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- --[[
- Script Name : reliving_the_past.lua
- Script Purpose : Handles the quest, "Reliving the Past"
- Script Author : Jabantiz
- Script Date : 6/19/2018
- Script Notes :
- Zone : Zek, the Orcish Wastes
- Quest Giver :
- Preceded by : None
- Followed by : None
- --]]
- function Init(Quest)
- AddQuestStepLocation(Quest, 1, "I need to check whether Tallon grunts are still in the hills just beyond the docks.", 10, "I will do the things Ismena Cellus requested.", 11, 496.05, -40.71, 208.04)
- AddQuestStepCompleteAction(Quest, 1, "Step1Complete")
- end
- function Accepted(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is accepted
- FaceTarget(QuestGiver, Player)
- local con = CreateConversation()
- AddConversationOption(con, "I'll be back.")
- StartConversation(con, QuestGiver, Player, "You're very kind. I recall that after leaving the safety of the docks, we were set upon by Tallon orcs. While many orcs seem to favor working in groups, the Tallon grunts preferred one-on-one battles. Would you check whether they are still along the hills just outside the fort?")
- end
- function Declined(Quest, QuestGiver, Player)
- -- Add dialog here for when the quest is declined
- end
- function Deleted(Quest, QuestGiver, Player)
- -- Remove any quest specific items here when the quest is deleted
- end
- function Step1Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 1, "I've seen the orc's encampment.")
- AddQuestStepChat(Quest, 2, "I need to return to Ismena Cellus on the Warship Dock in Zek.", 1, "I will do the things Ismena Cellus requested.", 11, 1900056)
- AddQuestStepCompleteAction(Quest, 2, "Step2Complete")
- end
- function Step2Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 2, "I've spoken with Ismena Cellus.")
- AddQuestStepKill(Quest, 3, "I will slay some Tallon grunts for Ismena's sake.", 10, 100, "I will do the things Ismena Cellus requested.", 611, 1900020)
- AddQuestStepCompleteAction(Quest, 3, "Step3Complete")
- end
- function Step3Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 3, "I have slain some Tallon grunts.")
- AddQuestStepChat(Quest, 4, "I need to return to Ismena Cellus on the Warship Dock in Zek.", 1, "I will do the things Ismena Cellus requested.", 11, 1900056)
- AddQuestStepCompleteAction(Quest, 4, "Step4Complete")
- end
- function Step4Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 4, "I've spoken with Ismena Cellus.")
- AddQuestStep(Quest, 5, "I need to visit the Grove of Stones in Zek.", 1, 100, "I will do the things Ismena Cellus requested.", 11)
- AddQuestStepCompleteAction(Quest, 5, "Step5Complete")
- end
- function Step5Complete(Quest, QuestGiver, Player)
- UpdateQuestStepDescription(Quest, 5, "I've seen the Grove of Stones.")
- AddQuestStepChat(Quest, 6, "I need to return to Ismena Cellus on the Warship Dock in Zek.", 1, "I will do the things Ismena Cellus requested.", 11, 1900056)
- AddQuestStepCompleteAction(Quest, 6, "QuestComplete")
- end
- function QuestComplete(Quest, QuestGiver, Player)
- -- The following UpdateQuestStepDescription and UpdateTaskGroupDescription are not needed, parser adds them for completion in case stuff needs to be moved around
- UpdateQuestStepDescription(Quest, 6, "I've spoken with Ismena Cellus.")
- UpdateQuestTaskGroupDescription(Quest, 1, "I've done what I could for Ismena Cellus.")
- UpdateQuestDescription(Quest, "I've done what Ismena requested. Hopefully, she'll now be able to get her memoirs written.")
- GiveQuestReward(Quest, Player)
- end
- function Reload(Quest, QuestGiver, Player, Step)
- if Step == 1 then
- Step1Complete(Quest, QuestGiver, Player)
- elseif Step == 2 then
- Step2Complete(Quest, QuestGiver, Player)
- elseif Step == 3 then
- Step3Complete(Quest, QuestGiver, Player)
- elseif Step == 4 then
- Step4Complete(Quest, QuestGiver, Player)
- elseif Step == 5 then
- Step5Complete(Quest, QuestGiver, Player)
- elseif Step == 6 then
- QuestComplete(Quest, QuestGiver, Player)
- end
- end
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