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- --[[
- Script Name : SpawnScripts/QeynosHarbor/agnomeresearcher.lua
- Script Purpose : a gnome researcher <Tinmizer's Tinkerers>
- Script Author : Cynnar
- Script Date : 2020.04.12
- Script Notes : Auto-Generated Conversation from PacketParser Data
- --]]
- function spawn(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function InRange(NPC, Spawn)
- end
- function LeaveRange(NPC, Spawn)
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Ahem.", "dlg_12_1")
- AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
- StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
- if convo==13 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1025.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Ahem.", "dlg_13_1")
- AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
- StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
- end
- if convo==14 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Ahem.", "dlg_14_1")
- AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
- StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
- end
- if convo==15 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1025.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Ahem.", "dlg_15_1")
- AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
- StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
- end
- if convo==16 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1025.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Ahem.", "dlg_16_1")
- AddConversationOption(conversation, "If I find any small-brained sorts, I'll let you know. Goodbye. ")
- StartConversation(conversation, NPC, Spawn, "This research opportunity is amazing. It appears that traveling all the way out here was a brilliant idea, after all. And of course it was a good idea, because I am brilliant! Now if I could only find some small-brained, strong-backed sorts to test the parameters of the Cog of Precision.")
- end
- if convo==17 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Wait, see what?", "dlg_17_1")
- AddConversationOption(conversation, "I don't have time for this nonsense. ")
- StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
- end
- if convo==18 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Wait, see what?", "dlg_18_1")
- AddConversationOption(conversation, "I don't have time for this nonsense. ")
- StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
- end
- if convo==19 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_2_1040.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Wait, see what?", "dlg_19_1")
- AddConversationOption(conversation, "I don't have time for this nonsense. ")
- StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
- end
- if convo==20 then
- PlayFlavor(NPC, "voiceover/english/voice_emotes/greetings/greetings_3_1040.mp3", "", "", 0, 0, Spawn)
- AddConversationOption(conversation, "Wait, see what?", "dlg_20_1")
- AddConversationOption(conversation, "I don't have time for this nonsense. ")
- StartConversation(conversation, NPC, Spawn, "Tell me you saw it! Tell me I'm not dreaming! Oh, my grampy's grammy's grampy's aunt Jude would have given up her favorite brass clockwork potato peeler for just a glimpse of it! And this was during the potato glut of '06, when such a trade would have been ill-advised.")
- end
- end
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