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- --[[
- Script Name : Quests/Oakmyst/cause_for_investigation.lua
- Script Purpose : Handles the quest, "Cause for Investigation"
- Script Author : Scatman
- Script Date : 2009.10.07
- Zone : Oakmyst Forest
- Quest Giver: Lieutenant Charlin
- Preceded by: Natural Causes? (natural_causes.lua)
- Followed by: A Citizen's Request (a_citizens_request.lua)
- --]]
- function Init(Quest)
- -- unearthed soil
- Say(NPC, "This is me talking INit")
- AddQuestStepObtainItem(Quest, 1, "Lieutenant Charlin would like me to collect soil samples from all around Oakmyst Forest.", 5, 100, "Charlin has asked that I collect soil samples from the dirt piles that are popping up all around Oakmyst Forest.", 10, 15098)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_GotSoil")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- Say(QuestGiver, "This is me talking try to set spawn to acive")
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_charlin/qey_adv01_oakmyst/quests/charlin/charlin008a.mp3", "", "", 717032559, 738942880, Player)
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, QuestGiver, Player, "It may be nothing, but it may help us. Thanks for doing this.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_GotSoil(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have collected some soil samples for Lieutenant Charlin.")
- AddQuestStepChat(Quest, 2, "I need to bring this soil to Lieutenant Charlin.", 1, "Charlin has asked that I collect soil samples from the dirt piles that are popping up all around Oakmyst Forest.", 0, 1950008)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Lieutenant Charlin.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have collected the soil for Charlin.")
- -- remove unearthed soil
- while HasItem(Player, 15098) do
- RemoveItem(Player, 15098)
- end
- UpdateQuestDescription(Quest, "I have gathered the soil samples for Charlin. He hopes something will turn up from the tests.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_GotSoil(Quest, QuestGiver, Player)
- end
- end
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