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a_sewage_problem.lua 1.7 KB

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  1. --[[
  2. Script Name : Quests/TheSerpentSewer/a_sewage_problem.lua
  3. Script Purpose : Handles the quest, "A Sewage Problem"
  4. Script Author : premierio015
  5. Script Date : 01.07.2021
  6. Script Notes : Auto generated with QuestParser.
  7. Zone : Serpent Sewer
  8. Quest Giver : widget_water_pump(1550026)
  9. Preceded by : None
  10. Followed by : None
  11. --]]
  12. function Init(Quest)
  13. AddQuestStepKill(Quest, 1, "I need to slay the crazed channel menders in Serpent Sewer.", 15, 100, "The crazed channel menders are up to some sinister plot. I should stop them before the pollute Serpent Sewer any further.", 611, 1550012, 1550013, 1550049, 1550050)
  14. AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
  15. end
  16. function Accepted(Quest, QuestGiver, Player)
  17. -- Add dialog here for when the quest is accepted
  18. end
  19. function Declined(Quest, QuestGiver, Player)
  20. -- Add dialog here for when the quest is declined
  21. end
  22. function Deleted(Quest, QuestGiver, Player)
  23. -- Remove any quest specific items here when the quest is deleted
  24. end
  25. function QuestComplete(Quest, QuestGiver, Player)
  26. -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
  27. UpdateQuestStepDescription(Quest, 1, "I have slain the enemies of Freeport.")
  28. UpdateQuestTaskGroupDescription(Quest, 1, "I have slain the enemies of Freeport.")
  29. UpdateQuestDescription(Quest, "I have no idea how to stop the pump, but I know how to handle crazed channel menders! They won't be bothering anyone any more.")
  30. GiveQuestReward(Quest, Player)
  31. end
  32. function Reload(Quest, QuestGiver, Player, Step)
  33. if Step == 1 then
  34. QuestComplete(Quest, QuestGiver, Player)
  35. end
  36. end