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- --[[
- Script Name : SpawnScripts/QeynosHarbor/ThomasBodley.lua
- Script Purpose : Thomas Bodley <General Goods>
- Script Author : Cynnar
- Script Date : 2020.04.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- local choice = math.random(1,4)
- if choice == 1 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_bb02310.mp3", "Coin is no object when gaining protection from your enemies. What price can be put on your safety? ", "glare", 4001145540, 1700499989, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_af50709c.mp3", "I have some nice new suits of chain that have stood up very well. Would you like to see them?", "shrug", 1083420797, 1187364205, Spawn)
- elseif choice == 3 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_58a92b79.mp3", "You can never be too careful when it comes to protection. Here, try on one of these.", "agree", 1065665881, 1563994341, Spawn)
- elseif choice == 4 then
- PlayFlavor(NPC, "voiceover/english/optional2/human_eco_good_1/ft/service/armorsmith/human_armorsmith_service_good_1_hail_gm_db7232a3.mp3", "Well, that suit is looking a mite worn. Can I interest you in a new suit of fine armor? ", "ponder", 3836224141, 450395477, Spawn)
- else
- end
- end
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