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- --[[
- Script Name : Quests/VerminsSnye/ForgottenShroud.lua
- Script Purpose : Handles the quest, "Forgotten Shroud"
- Script Author : premierio015
- Script Date : 16.05.2020
- Script Notes : Auto generated with QuestParser.
- Zone : Vermin's Snye
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepChat(Quest, 1, "I need to speak with the priests of life.", 1, "I need to take the burial shroud I found to the Temple of Life.", 134, 5890503, 2220164 ) -- ID for both Combined and Classic Qeynos
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've spoken with the priests of life.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've spoken to the priests of life about the shroud.")
- AddQuestStepLocation(Quest, 2, "I need to place the shroud on the tomb.", 1, "I need to place the burial shroud back on the tomb of Lord Mrallon.", 134, 235.63, 1.03, -155.85)
- AddQuestStepCompleteAction(Quest, 2, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 2, "I've placed the shroud on the tomb.")
- UpdateQuestTaskGroupDescription(Quest, 2, "I've placed the shroud back on Lord Mrallon's tomb.")
- UpdateQuestDescription(Quest, "As I replaced the shroud over the tomb of Lord Mrallon, it faded quickly into nothingness. It seems as though it was enchanted to prevent dust and decay from entering the coffin.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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