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- --[[
- Script Name : clearing_remmys_name.lua
- Script Purpose : Handles the quest, "Clearing Remmy's Name"
- Script Author : Dorbin
- Script Date : 2/22/2022
- Script Notes : Auto generated with QuestParser.
- Zone : Forest Ruins
- Quest Giver : Remmy Tumbum
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepObtainItem(Quest, 1, "I need to investigate the shed where the guards store their food.", 1, 100, "Remmy has asked that I investigate the shed where the guards keep their food.", 0,7797)
-
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have investigated the shed.")
- GiveQuestItem(Quest, Player, "You found a patch of fur.", 7797)
- while HasItem(Player, 7797) do
- RemoveItem(Player,7797)
- end
- AddQuestStepChat(Quest, 2, "I need to bring the gnoll fur to Lieutenant Germain.", 1, "Remmy has asked that I investigate the shed where the guards keep their food.", 94, 1960005)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have given Germain the evidence clearing Remmy.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have investigated the shed.")
- UpdateQuestDescription(Quest, "I found evidence suggesting the gnolls had broken into the guard's food. This interested Lieutenant Germain a great deal.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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