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- --[[
- Script Name : FarSeasDirectRequisitionPBG0162.lua
- Script Purpose : Handles the quest, "Far Seas Direct Requisition PBG0162"
- Script Author : Shatou
- Script Date : 1/8/2020
- Script Notes :
- Zone : Peat Bog
- Quest Giver : FSDRPBG0162 Examine Item
- Preceded by : None
- Followed by : None
- --]]
- local MARINER_STITCHED_BRACERS_ID = 164053
- local MARINER_STITCHED_SHAWL_ID = 164058
- local MARINER_STITCHED_SLIPPERS_ID = 164059
- local BOG_SLUG_ID = 1980018
- local TANAIRA_ID = 1980029
- function Init(Quest)
- local chance = math.random(1, 3)
- if chance == 1 then
- AddQuestRewardItem(Quest, MARINER_STITCHED_BRACERS_ID)
- elseif chance == 2 then
- AddQuestRewardItem(Quest, MARINER_STITCHED_SHAWL_ID)
- elseif chance == 3 then
- AddQuestRewardItem(Quest, MARINER_STITCHED_SLIPPERS_ID)
- end
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStepKill(Quest, 1, "I must kill some bog slugs", 10, 100, "I must hunt down the creatures in the Peat Bog to fill the requisition.", 289, BOG_SLUG_ID)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have killed some bog slugs.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have hunted down all the resources to fill the requisition.")
- AddQuestStepChat(Quest, 2, "I must speak with Tanaira", 1, "I must seek out Tanaira here in the Peat Bog.", 11, TANAIRA_ID)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I spoke to Tanaira.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have delivered the goods to Tanaira.")
- UpdateQuestDescription(Quest, "I filled the Far Seas Requisition and delivered the goods to the client in the Peat Bog. I have been paid in full for this work, but the order was late.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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