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- --[[
- Script Name : Quests/Darklight/SearchingforSigils.lua
- Script Purpose : Handles the quest, "Searching for Sigils"
- Script Author : Cynnar
- Script Date : 7/8/2015
- Script Notes :
- Zone : Darklight Wood
- Quest Giver : Pellandra D'Xatyl
- Preceded by : Sealing the Rift (SealingtheRift.lua)
- Followed by : Reclaiming the Sablevein Tear (ReclaimingtheSableveinTear.lua)
- --]]
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "Collect sigil stones from the Sablevein pulverizers", 4, 100, "I must hunt Sablevein pulverizers found outside Sablevein Tear and collect sigil stones from their remains.", 373, 11837)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I collected several sigil stones from the Sablevein pulverizers")
- AddQuestStepChat(Quest, 2, "Return to Pellandra D'Xatyl.", 1, "I must hunt Sablevein pulverizers found outside Sablevein Tear and collect sigil stones from their remains.", 11, 340038)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestDescription(Quest, "I collected a good number of sigil stones from the remains of the Sablevein pulverizers and brought them to Pellandra.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "pellandra_d_xatyl/darklight_wood/hates_envy/pellandra_revamp/pellandra011.mp3", "", "", 2108547619, 2126682615, Player)
- AddConversationOption(conversation, "I'll return shortly.")
- StartConversation(conversation, QuestGiver, Player, "The face of our enemy will soon be revealed " .. GetName(Player) .. ". Help us lift the veil so we may face them openly!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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