12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- --[[
- Script Name : Hanstock.lua
- Script Purpose : Waypoint Path for Hanstock.lua
- Script Author : Auto Generated
- Script Date : 04/08/2020 11:54:53 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = math.random(1,3)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn)
- else
- end
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 874.28, -25.36, -62.98, 2, 0)
- MovementLoopAddLocation(NPC, 894.59, -25.36, -50.05, 2, 0)
- MovementLoopAddLocation(NPC, 905.14, -25.37, -20.73, 2, 0)
- MovementLoopAddLocation(NPC, 903.37, -25.37, 14.31, 2, 0)
- MovementLoopAddLocation(NPC, 949.04, -25.5, 30.04, 2, 0)
- MovementLoopAddLocation(NPC, 960.34, -25.47, 18.04, 2, 0)
- MovementLoopAddLocation(NPC, 989.2, -25.11, 15.34, 2, 30)
- MovementLoopAddLocation(NPC, 963.89, -25.47, 16.77, 2, 0)
- MovementLoopAddLocation(NPC, 947.16, -25.5, 30.8, 2, 0)
- MovementLoopAddLocation(NPC, 934.16, -25.52, 25.45, 2, 0)
- MovementLoopAddLocation(NPC, 922.35, -25.49, 51.75, 2, 0)
- MovementLoopAddLocation(NPC, 859.14, -25.37, 40.63, 2, 0)
- MovementLoopAddLocation(NPC, 836.86, -23.28, 43, 2, 0)
- MovementLoopAddLocation(NPC, 820.26, -23.32, 78.33, 2, 0)
- MovementLoopAddLocation(NPC, 812.84, -23.31, 104.84, 2, 0)
- MovementLoopAddLocation(NPC, 802.18, -20.93, 141.48, 2, 0)
- MovementLoopAddLocation(NPC, 812.84, -23.31, 104.84, 2, 0)
- MovementLoopAddLocation(NPC, 820.26, -23.32, 78.33, 2, 0)
- MovementLoopAddLocation(NPC, 836.86, -23.28, 43, 2, 0)
- MovementLoopAddLocation(NPC, 859.14, -25.37, 40.63, 2, 0)
- MovementLoopAddLocation(NPC, 922.35, -25.49, 51.75, 2, 0)
- MovementLoopAddLocation(NPC, 934.16, -25.52, 25.45, 2, 0)
- MovementLoopAddLocation(NPC, 947.16, -25.5, 30.8, 2, 0)
- MovementLoopAddLocation(NPC, 963.89, -25.47, 16.77, 2, 0)
- MovementLoopAddLocation(NPC, 989.2, -25.11, 15.34, 2, 0)
- MovementLoopAddLocation(NPC, 960.34, -25.47, 18.04, 2, 0)
- MovementLoopAddLocation(NPC, 949.04, -25.5, 30.04, 2, 0)
- MovementLoopAddLocation(NPC, 903.37, -25.37, 14.31, 2, 0)
- MovementLoopAddLocation(NPC, 905.14, -25.37, -20.73, 2, 0)
- MovementLoopAddLocation(NPC, 894.59, -25.36, -50.05, 2, 0)
- MovementLoopAddLocation(NPC, 874.28, -25.36, -62.98, 2, 0)
- end
|