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- --[[
- Script Name : Quests/QeynosHarbor/killing_fire_beetles.lua
- Script Author : Dorbin
- Script Date : 2022.05.10 01:05:59
- Script Purpose :
- Zone : QeynosHarbor
- Quest Giver: Carpenter Paddock
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKill(Quest, 1, "I must kill klicnik mites.", 20, 100, "I need to kill fire beetles out in Antonica and gather twenty carcasses.", 160, 120067, 121225, 121444, 120372, 121350, 120211, 120367,121369, 120373, 120253, 120371, 121443)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Antonica")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've killed the klicnik mites.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've gathered the twenty fire beetle carcasses.")
- UpdateQuestZone(Quest,"Qeynos Harbor")
- AddQuestStepChat(Quest, 2, "I must return to Carpenter Paddock.", 1, "I need to bring these twenty carcasses to Carpenter Paddock in Qeynos Harbor.", 160, 2210153)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've returned to Carpenter Paddock.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've given the beetle carcasses to Carpenter Paddock.")
- UpdateQuestDescription(Quest, "I've killed many fire beetles and gathered twenty carcasses. Paddock was very pleased, and the reward was well worth my time and effort.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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