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- --[[
- Script Name : hyena_jerky.lua
- Script Purpose : Handles the quest, "Hyena Jerky"
- Script Author : premierio015
- Script Date : 06.09.2020
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : Mooshga
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to collect gnarled carrion hound ears", 15, 100, "Mooshga has asked me to collect fifteen gnarled carrion hound ears.", 94, 330029, 330027)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "Okay, I'll be right back.")
- StartConversation(conversation, QuestGiver, Player, "Good...Yes, Mooshga make Hyena Jerky for you.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected fifteen gnarled carrion hound ears.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have the gnarled carrion hound ears that Mooshga requested.")
- AddQuestStepChat(Quest, 2, "I should return to Mooshga", 1, "I have collected fifteen gnarled carrion hound ears. I should return to Mooshga near the Freeport gates.", 11, 331133)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have returned ears to Mooshga.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned the gnarled carrion hound ears to Mooshga.")
- UpdateQuestDescription(Quest, "I collected fifteen Gnarled Carrion Hound Ears and returned to Mooshga.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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