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- --[[
- Script Name : Quests/Commonlands/FarSeasRequisitionWC045.lua
- Script Purpose : Handles the quest, "Far Seas Requisition - WC 045"
- Script Author : premierio015
- Script Date : 26.02.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStepKill(Quest, 1, "Hunt hoard hounds for their hides", 6, 100, "This particular order calls for six hoard hound hides. The location listed on the order slip points to the Wailing Caves.", 93, 2580023)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've collected enought hound hides.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered all of the items on the requisition. I should turn them in.")
- AddQuestStepChat(Quest, 2, "Find the Taskmaster at the Crossroads in the Commonlands", 1, "Deliver filled FSR order to the Taskmaster at the crossroads in the Commonlands.", 11, 330260)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the items on the FSR to the Taskmaster at the crossroads in the Commonlands.")
- UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the Taskmaster at the crossroads in the Commonlands. I have been paid in full for this work.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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