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- --[[
- Script Name : elixir_for_tillheel.lua
- Script Purpose : Handles the quest, "Elixir for Tillheel"
- Script Author : Dorbin
- Script Date : 3/6/2022
- Script Notes :
- Zone : Nettleville
- Quest Giver : Garion Dunam
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to find Assistant Tillheel in Graystone Yard.", 1, "I need to deliver an elixir to Assistant Tillheel in Graystone Yard.", 8, 2350056)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found Assistant Tillheel.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have found Assistant Tillheel.")
- AddQuestStepChat(Quest, 2, "I need to return to Garion in Nettleville.", 1, "I need to deliver this delivery payment to Garion Dunam in Nettleville", 401, 2330027)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I returned to Garion with his payment.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I returned to Garion.")
- UpdateQuestDescription(Quest, "I delivered the elixir of mistmire to Assistant Tillheel. I then returned his payment to Alchemist Garion Dunam. Garion allowed me to keep the change and even threw in a bag as payment for my service.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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