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- --[[
- Script Name : bone_dust.lua
- Script Purpose : Handles the quest, "Bone Dust"
- Script Author : premierio015
- Script Date : 12.11.2020
- Script Notes : Auto generated with QuestParser.
- Zone : Graveyard
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need 100 bone fragments from the undead.", 100, 100, "Durkix would like me to collect some bone fragments for him.", 92)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- conversation = CreateConversation()
- AddConversationOption(conversation, "All right.")
- StartConversation(conversation, QuestGiver, Player, "Great! I'll be summoning these things in no time! Be quick!")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected the bone fragments.")
- AddQuestStepChat(Quest, 2, "I need to give these bone fragments to Durkix.", 1, "Durkix would like me to collect some bone fragments for him.", 92, 1250037)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have given Durkix the bone fragments.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gotten the bone fragments for Durkix.")
- UpdateQuestDescription(Quest, "I have collected the bone fragments for Durkix. He thanked me for my help.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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