroads.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have a Bloodskull pick for J.P. at the Crossroads.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have an elephant tusk for J.P. at the Crossroads.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I have a rhinoceros horn for J.P. Feterman at the Crossroads.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I have a digger wasp stinger for J.P. Feterman at the Crossroads.")
- CheckProgress(Quest, QuestGiver, Player)
- end
- function CheckProgress(Quest, QuestGiver, Player)
- if QuestStepIsComplete(Player, 419, 1) and QuestStepIsComplete(Player, 419, 2) and QuestStepIsComplete(Player, 419, 3) and QuestStepIsComplete(Player, 419, 4) and QuestStepIsComplete(Player, 419, 5) then
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gathered the skull, pick, tusk, horn and stinger for J.P. at the Crossroads.")
- AddQuestStepChat(Quest, 6, "I should return these items to J.P. Feterman", 1, "I have gathered all of the components J.P. Feterman asked for.", 11, 330261)
- AddQuestStepCompleteAction(Quest, 6, "QuestComplete")
- end
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 6, "I gave J.P. Feterman the items he asked for.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to J.P. Feterman at the Crossroads.")
- UpdateQuestDescription(Quest, "I gave the skull, pick, tusk, horn, and stinger to J.P. Feterman at the Crossroads.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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