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- --[[
- Script Name : boulden.lua
- Script Purpose : Waypoint Path for boulden.lua
- Script Author : Devn00b
- Script Date : 04/09/2020 02:06:40 PM
- Script Notes : Locations collected from Live
- --]]
- function spawn(NPC)
- waypoints(NPC)
- SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
- end
- function hailed(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "We can't take any chances that the Rallosian Empire will rebuild itself. Who will heed my call!?", "", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Now is the time we must band together and find what's left of the Feerrott!", "", 1689589577, 4560189, Spawn)
- else
- end
- PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
- AddConversationOption(conversation, "I just might do that.", "dlg_0_1")
- StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
- if convo==2 then
- PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
- AddConversationOption(conversation, "I just might do that.", "dlg_2_1")
- StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
- end
- if convo==15 then
- PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
- AddConversationOption(conversation, "I just might do that.", "dlg_15_1")
- StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
- end
- end
- function dlg_0_1(NPC, Spawn)
- FaceTarget(NPC, Spawn)
- conversation = CreateConversation()
- PlayFlavor(NPC, "voiceover/english/boulden_smitestone/boat_06p_feerrott/blackwater/boulden_smitestone_harbor001.mp3", "", "", 912083139, 1947162307, Spawn)
- AddConversationOption(conversation, "I just might do that.", "dlg_0_2")
- StartConversation(conversation, NPC, Spawn, "I'm sorry, but you look a bit green for something as momentous as this. Come and talk to me after you've sunk your teeth into some real adventure.")
- end
- function respawn(NPC)
- spawn(NPC)
- end
- function waypoints(NPC)
- MovementLoopAddLocation(NPC, 949.48, -25.5, 33.63, 2, 60)
- MovementLoopAddLocation(NPC, 932.52, -25.51, 24.28, 2, 60)
- end
- function InRange(NPC, Spawn)
- local choice = math.random(1,2)
- if choice == 1 then
- PlayFlavor(NPC, "", "We can't take any chances that the Rallosian Empire will rebuild itself. Who will heed my call!?", "", 1689589577, 4560189, Spawn)
- elseif choice == 2 then
- PlayFlavor(NPC, "", "Now is the time we must band together and find what's left of the Feerrott!", "", 1689589577, 4560189, Spawn)
- else
- end
- end
- function LeaveRange(NPC, Spawn)
- end
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