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- --[[
- Script Name : RequestingFurtherOrders.lua
- Script Purpose : Handles the quest, "Requesting Further Orders"
- Script Author : jakejp
- Script Date : 10/4/2018
- Script Notes :
- Zone : The Ruins
- Quest Giver : Lieutenant Argosian
- Preceded by : Prophet and Loss
- Followed by : Stepping Up the Offensive
- --]]
- -- NPC ID'S --
- local CaptainArellius = 1270000
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "Return to Captain Arellius", 1, "I have been ordered to return to Captain Arellius in the Ruins. I can reach the Ruins by using any of the bells in and around the City of Freeport.", 11, CaptainArellius)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "I have spoken to Captain Arellius.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I returned to the captain for further orders.")
- UpdateQuestDescription(Quest, "I followed the orders of Lieutenant Argosian, who told me to report back to Captain Arellius at the docks in the Ruins. I will now see if I can be of further assistance in the defense of Freeport.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
- function Accepted(Quest, QuestGiver, Player)
- FaceTarget(QuestGiver, Player)
- conversation = CreateConversation()
- PlayFlavor(QuestGiver, "voiceover/english/tutorial_revamp/lieutenant_argosian/fprt_adv04_ruins/revamp/lieutenant_argosian027b.mp3", "", "", 3190269915, 3618413640, Player)
- AddConversationOption(conversation, "I will.")
- StartConversation(conversation, QuestGiver, Player, "Travel safely, citizen of Freeport.")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
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