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- --[[
- Script Name : Quests/Commonlands/BloodskullIntentions.lua
- Script Purpose : Handles the quest, "Bloodskull Intentions"
- Script Author : premierio015
- Script Date : 01.03.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : Rainus Canton
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to kill 4 Bloodskull tower guards", 4, 100, "I need to kill some orc tower guards and get a copy of the orcish orders.", 611, 330323)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "Thanks.")
- StartConversation(conversation, QuestGiver, Player, "While you do that maybe we can figure out how better to unlock the power of this root. Good luck!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have slain 4 Bloodskull tower guards.")
- AddQuestStepObtainItem(Quest, 2, "I need to collect the Bloodskull standing orders", 1, 100, "I need to kill some orc tower guards and get a copy of the orcish orders.", 75, 4404)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have collected the Bloodskull standing orders.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I killed the orcs and obtained a copy of their orders.")
- AddQuestStepChat(Quest, 3, "I need to return to Rainus", 1, "Now that I have done as he asked, I should return to Rainus Canton.", 11, 330246)
- AddQuestStepCompleteAction(Quest, 3, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 3, "I have spoken with Rainus.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have spoken with Rainus Canton.")
- UpdateQuestDescription(Quest, "I slew the tower guards, collected the orders, and returned them to Rainus.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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