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- --[[
- Script Name : Quests/QeynosHarbor/elddar_rope.lua
- Script Author : Dorbin
- Script Date : 2022.05.23 07:05:41
- Script Purpose :
- Zone : QeynosHarbor
- Quest Giver: Harron
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I should get the rope from Adrianna.", 1, "I must go to Elddar Grove and get the rope that Harron ordered from Adrianna.", 11, 2070065)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"The Elddar Grove")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I got the rope from Adrianna.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have been to Elddar Grove and picked up the rope that Harron ordered.")
- UpdateQuestZone(Quest,"Qeynos Harbor")
- AddQuestStepChat(Quest, 2, "I should get this rope back to Harron in Qeynos Harbor.", 1, "Harron is waiting for this rope in the Qeynos Harbor.", 2329, 2210038)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I delivered the rope to Harron.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I gave Harron the rope he ordered from the Elddar Grove.")
- UpdateQuestDescription(Quest, "I have been to Elddar Grove and picked up the rope that Harron ordered so he can make nets and harpoon line. He gave me some coin for my help.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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