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- --[[
- Script Name : Quests/QeynosHarbor/sleek_wolf_hides.lua
- Script Author : Dorbin
- Script Date : 2022.05.24 03:05:05
- Script Purpose :
- Zone : QeynosHarbor
- Quest Giver: Erwin Rohand
- Preceded by: None
- Followed by:
- --]]
- function Init(Quest)
- AddQuestStepKillByRace(Quest, 1, "I need to find some wolf hides.", 5, 60, "I must go out into Antonica and gather some wolf hides.", 126,238)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- UpdateQuestZone(Quest,"Antonica")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I have found five sleek wolf hides.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I have gone out and gathered sleek wolf hides.")
- UpdateQuestZone(Quest,"Qeynos Harbor")
- AddQuestStepChat(Quest, 2, "I must speak with Erwin in Qeynos Harbor.", 1, "I should take the sleek wolf hides back to Erwin in Qeynos Harbor so he can sell them soon.", 160, 2210153)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I have spoken with Erwin.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I have been back to Erwin and gave him the sleek wolf hides he requested of me.")
- UpdateQuestDescription(Quest, "I went back to Erwin and gave him the sleek wolf hides that he requested. He was very happy to have stuff that would further his goal and I was happy to lend him a hand.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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