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- --[[
- Script Name : population_control.lua
- Script Purpose : Handles the quest, "Population Control"
- Script Author : premierio015
- Script Date : 05.06.2020
- Script Notes : Auto generated with QuestParser.
- Zone : Vermin's Snye
- Quest Giver : nusiance notice
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- SetQuestFeatherColor(Quest, 3)
- SetQuestRepeatable(Quest)
- AddQuestStepKill(Quest, 1, "Terminate grave scorpius", 7, 100, "This note was apparently meant for someone else here in these catacombs.", 611, 2000003)
- AddQuestStepCompleteAction(Quest, 1, "QuestComplete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 1, "")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've carried out the task stated in the note.")
- UpdateQuestDescription(Quest, "Interesting... I guess it was worth it for the experience. I suppose it couldn't hurt to take on adventures such as these.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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