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- --[[
- Script Name : Quests/Stonestair/incantation_oration.lua
- Script Purpose : Handles the quest, "Incantation Oration"
- Script Author : QuestParser (Replace this)
- Script Date : 6/22/2018
- Script Notes :
- Zone : Stonestair Byway
- Quest Giver :
- Preceded by : tweezing_kerra.lua
- Followed by : abolishing_curiosity.lua
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Return to Vess at the dock and speak with him as Sevri asked.", 1, "Speak with Vess at the dock again.", 11, 1350010)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
-
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/sevri_il_bethod/fprt_hood02/sevri_ilbethod011.mp3", "", "", 1345707092, 3707746556, Player)
- AddConversationOption(conversation, "Alright, I'll do that. Good luck with what you're making.", "dlg_30_4")
- StartConversation(conversation, QuestGiver, Player, "Wonderful. I'll look into adding this as a component. In the meantime, why don't you head back and talk to Vess? I'm sure he'd like to explain a bit more about what we've gone through here.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've spoken to Vess.")
-
- AddQuestStepChat(Quest, 2, "I must learn the from Vess.", 1, "Speak with Vess at the dock again.", 11, 1350010)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've learned the incantation from Vess.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken with Vess Al'Ishni again.")
- UpdateQuestDescription(Quest, "Vess has taught me an incantation I'll need to use to seal the entrance.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- end
- end
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