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- --[[
- Script Name : Quests/PeatBog/mysterious_machine.lua
- Script Purpose : Handles the quest, \\\"Mysterious Machine\\\"
- Script Author : Scatman
- Script Date : 2009.05.10
-
- Zone : The Peat Bog
- Quest Giver: Lieutenant Dawson
- Preceded by: Reclaiming the Bog (reclaiming_the_bog.lua)
- Followed by: Ambushed (ambushed.lua)
- --]]
- function Init(Quest)
- AddQuestStep(Quest, 1, "I need to find the machine in the water in the Peat Bog and attach the arcanic beacon.", 1, 100, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 0)
- AddQuestStepCompleteAction(Quest, 1, "Step1_Complete_PlacedBeacon")
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- -- arcanic beacon
- if not HasItem(Player, 3476) then
- SummonItem(Player, 3476)
- SendMessage(Player, "You receive 1 arcanic beacon.", "yellow")
- SendPopUpMessage(Player, "You receive 1 arcanic beacon.", 255, 255, 255)
- end
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_dawson/qey_adv04_bog/quests/dawson/dawson007a.mp3", "", "", 3084758614, 2492710708, Player)
- AddConversationOption(conversation, "You're welcome.")
- StartConversation(conversation, QuestGiver, Player, "That should help the research teams find it when they do get the time. Thank you.")
- end
- function Declined(Quest, QuestGiver, Player)
- end
- function Step1_Complete_PlacedBeacon(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have attached the arcanic beacon.")
- AddQuestStepChat(Quest, 2, "I need to return to Lieutenant Dawson near the gates to Nettleville hovel.", 1, "Lieutenant Dawson has asked that I find a machine that is supposedly in the water in the Peat Bog.", 0, 1980022)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- arcanic beacon
- while HasItem(Player, 3476) do
- RemoveItem(Player, 3476)
- end
- UpdateQuestDescription(Quest, "I have found the machine that Lieutenant Dawson heard about. While I was hooking the beacon up I was attacked by a gnoll. After killing the gnoll I was able to attach the beacon.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1_Complete_PlacedBeacon(Quest, QuestGiver, Player)
- end
- end
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