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- --[[
- Script Name : overlords_omelet.lua
- Script Purpose : Handles the quest, "Overlord's Omelet"
- Script Author : premierio015
- Script Date : 16.05.2021
- Script Notes : Auto generated with QuestParser.
- Zone : Commonlands
- Quest Giver : Mooshga
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I need to find green speckled vulrich eggs", 3, 50, "Mooshga wants me to collect three green speckled vulrich eggs.", 330031, 330032)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- local conversation = CreateConversation()
- AddConversationOption(conversation, "I'm on my way.")
- StartConversation(conversation, QuestGiver, Player, "Eggs on vulriches. They always have good vulrich eggs. Find best vulriches in northwest.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected three green speckled vulrich eggs.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected three green speckled vulrich eggs.")
- AddQuestStepChat(Quest, 2, "I should bring Mooshga her eggs", 1, "I have Mooshga's eggs.", 11, 331133)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have returned the eggs to Mooshga.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have returned the green speckled vulrich eggs to Mooshga.")
- UpdateQuestDescription(Quest, "I collected three green speckled vulrich eggs and returned to Mooshga.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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